The Adobe Licensing Website (LWS) provides account information for Adobe Buying Programs customers. Use the LWS to find serial numbers, track orders, view purchase histories, check upgrade entitlements and points, change or add account contacts and information, merge accounts, and download software.
If you purchased your software through Adobe Buying Programs (from the Adobe Business Store or an Adobe reseller), your serial number is available in the LWS. Serial numbers are sometimes called activation codes, activation keys, or key codes.
Note: Looking for CS5 versions of Color Finesse, After Effects, or Adobe Premiere Pro for use with CS5 Production Premium and CS6 Master Collection in 32-bit Windows operating systems? See "Find serial numbers for CS5 versions of Color Finesse, After Effects, and Adobe Premiere Pro," below.
Adobe Premiere Pro CS5 and After Effects CS6 for Windows require a 64-bit operating system. You can use the CS5 products if you have a Windows 32-bit operating system. (See Install After Effects CS6, Premiere Pro CS6.)
When you buy software through Adobe Buying Programs, Adobe sends a confirmation email to the person listed on the purchase order. If it's your first time using volume licensing, Adobe also sends a welcome message with sign-in information. You then can access your serial numbers and download your software from the LWS.
Adobe sends CLP emails to the CLP administrator. If the contact listed on the purchase order is no longer with the company, Adobe sends these emails to the primary (default) contact. (See Manage account contacts for how to change the primary contact.)
Adobe Buying Programs/Licensing site accounts are structured into organizations and individual contacts. This structure enables a single organization record to include multiple contacts. End-user IDs and Deploy-to IDs are organization accounts.
Adobe does not recommend adding your reseller to your accounts. Resellers receive separate notifications of your orders. For security reasons, Adobe can add new contacts to an account only with written approval from a current account contact.
Purchases made under a CLP agreement always have the correct end-user ID. The system tries to match that ID to an existing deploy-to ID. Unless the organization name and the address for the two IDs are the same, a new ID is created. Some resellers can specify the deploy-to ID, which is the best way to make sure that an existing deploy-to ID is reused.
Multiple End-user IDs (EUIDs) or Deploy-to IDs (DTIDs) can be combined. However, the account details, such as physical addresses, must match. Requests to merge such accounts must be made by the primary (default) contact.
The end-user license agreement (EULA) explains how you can use Adobe software purchased through Adobe Buying Programs. For example, if you're the main user of a volume license Adobe product installed on a computer at work, you can install and use the software on one secondary computer at home. The EULA applies to both single-user and volume license versions of a product.
All TLP and FLP orders, and any CLP orders placed after 14 October 2009, include a license certificate that includes order information. This information includes the end-user name, Deploy-to ID, purchase order number, order number, and serial number.
The license certificate is a PDF document. You can view it in LWS, save it to your computer, email it, or print a copy for your records. With a license certificate, it's not necessary to activate or register the software.
The reason for this is to start to ascertain at what point photoshop starts to choke. If I have photoshop use 90 of available memory it quickly hogs up 11GB slowing down my box for other purposes and if I leave it at 50% (7GB) there is a pause when I duplicate even the smallest layer (say a checkmark that goes into a checkbox).
Just a thought: If you're on a Mac, the Finder's file info (cmd-i) might be helpful, as it lists all names of the layers without even opening the file . You could copy this into a text editor with line numbering and replace all commas with linefeeds. The line numbering would reveal the number of layers (I havn't tested what happens with commas in layer names).
Ok, this may sound silly simple (if you have Photoshop), but the easiest way is to open the document in Photoshop and click the New Layer button at the bottom of the layers panel. The new layer will automatically be named "Layer 450" or one more than the number of the layers currently in the document.
Okay so I'm trying to put Adobe Photoshop Elements 11 on my new computer. I can't find my disc or my serial number but I can find the box packaging. I went to my old computer to register it to my account but every time I tried it would say "Could not register your product at this time. Try again later." I figured if it was registered to my account, I could log on to my account on my new computer and download it from there. So basically I need to move the software from my old computer to my new computer with out the serial number, or installation disc.
I am going to reformat my new machine and install Windows 7 Ultimate, which I already own. How do I get my serial number for the Adobe software that came installed on the machine originally, so that I can reinstall it on my new Windows install?
I got it! It wasn't the one in the registry. I had to go online and setup an Adobe account, then, I had to open the product and register it with my account. Then if I go back into my account, it shows I am a registered owner, and it will show me the serial number. Phew! Why HP doesn't just provide the serial numbers is beyond me, but I got what I needed.
Click the Start Menu, open Computer and double-click Local Disk C - you should see a folder called swsetup. Open this folder and look for an entry tittled PhotoPIN. Open this and you should find a file called AdobePhotoshop_90.cva. Open this file in WordPad and you should find the Serial No. near the bottom.
Yes, there are many other CVA files under swsetup, but none of them contain the string "adobe" or "photo". Note that I located all CVA files on my system (full file search), and then did a full text search of all of them. This is the only CVA file that looks related.
In the previous lesson in this series on image size, we learned how to resize images for email and for sharing online using the Image Size command in Photoshop. In that lesson, we saw that by changing the number of pixels in the image, the image size in megabytes also changed. More pixels meant a larger file size, and fewer pixels made the file size smaller.
But how does that work? What does the number of pixels in an image have to do with its file size? In this quick lesson, I'll show you exactly how pixels and file size are related, and how the colors in your image also play an important role. By the end, you'll know how to easily figure out the size of an image on your own, and you'll know exactly where that image size number comes from in Photoshop's Image Size dialog box!
The current size, both in pixels (px) and in megabytes (M), is found at the top. The number next to the words Image Size shows the amount of space that the image is taking up in your computer's memory. And below that, next to the word Dimensions, is the width and height of the image in pixels.
To really understand how the number of pixels in an image affects its file size, we also need to know how Photoshop displays the colors in your image. That's because pixels alone don't create the file size. Much of the size comes from the way Photoshop displays the color of each pixel.
Most full color images use what's called RGB color. RGB stands for "Red, Green, and Blue", which are the three primary colors of light. Every color you see in your image is made by mixing some combination of red, green and blue together.
Then I'll switch over to the Channels panel, which you'll find next to the Layers panel. And here we see the Red, Green and Blue channels that Photoshop is using. The RGB channel at the top isn't really a channel. It represents the full color image that we're seeing on the screen:
Of course, most images contain millions of pixels, not just 10. But the amount of memory that each pixel needs doesn't change. It's always 3 bytes for every pixel; one for red, one for green and one for blue.
We have our total file size in bytes. But a byte is a very small unit of measurement, so it's not very practical to refer to the size of an image in bytes. Instead, we usually talk about image size in either kilobytes or, more commonly, in megabytes.
Even kilobytes is too small of a measurement type to be very practical for most images. So instead, we usually refer to file size in megabytes. One megabyte is equal to 1024 kilobytes. So to find the total image size in megabytes, divide the number of kilobytes (43,139.94) by 1024, which gives us 42.1 megabytes (or MB, although for whatever reason, the Image Size dialog box shortens "MB" to just "M").
1. Multiply the width and height of the image, in pixels, to get the total pixel count.
2. Multiply the total pixel count by 3 to get the image size in bytes.
3. Divide the number of bytes by 1024 to get the image size in kilobytes.
4. Divide the number of kilobytes by 1024 to get the image size in megabytes.
And there we have it! In the next lesson, we'll look at web resolution, the popular belief that you need to lower the resolution of an image before uploading it online, and how easy it is to prove that it's just not true!
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