5E table rules
If the dice hit the floor it is automatically the worse possible roll.
If you have a free hand and move less than half your speed you can make a off hand attack. (bonus action)
TWO-WEAPON FIGHTING pg.195
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus
attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee
attack with it.
If you bring your own 3d mini and it looks like your character you receive a free inspiration point for the session.
A new Character with a good back story receives an inspiring point.
A person with a Healer's kits can spend a use to make a medicine roll. On a 10 or higher you stabilize on a 15 or higher they patient can spend a hit dice. In combat you roll the HD out of combat take the max. If the doc has healer’s lore add the wis+d6.
Uses of IP buy advantage before you roll, re-roll a D20 before you call out your number, save your ass from an attack before DM calls damage.
Death Save pg. 197 natural 1 = 2 failures natural, over 10 success, 20 = gain 1 hp and stabilize. 3 failures = death; 3 success = stabilized
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shooting while blinded / in total concealment the shooter picks a spot and fires the DM says if the spot was correct unless it is a area affect shot.Cover or concealment?? Cover is when you have an abject or surface between 2 opposing forces a wall, shield, bush, innocent by stander. Concealment is when a person is hidden from direct viewing, spell, fog, mist, bush. A person concealed in total darkness can still be targeted and shot at, a person hidden behind total cover can not, unless it is non-direct attack, a.k.a. area attack.Using the battle from Sunday a group of 5 orcs hidden in total darkness and among tree surrounding your campsite. The darkness gives them concealment when outside of your camp light, the trees gave them cover until they or you moved close enough to remove cover.
Here is the list I use for my Wednesday Night Adventure League group of course I do not use all them for Sunday we are less formal in play.5E table rules
If the dice hit the floor it is automatically the worse possible roll. If you have a free hand and move less than half your speed you can make a off hand attack. (bonus action)TWO-WEAPON FIGHTING pg.195When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonusattack, unless that modifier is negative.If either weapon has the thrown property, you can throw the weapon, instead of making a meleeattack with it.
If you bring your own 3d mini and it looks like your character you receive a free inspiration point for the session. A new Character with a good back story receives an inspiring point. A person with a Healer's kits can spend a use to make a medicine roll. On a 10 or higher you stabilize on a 15 or higher they patient can spend a hit dice. In combat you roll the HD out of combat take the max. If the doc has healer’s lore add the wis+d6. Uses of IP buy advantage before you roll, re-roll a D20 before you call out your number, save your ass from an attack before DM calls damage. Death Save pg. 197 natural 1 = 2 failures natural, over 10 success, 20 = gain 1 hp and stabilize. 3 failures = death; 3 success = stabilized