Ajukebox is a partially automated music-playing device, usually a coin-operated machine, that plays a patron's selection from self-contained media. The classic jukebox has buttons with letters and numbers on them, which are used to select specific records. Some may use compact discs instead. Disc changers are similar devices for home use; they are small enough to fit on a shelf and can hold up to hundreds of discs, allowing them to be easily removed, replaced, or inserted by the user.
Coin-operated music boxes and player pianos were the first forms of automated coin-operated musical devices. These devices used paper rolls, metal disks, or metal cylinders to play a musical selection on an actual instrument, or on several actual instruments, enclosed within the device.
In 1889, Louis Glass and William S. Arnold invented the nickel-in-the-slot phonograph, in San Francisco.[3] This was an Edison Class M Electric Phonograph retrofitted with a device patented under the name of 'Coin Actuated Attachment for Phonograph'. The music was heard via one of four listening tubes.[4]
In 1928, Justus P. Seeburg, who was manufacturing player pianos, combined an electrostatic loudspeaker with a record player that was coin-operated.[5] This 'Audiophone' machine was wide and bulky because it had eight separate turntables mounted on a rotating Ferris wheel-like device, allowing patrons to select from eight different records.
Later versions of the jukebox included Seeburg's Selectophone with 10 turntables mounted vertically on a spindle. By maneuvering the tone arm up and down, the customer could select from 10 different records.[4]
The word "jukebox" came into use in the United States beginning in 1940, apparently derived from the familiar usage "juke joint", derived from the Gullah word juke, which means "bawdy".[6] Manufacturers of jukeboxes tried to avoid using the term, associated with unreputable places, for many years.[7]
Wallboxes were an important, and profitable, part of any jukebox installation. Serving as a remote control, they enabled patrons to select tunes from their table or booth. One example is the Seeburg 3W1, introduced in 1949 as companion to the 100-selection Model M100A jukebox. Stereo sound became popular in the early 1960s, and wallboxes of the era were designed with built-in speakers to provide patrons a sample of this latest technology.
Jukeboxes were most popular from the 1940s through the mid-1960s, particularly during the 1950s. By the middle of the 1940s, three-quarters of the records produced in America went into jukeboxes.[8] Billboard published a record chart measuring jukebox play during the 1950s, which briefly became a component of the Hot 100; by 1959, the jukebox's popularity had waned to the point where Billboard ceased publishing the chart and stopped collecting jukebox play data.[9]
As of 2016, at least two companies still manufacture classically styled jukeboxes: Rockola, based in California, and Sound Leisure, based in Leeds in the UK. Both companies manufacture jukeboxes based on a CD playing mechanism. However, in April 2016, Sound Leisure showed a prototype of a "Vinyl Rocket" at the UK Classic Car Show. It stated that it would start production of the 140 7" vinyl selector (70 records) in summer of the same year.[10][11]
Traditional jukeboxes once were an important source of income for record publishers. Jukeboxes received the newest recordings first. They became an important market-testing device for new music, since they tallied the number of plays for each title. They let listeners control the music outside of their home, before audio technology became portable. They played music on demand without commercials. They also offered high fidelity listening before home high fidelity equipment became affordable.[4]
The term "jukebox" was used to describe high-capacity, hard disk based digital audio play due to their amount of digital space allowing a great number of music to be stored and played.[16][17] The term was popularised following the introduction of the Creative NOMAD Jukebox in 2000, which could store as many as 150 CDs of music on its six gigabyte hard drive.[18] In later years, the "classic" iPod would become the most popular product in this category.[16]
I'm looking for a Jukebox player at a Party that lets anybody of the participants to add a song to the queue without having it played immediately over the song being played at the moment/cut the queue. I once had a very nice one running on Windows, but I can't get it to run with Mono. Well there must be something like that in Ubuntu I guess:
The user restriction is important. The computer will be operated by everybody there. Meaning nobody will try to hack the system, but there should be some kind of safety system that the running song will not change every 10 sek...
Try searching with a keyword "kiosk" as a software solutions for places where users share a computer, come and go.
Check out GMusicBrowser. It might be able to do what you want.
On a LinuxLinks site I see a list of jukebox players - after I quick look at Shrill and Room Juice I see they do have the desired feature of limiting controls (adding songs to queue only) but it would be nice to find something with moderin GUI.
magu_ is asking for a program that features prevention of songs being played right away and that allows party people to queue songs only. Right? Reading other answers I see it might have been not explicit enough.
Check into Neil Verplank's old Calliope jukebox, which has a web interface for management, automatically queues up random songs and allows users to queue up the songs they want to hear but those don't play until the currently-playing song completes first. I had one of these working years ago, and was in touch with Neil yesterday to get one going again. See sourceforge at: =directory/
It runs under Perl, and can play mp3s and OGG Vorbis files and can not only play out the line out jacks but also can stream to other clients in your home network.
Slick, elegant, simple, and you can have it run headless and then manage it via its own web server.
This successfully executes the command, and the music starts playing, but if I move away from the point where I was standing, the music fades away, as if there was a jukebox playing the music that I'm moving away from.
For values greater than 1.0, the sound will not actually grow louder, but its audible range (a 16-block radius at 1.0) will be multiplied by volume. There will always be a gradual falloff to silence based on distance from the center of the sphere.
Using a music disc on a jukebox inserts the disc and plays music corresponding to the type of music disc used. Pressing use on the jukebox again ejects the disc and stops any music playing. Music discs play only once before they must be ejected and reinserted. Note particles emit out the top when sound is playing. The sound from the jukebox travels roughly 65 blocks in all directions. It supports all available music discs in the game.
If an amethyst shard is used on an allay dancing next to a playing jukebox, the allay consumes the amethyst shard, emits heart particles, and duplicates into two allays. Both allays have a 5-minute cooldown before they can be duplicated again.
Active jukeboxes give off a redstone signal when a redstone comparator is placed directly behind it or through an adjoining block; its strength depends on the ID of the inserted disc. The following table shows the redstone strength output for each disc.
Jukeboxes disable adjacent hoppers when a music disc is playing inside them, due to them emitting a redstone signal even without using a comparator. When the song ends, the hopper placed below the jukebox will be re-enabled, so the disc will be automatically ejected and stored in the hopper. A system of hoppers and droppers can then be used to automatically re-insert the disc, causing it to loop.
Through the years I've tried a whole lot of free Jukebox software that could work well with my arcade cabinet or touch screen and never found something I REALLY like. They always miss some crucial elements, are not visually appealing or are not easy to use.
I started messing with Big Box a few months ago and now that I'm somewhat done with the configurations of my games (we're never really done aren't we?), It's time to add a jukebox to the cabinet for a quick entertainment boost when it's not in use.
At the moment, Big Box cannot meet all my demands but it's pretty close and meets my basic needs better than the alternatives. I'll show you what I've done to get going with an easy jukebox within LaunchBox Big Box without using extra software.
It may seems like a lenghty process but basically, you copy your music and cover art to Launchbox and add your music files as Roms. Adding M3U playlist files is even easier.
For those also using Steam, Steam's Big Picture has a Local Music category in Library and that would be good second option that's easy to use and configure with a cabinet. In fact, you can use both if you want. Just go into Steam Big Picture's settings and Music to set your source folder. You can also access YouTube from Steam's web browser.
I also tried Windows' Groove Music and it works really well for that mather. I can easily be used with an arcade controller, handles large libraries and read ID3 tags.
I have a huge music collection of over 75000 tracks in iTunes, all properly tagged and already have playlists of my preferred tracks for a party jukebox so I don't want to transfert all my music on my cab, just the best party music with a limit of about a few hundred tracks all in singles format.
- Disable Attract Mode
I really like Big Box's Attract Mode but since we don't want the music to stop by circling through your collection, we have to disable it.
Go to Options > Attract Mode > Uncheck Enable Attract Mode
You can map a button to start Attract Mode manually in Options > Controller Configuration
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