Microsoft Flight Simulator San Francisco

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Gene Honnette

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Jul 27, 2024, 8:23:00 PM7/27/24
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Microsoft Flight Simulator Screenshot 2022.06.17 - 12.11.37.9819201080 291 KB
I have already put a post for this in the General but maybe should have put it here, please do not delete this post because this is a serious mystery? I love California, my favorite state in US, and have visited it a few times, including a real helicopter flight over SF, Golden Gate Bridge and Yosemite. In FS I love flying around the state. Since the USA update buildings in San Francisco have disappeared? The whole city has been replaced by generic blocks? The tallest building Salesforce Tower, gone? Transamerica Pyramid, gone. What has happened?

microsoft flight simulator san francisco


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No issues with SF since the update but the data used for photogrammetry is at LEAST 5 years old so Salesforce tower and a few other newer buildings are not represented. I was hoping the update might refresh the pg with more recent data but it seems the same as before, which looks great other than being out-of-date.
sf19201080 176 KB

In your screenshot it appears as though photogrammetry is not enabled. Please double-check this setting is activated as well as other online features. As others have noted, and I have tested myself, there does not appear to be any problem with the photogrammetry scenery in San Francisco.

Thanks, the problem seems to be solved. I turned off Photogram, then turned it back on, and now SF buildings all show. It is always best to check all your settings after an update, as I have found that the update can change your settings, like annoyingly changing ultra graphics setting down to high or medium. Thanks for all replies.

Is this issue an undersampled terrain mesh in the current version of the program??? In another popular flight simulator, I think you fix this by going to get HD mesh or UHD mesh on a third party site.

I've only tried landing choppers and cessnas and the extra 300 on the san francisco carrier and another carrier which I can't remember now, but never tried landing jets , so I'm not sure wether the Arrestor cables work or not.

In my F14 video in my signature, I perform a tailhook landing... the tailhook and arrestor cables are simulated into the model, not the aircraft carrier... so once I touch down on the carrier, I have to push the airbrakes to simulate catching the cable.... the plane will then stop in its tracks...

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Yesterday Fly Sim Nation released a new carrier for free down load. This carrier has a working meatball, elevator, hard deck hanger bay. Deck camera for landings. The elevator is not a hard deck. You have to slew into the hanger bay. It also has a Bridge,...

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For instance, I repeated a short route multiple times to practice landings, taking off from Nice in southern France with a landing in Montpellier about 150 miles away. I purposefully kept the same aircraft, takeoff runway, landing runway, and GPS route across flights. On my first flight, I took off on a crystal clear day early in the morning. The landing was straightforward, where I could rely heavily on visuals with only a slight headwind and some sun glare to contend with. I had moderate crosswinds and heavy fog on my last effort, creating a white knuckle experience to bring the plane down. The visibility was poor to the point I could only rely on my onboard instruments to navigate. The runway emerged in front of the cockpit a mere 200 feet above the ground.

Each plane available for flight has a learning curve. Flight handling, controls, and instrumentation, even across what should be planes of similar utility (e.g., the Cessna 172 and Diamond DA40NG), varies widely. You benefit from higher-end autopilot and navigational systems by stepping up from prop engines into faster turboprops, jets, and airliners. However, that extra power comes at the cost of less agility and a smaller margin of error during takeoff and landing.

That versatility, mixed in with a dynamic world, realistic gameplay, and a high natural difficulty curve, make for virtually endless entertainment for me. MSFS is genuinely singular in its appeal; I know other games will reach higher highs, but I expect this venerable simulator will stick around on my Xbox hard drive for years to come.

Microsoft Flight Simulator X (abbreviated as FSX) is a 2006 flight simulation video game originally developed by Aces Game Studio and published by Microsoft Game Studios for Microsoft Windows. It is the sequel to Microsoft Flight Simulator 2004 and the tenth installment of the Microsoft Flight Simulator series, which was first released in 1982. It is built on an upgraded graphics rendering engine, showcasing DirectX 10 features in Windows Vista and was marketed by Microsoft as the most important technological milestone in the series at the time. FSX is the first version in the series to be released on DVD media.

In December 2012, over six years after its release, the FSX multiplayer matchmaking system over the GameSpy network was discontinued. On July 8, 2014, Dovetail Games, the developer of Train Simulator, announced that it had signed a licensing agreement with Microsoft to continue development on FSX and the production of new content.[2] On December 18, 2014, the FSX: Steam Edition version of the simulator was made available through digital distribution via Steam. The updated release of FSX includes support for Windows 8.1 and later, along with updated hosting of FSX multiplayer features through Steam.[3]

Flight Simulator X marks the tenth version of the popular line of flight simulators. It was officially released to the US market on October 17, 2006. According to Microsoft's Web site for the game, a standard edition features everything from navaids to GPS and airways. It also includes 18 planes, 28 detailed cities, and over 24,000 airports with a deluxe version featuring 24 aircraft, and 38 cities. The player can fly anything from a small glider or a light experimental aircraft to jumbo jets. The game features an immersive air traffic control system and dynamic real-world condition weather. The geography matches the part of the world that the player is flying in. Jetways and ground equipment are also included in the game.

Flight Simulator X was officially unveiled at the 2006 International Consumer Electronics Show (CES) as a gaming showcase for Microsoft Windows Vista and is now also compatible with Windows 7, and with Windows 8 or Windows 10 via Steam. Microsoft released screenshots as well as a list of frequently asked questions as a press release on Microsoft Flight Simulator Insider,[4] and numerous flight simulator communities. This also included mission-based gameplay with mission specific aircraft as well as an upgraded rendering engine capable of increased detail.Following the Electronic Entertainment Expo (E3) in May 2006, Microsoft published new screenshots, videos and an official trailer. The graphical quality of the simulator has greatly increased.

On January 22, 2009, it was reported that development team behind the product was being heavily affected by Microsoft's ongoing job cuts, with indications that the entire Flight Simulator team would be laid off.[5][6] The news was later confirmed by Microsoft officials stating they were committed to the Flight Simulator franchise, with expectations to continue product releases in the series, but had nothing specific to announce at that time.[7] On August 17, 2010, Microsoft announced Microsoft Flight, a new simulation game that boasted a further-improved graphics engine and enhanced simulation features.[8] In April 2012, Flight was released. In August 2012, further development of Flight was cancelled by Microsoft.

Flight Simulator X was released in two editions: Standard and Deluxe. Compared to the Standard Edition, the Deluxe Edition incorporates additional features, including an on-disc software development kit (SDK), three airplanes with the Garmin G1000 Flightdeck, and the ability for the player to act as Air traffic control (ATC) for other online users with a radar screen.[9][10]

Base scenery is automatically generated using data provided from Navteq while airport and real-world weather data were provided by Jeppesen.[12] This provides the simulation with information to create a facsimile of the real world with accurate airport layouts, terrain information, and road networks. Major airports and landmarks, such as Stonehenge, Victoria Falls and Charles Lindbergh's grave are further improved through custom object modelling and photorealistic aerial imagery. Some animations such as fireworks are time triggered, that is, they only appear on certain dates or times.[13]

The inclusion of "Missions" adds a new facet to the simulation, adding task-oriented goals and encouraging users to fly worldwide, rather than just from their home field. Although a similar concept was available in previous versions, the new implementation of multipath & event-oriented situations substantially extends the potential for user interaction. Pilots have the ability earn achievements through the "Rewards" functionality, for completing missions and reaching specific accomplishments throughout the "Free Flight" mode.[14] Some missions have multiple and hidden rewards, receipt being dependent on actions during the mission.

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