Bug Report

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JABhacksoul

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Nov 22, 2011, 9:37:06 AM11/22/11
to TexMod development
Game: The Movies - Lionhead Studios
OS: XP service pack 3
Machine: Zotac Zbox micro PC, 2 GB RAM, Nvidia ION

Hello all,

I am a game modder and when I saw King Brace Blane's videos on
YouTube, I downloaded the 1.21 beta version. I have it working on a
few games, but this one has a bug or something going on.

This link is not public on YouTube, I will be deleting this video
after 7 days on 11/30/2011.

http://www.youtube.com/watch?v=QnG07bLmkK0

As you tell by the video, the red text is in some way imposed on all
my characters during the texture selection phase. Also I could not
get my characters texture to change.

This zip file contains the screen shot of how the dds captured and the
log file output from the uMod.

http://www.fileden.com/files/2009/4/1/2387392/The%20Movies.zip

This is a great tool, if you can get this working for The Movies
modding community, there will be a lot of happy people. The game is
already easy enough to mod, but when you create a new texture you have
to reload the whole game to view it. This takes up to 5 minutes each
time. Modding on the fly sounds pretty good for testing out new
graphics.

Thanks,

JAB

ROTA

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Nov 22, 2011, 3:18:09 PM11/22/11
to TexMod development
Thank you for the bug report.

Where I suppose the bug to be:

I write the text message each time the EndScene() function is called.

Some games render into texture and therefore set the render target to
a texture instead of the backbuffer. They also call EndScene() after
rendering to the texture thus I also write this message.

To stop uMod to draw the message if rendering to a texture "should" be
easy to solve, since I need to take care if the rendering target is
switched.

BUT one problem remain: The time when uMod calculate the hash
function. Your game renders to a texture and obviously the hash of the
new rendered texture has changed after rendering. But somehow DirectX
does not render to the texture object itself but to a surface of the
texture and to catch this, it will take more effort. But maybe we have
luck and there is no need to do so ;)

I will send you an email with a new dll version, if I have a stopped
uMod from writing to textures, but this will take at least a day.

Best ROTA

ROTA

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Nov 23, 2011, 8:20:11 AM11/23/11
to TexMod development
Since I can't figure out your mail address I uploaded it into the
google code download section: http://code.google.com/p/texmod/downloads/detail?name=uMod_dll.zip

JABhacksoul

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Nov 23, 2011, 4:40:38 PM11/23/11
to TexMod development
That fixed the red text and I can now get the textures. This part is
not very important. When I changed the actors face all the actors in
my scene ended up wearing the same face. I am sort of busy at the
moment but this weekend Sat or Sun I will make another video and show
you what I mean. Your product seems to work flawlessly on other games
so it could be the game. While this won't replace the way we do mod
"The Movies", the modders can now use this to test and edit textures
without having to wait for the game to reload. This will be a big
help to people in the modding communities.

Thanks!

JAB - http://www.dcmodding.com/drupal/

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