That would mean either the iPhone SE 2nd Gen is actually supposed to have Live Wallpaper, or this article is not updated, or incorrect. I feel like it's the former; this article says "1st generation", implying that it was updated to reflect the fact that there is now a 2nd generation. If somebody went and added "1st generation" to this article upon the release of the 2nd gen, wouldn't they have mentioned that the new phone did not support Live Wallpaper?
Unfortunately The iPhone SE 2020 Model does not currently Support The Live Wallpaper feature found on most other iPhones, if you need information on how to check out how to set your wallpaper on general Check Out This Article -us/HT200285, Hope this Helps, Have A Great Day!
I fully agree with his statement that "wouldn't they have mentioned that the new phone did not support Live Wallpaper?", can @sberman please check on this? You seem to be our own help and the most professional member on this topic at the moment.
It is weird. You can have a live wallpaper, but you cant set a live wallpaper on the se. I had a live wallpaper set on my iPhone 7 plus and i had it backed up. I used the backup on my SE(2020) and the live wallpaper works. It seems as if they want to restrict the use of live wallpapers on the se for some reason.
Im running into an issue with the new ipadOS17 live photo wallpapers feature. I'm trying to convert a video into a live photo using several apps from the app store like IntoLive, VideoToLive. Once these videos are converted to the live photo format and I try to set them as a wallpaper, the wallpaper menu states that the wallpaper is not supported or more clearly it says "Motion from this live photo is not supported as a wallpaper". I've tried reducing the video quality, video length, aspect ratio, and none of those options seem to fix the issue. The only live wallpapers that appear to work are those taken from the iPad camera. I hope this can be fixed since its one of the new major features of iPadOS 17.
I just got off of the phone with support and they said that old photos are not compatible, even ones that were compatible with iOS 15. Nothing I'm seeing seems to be able to be worked around. Of course, AppleCare had no idea why because they're not engineering, but what away to break a nice feature so that they could separate the subject's head and put it in front of the time.
MoeWalls enables you to use live wallpapers on your desktop PC. Including 3D and 2D animations. MoeWalls is the ultimate software to add live wallpapers to your computer! From videos to real time graphics and interactive or audio responsive wallpapers, MoeWalls brings your desktop alive while taking care to not reduce the performance of games or maximized applications. We provides wallpaper engine for free.
Has anyone managed to get OpenGL ES 2.0 working in a live wallpaper? I have a class that uses OpenGL ES 2.0 and runs fine as a Renderer for a GLSurfaceView. However, I want it to function as a live wallpaper. I found Robert Green's GLWallpaperService, but that is based on an older version of GLSurfaceView and does not support setEGLContextClientVersion, which is needed to run OpenGL ES 2.0.
I've managed to get an opengl-based LWP working by extending GLSurfaceView and then wrapping that in a wallpaper service. I haven't specifically tested if opengl es 2.0 works with this method, but I see no reason it wouldn't.
The code at this blog post adapts Robert Green's GLWallpaperService to work with OpenGL ES 2.0. You may have some success using it, however it would probably be simpler for you to use JesusFreke's implementation.
In that option you will get three sub options
first one (wallpaper path) is for changing whether you want garuda wallpapers or use your own custom wall papers, by default it is garuda wallpapers, but if you choose custom so it will make a directory named something like custom_wallpapers where you will be able to put all your wallpapers
you can add photos or animated wallpapers through it
you can only add .gif wallpapers in animated wallpapers folder, if you do it manually
If you have a non gif thing which can be in something like mp4 format then use the script, it will take care of that thing, please avoid things with .webp extensions
Yeah, I have made this script casually, not with very much focus in technically less than 1.5 days , and just recently learned the basics of bash scripting and this can be said just very first that I have made, so there can be some problem in it, so please report it here in this thread
Well, this is what I can tell about this script
If I would decode each and everything of this script then it will be too much long to type, please explore and feel free to report any bug you find, this script will might have more features like in future like :
Is there a reason why it can only use gif,s as a format for animated wallpapers? when scaling a gif they only use 256 color space which will cause a very degraded image , It can be mitigated but will result in a very large file size.
On another note
Maybe implement a back up of previous user dot files and folders that are in the default installations or the ones that are replaced by yours, then option to restore them thru g-hyprland.
At that moment, I thought that this is just swww-daemon slow loading glitch , but now when I my ownself is using new animated wallpapers which are of more than of 150 then I am facing the same issue with it , yes slow daemon loading is also an Issue but the issue with animated wallpaper loading at startup is that bigger once fail to load at startup
Well, this was small workaround for me atleast ,
BTW, it looks awful when there is no backround for some 10 seconds when you are at startup and the no backround is loaded because the onw which is being loaded is of 200 MB and would take 10 sec to load
I have downloaded Zedge and I am trying to use some cool live wallpapers on my S24Ultra, but they don't seem to work... They always appear as a static image... Am I missing something, or have anything activated to prevent them from working? TIA!
What is the effect of using live wallpapers on Android tablets?
I'm using a 7" tablet, running Jelly Bean 4.2.2 with a 1.5 GHz processor, 4GB flash memory, and I recently set my wallpaper to "Nexus" -- I want to know if this will have a negative effect on the (1) speed (2) battery life of my tablet.
It depends on the live wallpaper in question, but in general, the wallpaper only runs when the home screen is visible. Since you're usually running an app or have the screen off, the live wallpaper has no effect most of the time: the extra battery use is limited to when you're looking at the home screen.
This isn't always true, though. Some live wallpapers also run extra things. For example, the live wallpaper might periodically run in the background so that it can change its appearance based on your email inbox, or weather reports from the internet, or the accelerometer. For that reason, some live wallpapers might use quite a lot of battery.
In that respect, live wallpapers are no different from any other app. If they're inefficient or do a lot of work, they'll run your battery down quickly. If they're efficient and simple, you won't notice any extra battery use. Unless reviewers comment on it, you won't know until you try.
NOTE: The latest version of Komorebi auto installs itself in your startup APPS as well. If you would prefer Komorebi to NOT automatically start after logging into your OS, click the icon bottom left of your screen, type startup, then click on startup apps.
According to ItsFoss, they claim that new LIVE wallpapers can be installed into Komobrei, but I haven't gotten that far yet. But, this just shows that Komorebi does work for me, and it was very easy to install and setup in regards to that.
Its developer hasn't twiddled and fiddled his fingers within his lines of code since 2018? Well, its Linux, open source, thats not a problem. You know how it is. Any developer who is competent at coding, can pick up the OP's Komorebi, and develop it further.
I am the opposite. I tried Komorebi and it uhh... let's just say I did not like any part of the experience. It was like wearing a straight jacket.
I find Storms method to be simple, easily modified or configured and it works every single time.
It is good that you provide options, as diversity and being different is a great part of Linux. Just because I prefer a method doesn't mean everyone else should, too.
This creates a blank wallpaper which you can start up and prints out "Hello World. Does Godot go here?" But that's as far as I've gotten. I'm having trouble linking the actual godot game with the Wallpaper service.
Looking around online, you might want to use libgdx anyway for a lower memory footprint and faster loading times. It seems the most common advice when trying to use a game engine for a live wallpaper is to use something lower level instead if you can.
Mmm yeah I saw this. I was thinking with the type of live wallpaper stuff I'm going to do, the graphics and power usage will probably be the same since it is opengl and it will be rendering at 60 frames a second. I use a pretty intense livewallpaper on my phone as well. Its pretty smooth and doesnt take too much batteries either.
It sounds like there might be compatibility issues with the default app on your ROG 5 for playing live wallpapers. Have you tried reaching out to ASUS customer support for assistance? They may be able to provide troubleshooting steps or updates to resolve this issue. Additionally, exploring forums or online communities dedicated to ROG phones might yield solutions from other users who have encountered similar problems!
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