That depends on a lot of things, the first player on Xbox, will be different from the original PC release, the steam release, and the PS4 release. it also begs the question "what is warframe" the current version of the game is in many ways entirely different from how it was when I started playing, so you could consider it a different game altogether.
if you want an absolute first person to have played the game, it'd probably be some dev at DE, steve or scott maybe.
While this does balance the game somewhat, this article by Florian Koch shows that the start player still has a small statistical advantage. Koch points out that other factors could influence the results, including the skill level of the players and the decks being played (including knowledge of what deck your opponent is playing).
In case you didn't know, if you win the coin toss (or dice roll) it doesn't mean you have to begin, it means you decide whether you want to begin. There are players who actually don't want to begin; some decks prefer the extra card instead of the turn advantage.
More attack steps: By going first you are the one on the board first, and the one threatening to attack. Let's say you're playing an aggro deck against a combo deck, and your opponent's deck consistently wins the game on turn 6. If you go first, that means you've had five attack steps to turn your creatures sideways with. If you go second, you've only had four. Maybe you'd also have won the game if you got the chance to attack on turn 6, but since the opponent has already won, you don't have that opportunity.
Even if you're the defensive deck, you still reach your key defensive plays (such as casting Wrath of God) sooner. If you go first, your opponent has had two attack steps before you can cast Wrath of God. If you go second, your opponent will have had three attack steps. This can easily be the difference between having 15 life and having 5 life. It's true that you aren't dead in either case, but you are at much greater risk of dying.
Snowball effect: today's Magic is filled with cards that get better if you get to untap with them. For example, Emmara, Soul of the Accord is at her best if she is able to attack. Imagine if two players, Alice and Bob, both have Emmara and play her on turn 2. Alice is on the play. On turn 3, she gets to attack and make a 1/1. If Bob blocks, Bob is now at a disadvantage because he's got nothing while Alice has a 1/1. If Bob doesn't block, he still might not be able to make a 1/1 because Alice can play a 3-drop that's bigger than Emmara, stopping Bob from attacking. Another example is Thief of Sanity. Say Alice plays Thief and Bob responds with his Thief. On her turn, Alice can now use a removal spell to kill Bob's Thief and connect with hers. Even if Bob also has a removal spell, he is still down a card. This is why it's usually preferable to kill the opponent's Thief before deploying your own.
This snowball effect is at its strongest with planeswalkers. Suppose a few turns later, Alice plays Ajani, Caller of the Pride and uses the +1 ability. Can't Bob play his own Ajani and be just as effective? No, because the turn after Alice will just use the +1 again and her creatures are going to be bigger than Bob's. They can now attack and kill Bob's Ajani (Alice also has an extra turn's worth mana to cast a removal spell if necessary). But if Bob removes Alice's Ajani instead, then he's still behind because Ajani has already generated value on coming into play.
You get to do things before the opponent can set up defenses. This gets more and more significant the higher the power level. For example if you're playing Vintage, you could go Mishra's Workshop into Trinisphere on the play, and your opponent might never cast a spell before he dies (Trinisphere locks out all Moxen e.g. Mox Pearl). If you're on the draw, this is way less powerful, because all the Moxen would already be on the board. If you're on the play, something like land, Mox, Mox, Windfall can instantly win you the game: you've effectively drawn four cards while potentially mana screwing the opponent. If you're on the draw, this is again much less powerful because the opponent will have already played some of his cards, not to mention a land, so you draw fewer cards.
This kind of effect is there in Legacy as well. If you're on the play, Ancient Tomb into Chalice of the Void for 2 can instantly lock the opponent out of the game. If you're on the draw, it matters much less because the opponent will have already played their one-drop. They are also able to cast spells such as Spell Pierce or Thoughtseize to stop you from resolving the Chalice. At the very least, you lock out one fewer card. If you're on the play, Ancient Tomb into Simian Spirit Guide into Blood Moon turns the opponent's fetchlands into Mountains, potentially color-screwing the opponent, while if you're on the draw, the opponent would be able to fetch for basic lands in response to Blood Moon.
If you find all this unconvincing, look at what the pro players do. You would be really hard-pressed to find a Pro Tour top 8 match where one player chooses to draw. Instead you get articles like this one by Hall of Famer Paulo Vitor Damo da Rosa, where I quote,
If you still find this unconvincing, look no further than what Magic: Arena writes when you're asked to choose between play and draw. Wizards, with all their matchup data, still says something to the tune of "usually it is an advantage to play first, but some specific strategies prefer to play second".
Almost always there is a slight advantage to going first. It is only a slight advantage because the rules balance it out by taking away the draw from the first player, giving them the first chance to play cards but the opponent the first chance to draw a card (without casting a spell that draws like opt).
This skipped draw phase only applies to games where there are two sides, not just two players as some answers have stated. Two Headed Giant does not have a draw phase first turn, but multiplayer formats like EDH/Commander do, removing the downside of going first, making it even more an advantage to do so.
There are exceptions, most notably any deck that makes use of the card Gemstone Caverns wants to go second, they get that land drop before the opponent, and a fairly famous deck build, Flash Hulk, made use of this to win on the first upkeep of the game. One of the parts of the deck is now banned/restricted, but it relied on having two mana on your opponent's upkeep to play Flash and use that to play and immediately sacrifice Protean Hulk The death effect of Protean hulk would search for all four copies of Disciple of the Vault and all X cost artifact creatures like Shifting Wall, X being 0 those artifact creatures would die, triggering the Disciples for 4 damage per artifact, killing the other player on their first upkeep.
The Story of the First Basket Ball Players
The story of how basketball was created, is well-known. During a harsh New England Winter, in a small gymnasium in a small college, the International YMCA Training School (now known as Springfield College), there was a group of restless college students. Young future YMCA secretaries (we would know them as CEOs or administrators today) were trapped indoors, were required to participate in athletic activities for an hour every day to satisfy the school's philosophy of being balanced in Spirit, Mind, and Body. During the winter, the activities the instructors offered for the "body" were marching, calisthenics, dumbbell drills, and various apparatus work. These were pale substitutes for the football, lacrosse, and baseball these highly competitive men played in warmer seasons. It wasn't long before trouble ensured! There was a need for something more.
Enter James Naismith, a thirty-one-year-old recent graduate of the school. A man of high ideals and someone who fully embraced Dr. Luther Halsey Gulick's (the superintendent of the school's physical department) theory that there was "nothing new under the sun." Combining aspects of different sports and memories of games from his youth, Naismith found the solution to keep these men engaged. Basket Ball! And a major world-wide sport was created.
But who were the restless young men who first played this game? The 18 college men of this one-hour class? Their names are known: Lyman W. Archibald, Franklin E. Barnes, Wilbert F. Carey, William R.Chase, William H, Davis, George E.Day, Benjamin S. French, Henri Gelan, Ernest G. Hildner, Genzibaro S. Ishikawa, Raymond P. Kaighn, Eugene S.Libby, Findley G. MacDonald, Frank Mahan, T. Duncan Patton, Edwin P. Ruggles, John G. Thompson & George R. Weller. But little is known about them. Little is known of their histories, their work, or their passions. This is what we hope you will find on the pages of this site. Through materials within the Springfield College Archives and Special Collections, some research online, and a little help from families and friendly researchers, you will learn a little of who these men were, what they did in their life, and how they continued the legacy started by Dr. Naismith and his Creation of the game of Basket Ball!
Basketball star LeBron James became the first NBA player to reach 40,000 career regular-season points on Saturday. James, 39, said he was proud to reach the milestone, but described the game as "bittersweet", as his Los Angeles Lakers lost 124-114 to the defending NBA champions the Denver Nuggets.
"Being the first player to do something, it's pretty cool in this league, just knowing the history, the greats that's come through the league, and then you see some of the greats on the floor tonight, it was great to compete," said James, who scored 26 points on the night.
"But for me, the main thing, as always, is to win, and I hated that it had to happen in a defeat." James has achieved the feat in 1,475 regular-season games, reaching double-digit points in each of the last 1,205 of those.
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