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Osoulo Lejeune

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Jul 14, 2024, 1:18:51 PM7/14/24
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The first Hell Team Rumble battle and part of the main story, the Silver Tiger Festival fight 1 pits Kiryu and his team against a squad of generic thugs. Attack them with the best crowd-clearing moves you have, waiting for the order command to appear. Once it does, use it to buff your allies, ending the fight fast.

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This is a list of some basic strategies in Starblast.io. There are no perfect strategies or techniques, but learning these basic moves can help you get started. Feel free to add your own to this list!

Have a general idea of how you want to upgrade (what upgrades on each ship, and the upgrade path you want to take). You might sometimes need to tweak your upgrade path on-the-fly, but your ship upgrade path can usually be decided early on.

Figure out the best upgrade order for each ship (usually Energy Regen first in team mode, unless you have mining pods and some other stat sucks and this needs higher priority). Sometimes, you just want to powermine (upgrade Energy Regen, or nothing for Tier 1 and 2, and then fill cargo with gems, deposit at base if needed) to the next tier, so don't waste gems on unnecessary upgrades. Upgrading a ship differs from mode to mode. In team mode, an upgrade might be very helpful, but if you use the same upgrade in Invasion, you would fail hard! For example, you would upgrade energy and shield regen first for A-Speedster in Team Mode, whereas in Invasion you would upgrade speed first, so thinking about upgrades is very important. With the U-Sniper, skipping Damage and Agility upgrades lets you move backwards faster with recoil, but then each shot does less damage, and it accelerates slowly. In U-Series and Nautic Series, certain ship stats should not be upgraded (such as Energy for U-Spread/U-Center/U-Octa/Catfish, and Energy/Damage/Bullet Speed for Cuttlefish).

Ship upgrades form a DAG (directed acyclic graph). Each edge in the ship graph can be assigned a weight representing how bad the previous ship is to use, and a shortest path algorithm can generate a shortest-path tree, which is not necessarily unique. This best-upgrade-tree is the tree of all preferred upgrade paths. As the ship graph is a DAG, there is no need to use Dijkstra's algorithm to compute it. It can be computed by doing a topological sort and visiting ships in any topological order (or just visit all of the ships in a tier before visiting ships in the next tier), determining the shortest distance and predecessor of each visited ship.

Before a game, decide which Tier 6 ship you want, and follow the path to it. Since there are more Tier 6 ships than Tier 7 ships, and Tier 6 is easier to reach, you should choose a Tier 6 ship. The best-upgrade-tree does suggest a preference for a best Tier 6 ship to reach a given Tier 7 ship though. If a leaf node (ship with no children) is Tier 5 or lower, then it means your ship path is not preferred, and you should use a different ship path[In starblast though, there are few or none of those leaf nodes].

Some players prefer U-Sentry (instead of H-Warrior) to U-Speeder because it mines faster and can retreat with recoil, although it doesn't retreat as fast as the H-Warrior. Some players also might prefer U-Interceptor (instead of U-Speeder) to Trailblazer because it's a better attacking ship, but it's trickier to use and doesn't mine as easily.

Hawk > Phoenix is a good path, since they are fast and agile, making it easy to farm yellow saucers without healers. Slow ships have a hard time dodging shots from the yellow saucer, requiring healers to support them, although they have higher firepower.

This is a simple strategy, recommended for beginners. (And can all around be helpful) Whenever the upgrades are unlocked, upgrade all of your available stats. This way your ship will have the most minimal weakness in terms of its stats. One thing you have to keep in mind when using this strategy is that it will take longer to upgrade your ship since you upgrade your stats first. Of course, you can skip some upgrades like the Speed and Agility stats if you have the skill to outpace other players. If you are feeling uncertain, just upgrade your stats, and you have nothing to worry about. (Except for other enemies that are teaming with other ships) Unless you have the skill, you should probably use this strategy until you get better, then you can make your own favorite strategy!

Do not waste time maxing Tier 1 and Tier 2 ships. Just skip to Tier 3 before maxing ships. The optimal number of times to upgrade energy regen for Tier 2 varies (twice for Delta-Fighter, once for Trident), but most people don't bother and just don't upgrade anything for Tier 2.

Upgrade Energy Regen, and upgrade Damage if needed to empty energy capacity. Then upgrade to the next tier. For the mathematical analysis of how much to upgrade Energy Regen and Damage, see the page for Trident and the Starblast Upgrade Optimizer.

When you start out in a server (preferably a game where there are no tier 5+ ships), go defender path (far right path). Mine to the next tier while barely upgrading to make mining a bit faster (energy regen, shield regen, and possibly ship speed since the ships on this path are quite slow). Do this till you get to O-Defender where you should max it and then mine to Aries, which is the best mining ship. As Aries, you can't enter the station, so give gems to your teammates, but not too much, since you need a gem pool for protection. This is referred to as power mining which is also considered as a noob tactic.

In team mode, this is a great strategy (even if considered a noob tactic) You can upgrade your station far faster than other teams (obviously buy mining pods) Once you reach O-Defender, go on the attack! First max out upgrades. You will have enough creds to buy lots of pods and secondary weapons. If you have 2000 or more credits, buy torpedos, and destroy or damage an enemy base! If you plan to fight a lot, I recommend defense pods as well as attack pods. Enemies will have to get though your 550 shields, and 13 shields/sec regen plus the pods to even disable you! This is quite similar to the "Barracuda and healer" strategy.

A good strategy for tier six ships is to fill up your gems but not go to tier seven. This might be risky when your station is under attack, as it requires a fully filled Level 4 station to upgrade to tier seven. So ensure that the enemies are nowhere close to breaching the gem storage, Find a group of enemies and attack them. (Note that the Marauder is a good ship for this as it can annihilate lower tier ships in one go when fully upgraded.) When the enemies are about to kill you, select a tier seven ship to upgrade too and destroy them. (Not tested yet, but it works in theory.)

This strategy is one that will do one thing only, get you to the top of the leaderboard in no time at all. This is done well by seven ships: the Side-Interceptor, Side-Fighter, Pulse-Fighter, Pioneer, Advanced-Fighter, Howler, and Barracuda (note: Y-Defender can be used but requires more skill, same for FuryStar and Delta-Fighter). The amount of damage these ships can pump out quickly makes them ideal for taking out ships. They are a range of high and low tiers, which means that you may not only be a higher tier to frag others. Some players have easily gotten over 50 frags using this strategy. (Note: Don't abuse this strategy, it can make the game unenjoyable. Also, to counter this, get a heavy hitter like the U-Sniper, Advanced-Fighter, and Scorpion. (for smaller ships ideally of lower tier like 3 and 4) Try to hit them as these ships have low mass. As soon the get hit and start to spin, hit them while they are spinning and they will die.) vice versa for the ships of higher tier 5 and 6.

Another strategy, if you don't feel like teaming up, is to utilize the Shadow X-1, the ship with the highest top speed in the game. Get a maxed out Shadow X-1 and mine peacefully during the game (if any other ships try to kill you, you will easily outpace most of them).

Save up gems until you can buy a torpedo, and perhaps some missiles for survival mode. When you and ideally one other ship are the only ones left, (they will almost always have a much stronger ship than you), simply fire everything at them and win the game.

Try to avoid them as long as possible at the end of the game in the gravity fields (running between the fields when they've overlapped most of the map is a good strategy, then if the stronger ship follows you in, they will be unable to move sideways to dodge the torpedo).

Watch out for the Shadow X-2, it has a slower top speed but faster acceleration and is a threat. Also if you are left with a very large high-level ship, they will often take a lot of damage from slamming into asteroids when the gravity fields are at maximum saturation, so wait a while before firing the torpedo.

This strategy can be very useful if you are being attacked by someone using RCS on you. When the player shoots at you, turn to the left or right as quickly as possible, avoiding their shots. Shoot at your enemy afterward. If they come back, repeat the process. Eventually, you can kill your enemy or succeed in boring them out of attacking altogether, which is awesome!

With strafing, you disable RCS and fly circles around your opponent. While an experienced player can easily counter this strategy, by flying an erratic pattern, you can disorient and destroy your enemy. I have done this on an Advanced Fighter using a Shadow X-2. This strategy requires a ship with a good balance of speed and firepower however, making the A-Speedster (Vanilla), the Photon (Alien Intrusion), or the Piraa (Nautic), ideal. I have taken out many players and even boss aliens solo using strafing. Be careful, however, as a ship with high fire rate and damage can counter strafing. The benefit of RCS strafing compared to normal strafing is that you are harder to track and to hit. And it's fun to shred an entire team to bits. However, it requires skill.

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