Enjoya new 28 Map Half-Life campaign. Take the role of Gerald Backman, an industrial electrician interning at Black Mesa at the time of the resonance cascade. Face off against all the enemies from Opposing Force.
In all honesty this is a glorified map pack with some of my work over the years. It has been play tested to be fairly challenging on hard mode. New features are limited, this is in my opinion a classic map pack with a retro vibe. Something to bring us all back to the old days.
Played it today. While brushwork is amazing and I really liked some scenery, there're a lot of things that could be done better. For example, most buttons are unusable (they could at least play a deny sound), soda machines are not interactive. Some maps have performance issues, so optimization will be welcome too. A hint for players: if you feel like it's laggy, try disabling vertical sync in video settings.
Also the mod kinda lacks the plot or special features which would make a mod, well, special. There're just two dudes throwing some lines at the player, but nothing really important. Sadly, this part is probably the hardest to fix.
Don't get me wrong, I'm just a little disappointed that such promising work turned out to be not as great (again, it's still good) as one can assume by just looking at screenshots. It certainly has a potential to be something better, if revised.
Anyway, congrats on the release, that's a lot of work.
Btw I know the struggle of locking yourself on using opfor dlls with no way to edit source code. Luckily to this day opfor dlls were re-implemented by enthusiasts (including me). So if the author is ever gonna revise the mod (e.g. after gathering all issues found by players), changing the code is also quite possible.
Oh yeah? I wasn't aware that some of the opposing force code had been mapped out, I would have greatly preferred to have used the spirit of half life code as I had to change a number of things with more complex entity setups when reverting it back to the Opposing Force dlls.
By the way, does the last map have a rocket launcher in it? Cuz you see one rocket on that map but for the life of me i couldn't find it. Still a mod for anyone half-life especially fans of opposing force.
Yeah, same, I couldn't find the rocket launcher, I used my sniper rifle to down the helicopters and I threw some satchel charges at the tank. Never saw a rocket launcher in my entire first playthrough.
That's my mistake for not removing that. Towards the end of playtesting I realized that the RPG red dot could be used to guide the tanks missiles totally destroying the tension for the short boss battle. Removed the rpg but I missed a RPG clip lol.
I thought about doing something like that, the original map I made for the boss was like 4 times as long of a charge through a canyon at the tank, but when I changed it to opposing force it restricted me to the original game map size limits lol.
Ehm.. The map size limit has nothing to do with the .dll codes but rather with the compilers you use and a grid hack in Hammer, while Jack Hammer by default already has a larger Grid to conduct mapping on. Just saying ;) :)
I have some concerns about mod's files.
Why did you put some leftovers (pipewrench and MP5 models, animations and textures) and mixed some HD models (like civilian scientists from Blue Shift) with LD ones?
Also, it feels kinda strange that the player is not a soldier, but has Shepard's hands and uses PCV (I mean, shouldn't he be a guy like Barney from Blue Shift or the one from Echoes?). I'm not a Half-Life modder, but I think you should be more careful, when it comes to graphic and/or plot stuff.
Hello! I have a problem, in Xash3D 4344 MODDB the in-game menu doesn't show properly, it still works but it is hard to go through it.
Also, is it necessary to play this with very high gamma and brithness as it comes? despite having a color sample in the video option?
Thanks for reading, Hvae a nice day :)
The description is confusing at best . Which version can I run this mod on ? Half Life ? Half Life Opposing force ? Mind you that most OpFor change the code of Half Life so most mod work in Half Life won't work In OpFor
Some performance issues here and there were annoying, but still playable. But I became stuck on elevator lowering you to storage addendum after navigating the tentacles. simply jumping as the transition happened let me through but it caught me off guard after it happened twice.
It seems no one else has had this bug, but when you are supposed to encounter a room thats turned into the xen, nothing happens and the security guard is still at the keypad, the room is simply the same as last time, and in a previous save it happened again.
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16 April 1963
My Dear Fellow Clergymen:
While confined here in the Birmingham city jail, I came across your recent statementcallingmy present activities "unwise and untimely." Seldom do I pause to answer criticism of mywork andideas. If I sought to answer all the criticisms that cross my desk, my secretaries wouldhave little timefor anything other than such correspondence in the course of the day, and I would have notime forconstructive work. But since I feel that you are men of genuine good will and that yourcriticisms aresincerely set forth, I want to try to answer your statement in what I hope will be patientandreasonable terms.
I think I should indicate why I am here in Birmingham, since you have been influencedby theview which argues against "outsiders coming in." I have the honor of serving as presidentof theSouthern Christian Leadership Conference, an organization operating in every southernstate, withheadquarters in Atlanta, Georgia. We have some eighty five affiliated organizations acrossthe South,and one of them is the Alabama Christian Movement for Human Rights. Frequently we sharestaff,educational and financial resources with our affiliates. Several months ago the affiliatehere inBirmingham asked us to be on call to engage in a nonviolent direct action program if suchweredeemed necessary. We readily consented, and when the hour came we lived up to our promise.So I,along with several members of my staff, am here because I was invited here. I am herebecause I haveorganizational ties here.
But more basically, I am in Birmingham because injustice is here. Just as the prophetsof theeighth century B.C. left their villages and carried their "thus saith the Lord" far beyondthe boundariesof their home towns, and just as the Apostle Paul left his village of Tarsus and carriedthe gospel ofJesus Christ to the far corners of the Greco Roman world, so am I compelled to carry thegospel offreedom beyond my own home town. Like Paul, I must constantly respond to the Macedoniancall foraid.
Moreover, I am cognizant of the interrelatedness of all communities and states. Icannot sit idlyby in Atlanta and not be concerned about what happens in Birmingham. Injustice anywhere isa threatto justice everywhere. We are caught in an inescapable network of mutuality, tied in asingle garmentof destiny. Whatever affects one directly, affects all indirectly. Never again can weafford to live withthe narrow, provincial "outside agitator" idea. Anyone who lives inside the United Statescan never beconsidered an outsider anywhere within its bounds.
You deplore the demonstrations taking place in Birmingham. But your statement, I amsorry tosay, fails to express a similar concern for the conditions that brought about thedemonstrations. I amsure that none of you would want to rest content with the superficial kind of socialanalysis that dealsmerely with effects and does not grapple with underlying causes. It is unfortunate thatdemonstrations are taking place in Birmingham, but it is even more unfortunate that thecity's whitepower structure left the Negro community with no alternative.
In any nonviolent campaign there are four basic steps: collection of the facts todeterminewhether injustices exist; negotiation; self purification; and direct action. We have gonethrough allthese steps in Birmingham. There can be no gainsaying the fact that racial injusticeengulfs thiscommunity. Birmingham is probably the most thoroughly segregated city in the UnitedStates. Its uglyrecord of brutality is widely known. Negroes have experienced grossly unjust treatment inthe courts.There have been more unsolved bombings of Negro homes and churches in Birmingham than inanyother city in the nation. These are the hard, brutal facts of the case. On the basis ofthese conditions,Negro leaders sought to negotiate with the city fathers. But the latter consistentlyrefused to engagein good faith negotiation.
Then, last September, came the opportunity to talk with leaders of Birmingham'seconomiccommunity. In the course of the negotiations, certain promises were made by themerchants--forexample, to remove the stores' humiliating racial signs. On the basis of these promises,the ReverendFred Shuttlesworth and the leaders of the Alabama Christian Movement for Human Rightsagreed to amoratorium on all demonstrations. As the weeks and months went by, we realized that wewere thevictims of a broken promise. A few signs, briefly removed, returned; the others remained.As in so many past experiences, our hopes had been blasted, and the shadow of deepdisappointment settled upon us. We had no alternative except to prepare for direct action,wherebywe would present our very bodies as a means of laying our case before the conscience ofthe local andthe national community. Mindful of the difficulties involved, we decided to undertake aprocess of selfpurification. We began a series of workshops on nonviolence, and we repeatedly askedourselves: "Areyou able to accept blows without retaliating?" "Are you able to endure the ordeal ofjail?" We decidedto schedule our direct action program for the Easter season, realizing that except forChristmas, this isthe main shopping period of the year. Knowing that a strong economic-withdrawal programwould bethe by product of direct action, we felt that this would be the best time to bringpressure to bear onthe merchants for the needed change.
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