Magic Ui 6 Frp Bypass

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Agalia Valcin

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Aug 5, 2024, 12:08:24 PM8/5/24
to thandroughtumbbird
In5e, there is no such thing as Resistance to Magic Weapons or Attacks (not that I've seen in any statblock, anyway). There are creatures that have Magic Resistance, but that gives them Advantage on Saving Throws against spells and their effects (Note: this does not give them advantage against Spell Attacks, which are different).

That semicolon after the word "Cold" divides the two conditions, meaning that Cold damage from Magical Attacks or Silvered Weapons does not override the Chain Devil's Resistance to Cold, only the "Bludgeoning, Piercing, and Slashing damage" is overriden by Magical Attacks or Silvered Weapons.


In 5e, it is assumed that Resistance is effective against all forms of the damage being resisted, including Magical forms unless stated otherwise. This is in stark contrast to the RIFTS system where magical weapons or things like Magical Fire override immunity and resistance unless it specifically states otherwise.


That depends on whether the monster's stat block says so or not. For example, a lot of monsters with resistance or immunity to melee damage types will say "from nonmagical attacks". In this case, magical weapons do indeed bypass this resistance/immunity.


Swarms (i.e. Swarm of Insects), on the other hand, do not; they just say they have resistance to "bludgeoning, piecing and slashing". Another example is some of the oozes (Black Puddings and Ochre Jelly), which have immunity to "slashing". In these cases, a magic weapon would not help.


Your best option is probably the Elemental Adept feat, as it is "permanent".But it only overcomes resistance, not immunity. This is probably the only really viable option in the rules as written, and it's not great, but it does best fit your character's needs.


You can also look to spells abilities and items that grant vulnerability, as this is pretty close to the same as eliminating resistance (but again, it does nothing to immunity). Spells like Hallow and Contagion (flesh rot option) do this. Or Channel Divinity: Path to the Grave from a Grave Domain Cleric.


Any other ability I found is related to switching out the damage type, ala the Order of Scribes Wizard Subclass, which is not exactly what you want. Although, technically it does effectively bypass immunity to a given damage type. Check under the Awakened Spellbook feature.


When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.


This allows you to bypass resistance. However, as far as I know, after looking through both the DMG and PHB, there is no spell or spellcasting ability that "beats" immunity, or changes immunity to resistance.


Fiery Soul At 18th level, you gain immunity to fire damage. In addition, any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.


I perfectly understand that a magic weapon can bypass DR/magic. I understand they can bypass DR/cold iron, silver, adamantine, and alignment depending on the enhancement bonus. But I'm not sure how it works with other DR.


The "Overcoming Damage Reduction" section does not actually explain how you overcome damage reduction. It only lists things that might overcome it. Since magic ("spells, spell-like abilities, and energy attacks") can ignore DR completely, it leaves the impression that magic weapons can bypass most types of DR, especially mundane DR like DR/slashing. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Grick May 10, 2013, 08:04 am Cyrad wrote: The "Overcoming Damage Reduction" section does not actually explain how you overcome damage reduction. Damage Reduction: "The numerical part of a creature's damage reduction (or DR) is the amount of damage the creature ignores from normal attacks. Usually, a certain type of weapon can overcome this reduction (see Overcoming DR). This information is separated from the damage reduction number by a slash. For example, DR 5/magic means that a creature takes 5 less points of damage from all weapons that are not magic. If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction."You're looking for sentences 2 and 3.


Also, from the bestiary: Damage Reduction (Ex or Su): "The entry indicates the amount of damage ignored (usually 5 to 15 points) and the type of weapon that negates the ability. Some monsters are vulnerable to piercing, bludgeoning, or slashing damage. Others are vulnerable to certain materials, such as adamantine, alchemical silver, or cold-forged iron. Attacks from weapons that are not of the correct type or made of the correct material have their damage reduced, although a high enhancement bonus can overcome some forms of damage reduction."

and

"Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters."


One of my GMs had the same thought awhile ago, so I'm pretty curious where the idea originated. The idea likely originates from D&D 3.0 rules. In 3.0 magic weapons overcame damage reduction. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Avh May 10, 2013, 11:50 am Quote:The idea likely originates from D&D 3.0 rules. In 3.0 magic weapons overcame damage reduction.That's right : in 3.0, damage reductions was not cancelled by weapon types, but by enhancement bonuses on your weapon.For example, there was a 30/+3. If you got a +3 weapon or better, you ignored it. Otherwise, you had -30 damage to every single blow you did to that creature. There was no strict limit to the enhancement bonus you could give for DR (assuming Epic rules).


The "Overcoming Damage Reduction" section does not actually explain how you overcome damage reduction. It only lists things that might overcome it. Since magic ("spells, spell-like abilities, and energy attacks") can ignore DR completely, it leaves the impression that magic weapons can bypass most types of DR, especially mundane DR like DR/slashing.


Well something came up in my research. The Thaumaturge class out of Thunderscape has some Aspects that create spirit weapons that do purely force damage when they hit things. The weapon counts as Masterwork and every 3 levels it has a +1 enhancement bonus. Now the question is would this force damage ignore DR or would DR apply normally against it. Of course its already stated in the description that it overcomes incorporeal (As force damage ignores incorporeal)


From the CRB: "Spells with the force descriptor create or manipulate magical force. Force spells affect incorporeal creatures normally (as if they were corporeal creatures)."That's it. You get no special ability to ignore DR with this spirit weapon, but the fact that it is enhanced with a +x bonus (based on level) means it can overcome some DR as explained in the CRB and discussed upthread.


I assume that this means "not at all" because magic missiles don't bypass DR.That's what you meant, right? No, I meant what I said...force, fire, cold, acid, electricity damage are reduced by resistances, not DR.Bludgeoning, piercing, slashing damage from spells and effects can be stopped by DR, but that's pretty much it.


However, there are some powerful creatures with DR/alignment + material (typically, demons and devils). Would their natural attacks bypass DR/magic? It seems not to, according to RAW, but DR/magic is way "lesser" a characteristic than DR/alignment, so it seems rather strange to me if that is the case.


A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the alignment subtype(s) of the creature.


This means that they only overcome the DR/Alignment for their attacks, and only if they have that alignment subtype. This is likely due to their essence being that alignment since outsiders are partially composed of the essence of a plane.


I am trying to upgrade my iMac Pro (currently on High Sierra OS), and have made a copy of my OS onto an external hard drive as a safety backup. When I try to boot up from the external drive, I see flashing icons for the wireless keyboard (which I have) and the magic mouse (which I do NOT have). I can't see a way to get past these icons, which appear to suggest that the external hard drive OS is telling me to turn on and pair the wireless keyboard and mouse with the OS. I am worried that if I do an OS upgrade, I will not be able to operate my iMac Pro if I can not get past these icons.


At this point, I have not made any changes to my OS (still on High Sierra) and everything works as expected. I can't risk loosing control of the computer if the OS upgrade fails. Any help with this would be greatly appreciated!


When considering the problem with Krelkripto, it may be worth considering non-standard encryption methods or using other cryptography methods besides SHA256 hashing. Try to consider other encryption algorithms or cryptography approaches that could be used in this context.

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