There might have been a more efficient way to clear the Egyptian army in my path, but I'm content to watch meteors rain down, sending men and monsters flying while buildings crumble. As the path is clear, I send my giants charging, slamming into the Titan and absorbing its huge blows while centaurs in the backline rain down arrows. I cast my last God Power, armoring my units and keeping them safe long enough to eke out victory.
So went one key battle in Age of Mythology: Retold, the latest "Age" game being rebuilt by the teams at World's Edge and Xbox Game Studios. First confirmed to be in the works a while ago before being properly revealed earlier in the year, Age of Mythology: Retold takes what players like me loved about the original game and repackages it for modern hardware, with gorgeous graphics and a number of changes to the gameplay, particularly in allowing God Powers to recharged.
Shortly after the Xbox Games Showcase 2024, I had the chance to play Age of Mythology: Retold for about 20 minutes, as well as speaking to some of the developers about the work that's gone into crafting the experience.
Right before jumping in, Earnest Yuen, director of production at World's Edge, showed a direct comparison of what the original Age of Mythology looked like compared to the visuals in Retold. I knew Age of Mythology had...well, aged compared to what it would look like in my nostalgic mind's eye, but the level to which this remake improves things is just ridiculous. Every screenshot is packed to the brim with gorgeous detail along coastlines, with better-defined buildings and detailed unit models that hold up well even heavily zoomed in.
For my time playing Age of Mythology: Retold, I was given access to a special demo that's been built specifically for preview purposes, as several heroes try to stop a titan from destroying the world. Along the way, new reinforcements and God Powers were granted for destroying enemy fortresses and temples. I opted to play with a mouse and keyboard, though controller stations were available.
Controlling different groups of warriors was easy, and God Powers were similarly mapped in a way that made them quick to use and identify. As I carved through the demo, my troops had different tactical options despite the time limit. Did I want to use underworld gates to get around groups of foes, or risk fighting them for additional rewards before taking on the Titan? Taking different routes also meant getting different kinds of reinforcements before the big battle, with Norse and Egyptian encampments opposite each other on the map.
No matter what I did, the unfolding gameplay was downright gorgeous, and seeing creatures fall to lightning as minotaurs toss mere mortals around simply doesn't get old. Having God Powers be rechargeable is such a sorely-needed change, and I'm fascinated to see how they affect gameplay outside of this demo.
Speaking after I was victorious in the demo (twice!) Yuen emphasized that while the team has taken great care in retelling the original game and its Titan-focused expansion, there is more to come. The Chinese civilization, which was added as DLC to the original game, was not exactly well-received, and the team sees an opportunity in redoing things this time around.
As such, the Chinese are being completely redesigned for Age of Mythology: Retold's first expansion, while a second expansion has been promised to be in development, with both expansions being bundled in the game's Premium Edition. I wasn't given any spoilers, but Yuen does note that they have a number of options across all of the world's mythology, adding that even outside of paid content, launch is "just day one" and that "we're going to keep updating and adding as long as people keep playing."
I'm keenly aware that as fun as it was, this demo doesn't show the economic side of this strategy game, and I'm curious to see how any rebalancing has affected slower-paced skirmishes or even portions of the campaign. Even so, I'm excited, and I can't wait to play this in full when it launches later in the year.
Age of Mythology: Retold is scheduled to arrive on Sep. 4, 2024. Preorders are open now, and it's also coming day one to Xbox Game Pass. If you own the original Age of Mythology on Steam, you'll get a discount when purchasing the remake!
Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Samuel TolbertSocial Links NavigationFreelance WriterSamuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.
A spin-off from the Age of Empires series, Age of Mythology takes some of its inspiration from mythology and legends of the Greeks, Egyptians, and Norse, rather than from actual historical events.[3][4] Many gameplay elements are similar to the Age of Empires series. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the game's three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis.[5]
Like many other real-time strategy games, Age of Mythology is based on defeating enemy units and towns, building your own units and towns, and training villagers and fighters. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid and a certain prerequisite building to be constructed.[8]
Buildings in Age of Mythology can generally be split into three categories: economic, military, and defensive. The most important economic building is the Town Center, which is similar to the building of the same name in the Age of Empires series games. Most civilian units are trained at the Town Center, as are some improvements. Most importantly, players advance Age via the building. The Town Center provides 15 population slots, and building additional houses will earn the player 10 additional slots per house. In the Heroic Age, players may claim settlements (unclaimed Town Centres) for additional population slots. In some cases owning all town centres will trigger a countdown to victory.[12] Other economic buildings include the farm and market.
Buildings are able to research improvements, as well as provide resources for the player.[12] All units except civilians and myth units are trained at military buildings. These buildings differ in name and purpose between culture, but all are able to train similar units. Military buildings are also used to research military specific technologies, such as armor upgrades, and attack improvements.[12]
Walls and towers are defensive structures, which are not able to train units, and are used only for the purposes of defense. They are able to research some upgrades, although these are generally only useful to the building performing the research.[12] Another type of building available to players, is a Wonder: a grand building that represents an architectural achievement of the civilization. In certain game modes, once a player builds a wonder, a ten-minute countdown begins. If the wonder is still standing after the countdown ends, the player who built the wonder wins.[12]
The Age of Mythology editor is far more advanced than that of its predecessor, the Age of Empires II scenario editor.[17] In addition to standard unit placement facilities, the editor allows units to be overlapped, and it facilitates for large mountains, and steep terrain.[18] Triggers, a popular aspect of scenario design in Age of Empires II, are also present in Age of Mythology's editor, as well as cinematics and other special effects.[19]
Unlike the campaign modes in Age of Empires and Age of Empires II, Age of Mythology only has one central campaign, Fall of the Trident. The campaign is significantly longer than campaigns in previous games, with a total of 32 scenarios.[20]
Age of Mythology included unlimited free multiplayer accounts on ESO. As of December 2011[update] it is no longer possible to create new accounts but access to already created ones is still possible. Similar in function to Blizzard Entertainment's Battle.net, ESO allows players to play matches, as well as chat with other players.[21]
Atlantean admiral and war hero Arkantos returns to Atlantis to see his son, Kastor. However, he is ordered by the Atlantean councillor and theocrat, Krios, to sail to Troy to assist Agamemnon in the Trojan War. Just then, the island is attacked by krakens[24] and the Black Sails, a group of pirate bandits led by the minotaur Kamos, a fierce enemy of Arkantos. After the trident from Poseidon's statue gets stolen, Arkantos raids the pirate settlement on a nearby island, where he recovers the trident, although Kamos escapes on a leviathan and vows revenge. Arkantos sends the trident back to Atlantis and sails away, leaving Kastor behind against the latter's wishes.
Arkantos travels to Troy to assist Agamemnon. After a series of skirmishes against Troy, fighting alongside Ajax and Odysseus, they devise the plan involving the Trojan Horse, and swiftly win the war. Afterwards, Ajax recommends Arkantos to sail to Ioklos to repair his ships, which are too heavily damaged for the trip back to Atlantis. When they arrive, the port has been raided by bandits, who have imprisoned the centaur Chiron. After rescuing Chiron, he reveals that the leader of the bandits is a man named Kemsyt.
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