Fallout 3 Graphics Mod 2023

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Orestes Hardy

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Aug 4, 2024, 4:37:51 PM8/4/24
to tetelongta
Lastweek I spent a few hours on Fallout 4 to take similar screenshots across the PC, PlayStation 4, and Xbox One versions. My original intent was to have some sort of comparative graphics analysis ready to publish as the game's embargo lifted. But the more I slipped into the stark beauty of the Commonwealth and watched my life get swallowed up by another sprawling Bethesda wasteland, the more I realized the graphics just don't matter. And for a guy who built a following reviewing high-end graphics hardware and touting the benefits of PC gaming, believe me that's quite a statement.

Let's get the bad news out of the way for the seven of you who haven't yet booted up Fallout 4. The game doesn't look exactly look like a current-gen title, especially when stacked against technically impressive entries like The Witcher 3 (which CD Projekt RED had in development for roughly the same amount of time). The new lighting system adds needed realism and depth to the environments, but the Creation Engine's age is showing. Character models look convincing but dated, and every texture in the game seems to be coated in Vaseline and missing a few layers of detail. Weapons and armor lack the kind of lifelike detail you'll see in Destiny or Call of Duty.


With Fallout 4, we absolutely get this with a heavy dose of newness. New antagonists, a new (and compelling once you're in the thick of it) storyline, new base-building and crafting systems, vastly improved shooting mechanics, and voice-acted main characters among many other things.


Bethesda still understands that world-building, storytelling, and art direction come first. This is where a game's true depth and beauty are derived. It's where your memories are made. And the art direction in Fallout 4 is fantastic. Within the first two hours, Boston and its surrounding areas become a living, breathing world that you're invested in and hungry to explore. It's the sense of foreboding that's created at night as you journey into the unknown. It's the dead trees, surprise storms, and burnt out vehicles. It's the scarred, bruised, and dated remnants of a world that once existed before the bombs dropped.


Another thing? The lack of cutting-edge graphics doesn't detract from the sheer horror you feel the first time a Radscorpion splits the earth beneath you and attacks with its giant stinger, or the fear that grips you as a Feral Ghoul charges. Or the confusing mixture of wonder and despair as you first emerge from Vault 111.


I'm glad Bethesda spent only a portion of their development time adding critical updates and some minor graphical enhancements to their Creation Engine (I'm sure modders are plenty thankful the developer didn't ditch this engine altogether), and the majority of their resources on creating an immersive world to get lost in, endlessly customizable characters, and just enough "new" so that Fallout 4 touches both our nostalgia and our sense of adventure.


So before you write off Fallout 4 based solely on its technical appearance, consider what I've written here, and play the game for its massive world filled with mysteries and winding adventures and cool discoveries. Play it for the stories Bethesda created, and the stories you'll create.


More images are in this gallery here. Basically, the textures stretch and warp, almost always obscuring your view and looking like a mess. It's interesting to note that this does not happen to player/character models, although it's difficult to discern what these textures originally were to begin with. Updating to the latest beta driver does not fix it (although I'd never seen the bright red texture glitch in the gallery before it, so... there's that).


I originally believed this to be a problem combining Apple hardware (I'm using a late-2013 rMBP) with the Intel GPU, which is not officially supported by Bethesda (the game's publisher), but since then I've encountered many people across the internet on other hardware who are encountering the same issue. In fact, there seems to be something about the 1.3 update that screwed up textures for a lot of people with integrated graphics, including those with AMD.


Someone will probably inevitably say that Apple has requested that all issues with their products should be directed through their support, but quite frankly, this doesn't seem like an Apple problem (and the Apple person I talked to agreed with me, saying they can only work to apply fixes within OS X). The game was made by Bethesda, runs solely in a Windows environment, and the common denominator seems to be the Intel GPU. -texture-glitches-after-update/ Bethesda is aware of the problem, but are under no obligation to support users of hardware they never offered support to. While I don't know much about driver programming, I feel like this is an issue that will most likely be solved by you at Intel if it is solved at all. You also are under no obligation to solve the problem, and if you can't, no hard feelings (really). This GPU has felt like "the little graphics card that could", given the amount I've put it through, and this is the first game I've encountered that is entirely unplayable because of it.


I unknowingly solved the crashing problems already known by installing _mod_fallout4.htm ENBoost, a utility that is known to boost performance -- for some reason it completely stops the crashing other Intel users have been experiencing. The game runs just fine on versions 1.1 (release) and 1.2, and I'm continuing to play the game thanks to _4/thread/fvo80 downgrade patches, but any future content will be unavailable unless the issue is fixed.


I've attached the Intel SSU diagnostics, DxDiag, and DispDiag for reference, but a summary of my system specs is as follows: Macbook Pro Retina, Late-2013, Intel Core i5-4258U CPU @ 2.40GHz, Intel Iris Graphics 5100, 8GB RAM, Windows 10 Pro, graphics driver version 20.19.15.4380 (which I think is the beta driver? don't know what else it would be, since I turned auto-updates off and haven't installed another since). I was previously on the last stable release, which I found to run significantly better than the Apple-provided one that installs during Boot Camp.


Sorry for the info dump, I'm just really interested in helping to figure out a solution if possible. I know this has been posted about a few times as well, hope this isn't a problem as I didn't want to hijack any more threads. If there's anything else I can do to help, please let me know -- I'm hoping I'll be able to get some users not on Apple hardware to post their information as well. Thank you in advance!


I would also like to know how this is going. I purchased the game with it working, but after the update it stopped working. Fallout 4 isn't the only game having issues with it. So is the new minecraft 1.9 update.


I don't know if this is relative, but ever since i updated to windows 10, the video drivers crash doing many things, like skype, league of legends, watching videos ect. I don't know if that has something to do with it or if you'll even take this into consideration when working on this issue, but there it is.


Intel does not verify all solutions, including but not limited to any file transfers that may appear in this community. Accordingly, Intel disclaims all express and implied warranties, including without limitation, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement, as well as any warranty arising from course of performance, course of dealing, or usage in trade.


Hello, I have been modding for a few weeks now but am still new to graphical modifications. Coming from console and being excited about graphics mods, I installed NMC'S Texture Pack for Fallout 3. Once I started playing, I could tell a difference from vanilla, but still had some problems. When I got up close to something, I noticed it still looked bad and maybe even a little worse than console. I would like to fix this, if possible. Is there anything in the settings I can change or any mods to download? I am using both antialiasing and anisotropic filtering. Do they need to be at a certain level to look best? In my setting I'm using HDR. My native resolution is 1920x1080 and that is what I have it set to. Even though that's my native, when the game checks my computer and optimizes settings, it goes to 1280x720 Letterbox. Can someone please help? I really want my Fallout 3 to look nice and detailed. I can only fit one screenshot into this post due to the data restraint. For anyone that genuinely thinks they can help, I would be happy to email them the images. It doesn't show it here, but on Package Manager, I have NMC'S texture pack ticked. My load order is as follows:


Your load order is an awful mess. I surprised the game will even start. Fallout 3.esm always goes at the top of the load order. Fallout3.esm must always load first. There is no exception to this. It is then followed by the DLCS, in order of their release. The only exception to this is StreetLights.


There really isn't anything wrong with the textures in the screen shot. It looks pretty good to me. Remember, what you are seeing is supposed to be at least 200 years old, since there have been no new manufacturing since the bombs fell.


In Fallout 4 there's a massive new story to explore, along with the largest and most detailed world Bethesda Game Studios has ever constructed, plus new crafting mechanics, settlement construction, and a great deal more.


Behind the scenes, Skyrim's Creation Engine has received a significant upgrade, adding deferred lighting, Physically Based Shading, Ambient Occlusion shadowing, Screen Space Reflections, Tonemapping, and NVIDIA Volumetric Lighting, a completely dynamic, tessellated, volumetric lighting technology that transforms the appearance of innumerable scenes throughout the world of Fallout 4 on PC and consoles.

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