Mobile Emulator

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Brandi Baylon

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Jul 11, 2024, 3:30:12 PM7/11/24
to terpikingbi

It appeared like the emulator was connecting properly but WMDC would just say not connected. I finally came across a comment that pointed out the issue to me. REMOTE DESKTOP. One of the only things different this day was that I was working remotely. WMDC will not connect properly to your emulator if you are using a RDP connection.

I ran accross the same issue. What you need to do is uncradle the emulator. Go to the Windows Mobile device center and click on Connection Settings. Change the connections from DMA to a com port. Save the settings and close the Mobile Device Center. Launch the Mobile Device Center and change the setting back to DMA and then cradle you emulator.

mobile emulator


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I've found more easy solution to fix this. As i am understand after some analysis, this issue happen because emulator thinks that it already connected to PC. Eg. last time you closed emulator, while it was connected and it saved this state and when you try to cradle it, it don't work. Simply go to ActiveSync settings on your emulated PDA device and you will find that it connected, disconnect it and try to cradle it again... It works for me like charm.

My client's media queries are based on the standard bootstrap media query sizes (576, 768, 992, 1200) and none of the existing emulators hit these marks exactly. So I created new ones based on /libs/wcm/mobile/components/emulators/ios/iphonex. I copied it and modified its cq:emulatorConfig properties, setting the device-pixel-ratio to 1 and the width and height to the approprtiate values.

The problem is that I've modified things under libs to get this to work. I've tried moving my custom emulators under a /conf directory, and pointing /etc/mobile/groups/responsive/jcr:content at this. This breaks the layout editor - the page refuses to load until I remove the custom emulators from the list.

I got a clue from Arun's post. (Thanks Arun.) I assumed that my emulators should be under the /conf directory because it felt like a configuration to me. But the emulators are components, so I placed them under /apps//components/emulators and that worked.

Now I can configure the "emulators" property of /etc/mobile/groups/responsive/jcr:content adding a name like "/components/emulators/" (no need to specify either the /libs or /apps nodes) and it shows up in the list of available emulators. I had to use crx/de to do this - for some reason the miscadmin tool that Arun referenced in his post didn't work for me. This wan't really a barrier for me so that's OK.

What this is is a emulator, so you don't have to run tests on you phone. Instead you setup one of these emulator and then install the Acumatica app on it. Its Andriod, so you just go to the google apps area and search for the app. When finished using close it down.

Think of device mode as a first-order approximation of how your page looks and feels on amobile device. With device mode you don't actually run your code on a mobile device. You simulatethe mobile user experience from your laptop or desktop.

There are some aspects of mobile devices that DevTools will never be able to simulate. For example,the architecture of mobile CPUs is very different than the architecture of laptop or desktop CPUs.When in doubt, your best bet is to actually run your page on a mobile device. Use RemoteDebugging to view, change, debug, and profile a page's code from your laptop or desktop while itactually runs on a mobile device.

By default, the device toolbar opens in viewport with Dimensions set to Responsive. Using the Dimensions drop-down, you can simulate the dimensions of a specific mobile device.

Device pixel ratio (DPR) is the ratio between physical pixels on the hardware screen and logical (CSS) pixels. In other words, DPR tells Chrome how many screen pixels to use to draw a CSS pixel. Chrome uses the DPR value when drawing on HiDPI (High Dots Per Inch) displays.

The next table describes the differences between the options. Rendering method refers towhether Chrome renders the page as a mobile or desktop viewport. Cursor icon refers to what typeof cursor you see when you hover over the page. Events fired refers to whether the page firestouch or click events when you interact with the page.

Some devices, for example, Asus Zenbook Fold, have foldable screens. Such screens have a posture: continuous or folded. The continuous posture refers to a "flat" position and folded forms an angle between sections of the display.

When simulating the dimensions of a specific mobile device like a Nest Hub, select More options > Show device frame to show the physical device frame around the viewport.

Mid-tier mobile simulates fast 3G and throttles your CPU so that it is 4 times slower thannormal. Low-end mobile simulates slow 3G and throttles your CPU 6 times slower than normal. Keepin mind that the throttling is relative to the normal capability of your laptop or desktop.

Select one of the presets from the Location list, or select Other... to enter yourown coordinates, or select Location unavailable to test out how your page behaves whengeolocation is in an error state.

Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.

I'm sure there will be other responses to your query, but I personally do not trust emulations. I have relatively new iPhone and iPad, plus several Android devices: phones and tablets. You can purchase cheap phones and tablets. The phones do not need a phone service - simply connect via your WiFi.

Bootstrap has a worldwide community of people using and testing it on various devices. So if there's a glitch somewhere on a particular device, it's often described on Github with possible workarounds.

I don't rely on emulators because I know they're not accurate. Screenshots don't tell the whole story either. You must test your UI on some real devices. I have 3 iOS and 2 older androids lying around for testing. In addition I pester friends & family. And when I'm at the shopping mall or Apple store, I use their floor models to look at my web sites.

I had an idea to help train people on the use of the mobile user interface, and thought it would be best done using an emulator that can support the various types of mobile operating systems available today. I want to be able to show the UI from an Android, Apple, and Windows mobile interface from one or more virtual emulators. Is there a particular type of software that would work for this?

There is a User Agent Switcher plugin for Firefox (google Firefox User Agent Switcher). Install that, and then you'll probably need to google the settings for different OS's. I think it comes with iPhone 3.0 already selectable, and I know I have downloaded the settings for Windows Mobile 6. So I bet you can find Android, etc. if you search for it.

Android Studio is the best Android emulator for app developers. Technically, Android Studio is an IDE (Integrated Development Environment). It comes with an emulator via the Android Virtual Device function. You can create nearly any device you want and use it to test your app. Even better, this Android emulator works on Windows, MacOS, Linux, and ChromeOS.

In other words, if you can get through the installation, Bliss is a fairly versatile option. It can be buggy on occasion, but otherwise, it works well. The only thing it lacks is some of the more gamer-centric features of competitors like Bluestacks, Nox, and others, so there are better options for gamers. It does come with Google apps if you prefer. Bliss is also free and open-source, which is a huge plus, although setup on Mac requires significantly more effort than Windows.

GameLoop is another great way to play Android games on PC. It used to be called Tencent Gaming Buddy after its parent company Tencent, developers of several popular mobile games like PUBG: Mobile. The installation process is simple, so you can get into this one in just a few minutes.

What makes LDPlayer fun is its extra features. You get a toolbar on the right side of the window that lets you quickly take screenshots, record videos, set up keyboard mapping, and other tools. It also has multi-instance support for hardcore gamers. We tried about half a dozen games, and they all ran fine, even if it took a couple of tries to open a few of them.

In terms of performance, it played our test games just fine. We were even able to install apps and use those as well. MeMU Play looks and acts a lot like LDPlayer, so you can probably use either one interchangeably, depending on your needs. Again though, this Android emulator does not support MacOS.

MuMu Player has a toolbar across the bottom of the app that works almost identically to LDPlayer and MeMU Play. You can install APKs, take screenshots, record videos, and map keys. This one also has good PC gamepad support. Otherwise, it works like any other emulator. You log into Google Play, download your games, and play them.

From there, it works and feels a lot like Bliss OS. You have a full Android-powered desktop. You can get Google Play as well, so it supports almost everything. There are also some extra features for gamers, like keyboard and gamepad support, script recording, and more. It played our test games with a few issues, but it may be related to my test PC running on older hardware.

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