> I'm sorry I don't mean to be the Devil's advocate. ;)
Each criticism is helpful! There is no need to apologize.
> I could create a video tutorial on YouTube (if you would like) for the non-programming users.
That would be great! Of course you can help in any way you like to. I
would be happy to find some co-workers.
> bad folder names
I hopped this should be gone, since I moved everything to UTF-16LE and
this should support also uncommon characters. If you would sent me an
example I could try to fix it.
> However GW is still not working yet, so I plan to try copying over the d3d9.dll to the GW folder later today and try that approach.
This won't work. GW loads the d3d9.dll from the system path. They
fixed this some years ago.
But maybe GW uses somehow DirectX8 on your system and therefore a tab
will open in OTM but you can't modify anything. This problem occurs
also under Linux with Wine.
If no tab opens in OTM, maybe the path is not set correctly in the
UserApp/OpenTexMod/OTM_DX9.txt. The UserApp folder is different for
different windows version, under Win7 it should be something like:
UserName/Appdata/Romaning/
The tab must appear if the game is in this file and the hook is
working (you will get an error message on start up of OTM, if the hook
does not work). Each program executable (which starts while OTM is
running), will be compared with the program list in the UserApp/
OpenTexMod/OTM_DX9.txt. If no tab opens, this comparison failed
somehow.
Note: The tab must open if the path + program executable is listed in
this file, no matter if this program uses Directx9 or not. All other
behaviour is a bug!
ALT+TAB problem:
A future plan is an onscreen display (OSD), where you can mod the game
without minimizing the game. But this will come after DirectX10
support (from my point of view). If there is somebody out there, who
wants to code it, I would be glad.
Till the OSD is implemented, the only way is to create a template for
this game by your self. You can also do a little trick. You run any
other game, which supports alt+tab. You create your template with all
the mods you want to use. Then you save it and set is as default for
this game. Afterwards you open "OTM_SaveFiles.txt" and modify the path
and the binary of the game (you have used to create the template) to
the path and executable of the game, which does not support ALT+TAB.
("OTM_SaveFiles.txt" is a UTF-16LE encode file, some editors might
have problems with that. E.g. notepad++ does support this format and
there is a portable version of notepad++)
I know: an intelligent menu in OTM, where you can create, load and
save templates without a running game, would be better, but atm I try
to implement volume and cube textures and afterwards DirectX10. But if
somebody would like to help me, ... ;)