Diner Dash is a strategy and time management video game initially developed by Gamelab and published by PlayFirst. It is now owned and published by Glu Mobile. It was one of the top-selling downloadable games of all time,[1] available in multiple platforms such as PC, Mac, consoles, and mobile.
An Xbox Live Arcade version of the game was released by Hudson Soft on November 18, 2009, the PlayStation Network version on November 25, 2009, the WiiWare version on February 16, 2010, in Japan, as well as Europe on March 26, 2010, and North America on March 29, 2010,[2] but this version is no longer on the WiiWare service. Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100% advertising-supported download. Versions have been created for the platforms PlayStation Portable, Nintendo DS, and iOS.[3]
Flo is a hard worker at a big stock market company in Dinertown. She's tired of doing all the work and feeling unfulfilled. Flo quits her job, wishing she could work someplace else. She spots a run-down old diner, which she buys. She has to make enough money to fix up the diner. Later after earning more finance, she opens a new restaurant called Flo's Tiki Palace, after earning enough there she then opens a seaside diner called Go with the Flo Fine Seafood Dining, when finished at the seaside diner she opens a dazzling newer restaurant called Chez Flo's.
After establishing many restaurants, an Indian goddess grants Flo a brand-new form and allows her to work at an Indian restaurant located above Dinertown. After proving her worth, Flo went out in her own separate way and is ready to help another hard worker at the company establish his own diner, repeating the cycle.
Gameplay involves seating customers and guiding Flo around the restaurant to serve customers. If enough money is earned after each level, the player progresses to the next. As the game progresses Flo updates the dilapidated restaurant she begins with and builds three further restaurants, which provide new settings.
Gameplay centers around catering to customers to gather as much money as possible. Flo can be moved around the restaurant to complete tasks. As customers arrive in the restaurant, the player must drag and drop them onto a table,[5] where they sit down and read menus. Then the player must guide Flo to the table to take their order, which must be taken to the service hatch. After the chef has prepared the meal, Flo must deliver the food. When the customers are finished eating, they must be taken a check, at which point the customers leave a tip and their dishes on the table, departing the restaurant. The dishes must be cleared by Flo before the next set of customers can use the table. Each successful action earns the player points, performing the same action multiple times in a row earns the player a chain bonus, which is broken once a different action is performed.[6]
Customers have a series of hearts over their heads that indicate their mood. The longer the customer is forced to wait, the more hearts he or she loses. Each type of customer has different degrees of patience and tipping habits. Flo can perform various actions, such as talking to customers or serving them drinks, to revive these hearts. When customers lose all their hearts, they leave the restaurant, costing the player points. The goal of a level is to earn a certain number of points. There are also expert point totals for advanced players to achieve.
Diner Dash has been mentioned in The New York Times,[7] USA Today,[8] CNN,[5] and a variety of casual game studies, including Nicole Lazzaro's analysis of player emotions at the 2005 Game Developers Conference.[9] Games Magazine gave it a favorable review, calling it "remarkably flexible".[10] The Academy of Interactive Arts & Sciences nominated Diner Dash for "Computer Downloadable Game of the Year" at the 8th Annual Interactive Achievement Awards.[11][12]
Become a hot-shot waitress in Diner Dash. Diner Dash is a restaurant management game. Help our iconic character to run the busiest restaurant, and satisfy each customer that comes with delicious food and good service. This game is all about time management - players must work quickly to serve customers and ensure they have a pleasant experience at your restaurant.First, seating customers is important - once they are seated, take their order and deliver it to the chef so he can cook their meal. As soon as it is ready, deliver it with a smile and let them enjoy their tasty dishes! Finally, clear the plates away and receive payment! Simple right?
It may seem simple but timing is key. Players must think about the order in which they complete tasks. Also, players must remember that the waitress can carry more than one item at the same time - this allows multiple tasks to be completed at once.
The money players earn can be used to upgrade the restaurant. Players can purchase new items such as shop blinds, more tables, and cool decorations. This all helps to make the restaurant more popular and attract even more guests.
This is one of the most interesting free online games we feature and is one of our top-rated cooking games. This free to play game will give you a real taste of the hectic world of waitressing. Play diner dash today and see how many happy customers you can manage.
If there's one thing Diner Dash has taught me, it's that I never want to work in a restaurant for as long as I live. That's not necessarily because Diner Dash is no fun, but I just know that in real life, I could never handle the sheer amount of anger I seem to inspire in the game's customers.
For those who don't know, Diner Dash is a frantic restaurant simulation franchise that first appeared as a lightweight downloadable computer game, and has since been ported in various forms to the Nintendo DS, the iPhone, Xbox Live Arcade and a variety of other platforms. Actually, "restaurant simulation" might be putting it too strongly - there's no managing income or opening new locations in this game; instead, the game focuses on the fast-paced world of waitressing. In this installment, the main character, Flo, and her friend Darla are heading on a cruise for a much-needed vacation. But when they lose their luggage in the opening scene, they are forced to work in the ship's restaurant to earn some cash to get their wardrobes back together. Pretty lame vacation if you ask me!
As in previous Diner Dash games, the gameplay area consists of a dining room with tables of various sizes, a counter where the food is cooked, and a bus tray. Customers come in and you have to seat them, take their order, bring their order to the food counter, grab their food when it's prepared, take it to the table, hand them their bill when they're finished, and take their dirty dishes to the bus tray. Simple enough when you're dealing with a single customer, but unfortunately, you never are. Customers keep coming and coming, and each customer is usually in a different stage of their meal than all of the others, so keeping track of where to go and in what order becomes a gargantuan task. The longer customers have to wait for anything (whether it's being seated, receiving their meal, receiving their bill, etc.), the less happy they become, as indicated by a heart graphic that slowly depletes as time goes by. You can also see a customer's happiness level through their facial expression, and a simple scowl can feel surprisingly cutting when you're doing your best to dash around and fulfill everyone's needs.
As the game progresses, layers of complexity are slowly added to the basic gameplay. An optional drink dispenser can raise a table's happiness level, a mop can be used to clean up spills, and different customer types need to be placed strategically (keep those crying babies away from the other customers!). On top of that, different customers wear different-colored clothes, and arranging them at tables to sit in matching chairs can net you some extra points. The game reaches a surprising level of complication once all these extra elements are thrown into the mix, and it's pretty easy to lose your head trying to take care of everything that's going on.
The entire game is controlled with the stylus, and it works very well. This is one of those games that could never work well with buttons, and as such, it's perfectly suited to the DS. The real fun comes when you realize you can "stack" Flo's movements - that is, you can select her destinations faster than she can actually move to them, and the game remembers where you've been clicking such that Flo catches up eventually. Once you get the hang of it, you can reach a certain level of Zen as you smoothly click on the places Flo needs to go and simply trust that she will get there in the right order. Once you achieve this level of mastery, the gameplay can become quite addictive and satisfying.
However, the game's low-budget roots are evident in its graphics and presentation. The graphics are SNES-quality at best, featuring low-detail cartoon-style character sprites. Some of the interface elements are so small and pixelated that they are difficult to interpret, such as the little thought bubble that appears over customers' heads when they want their area mopped. It took me a while to figure out what the heck they were asking for. It's reasonable to expect a certain level of flash and polish when playing a game on a modern platform such the DS, and this game simply doesn't deliver. Cutscenes between sections of the game are weak as well - the story takes place in the form of comic-style panels, with word bubbles that don't actually contain any words. The words are located on the second screen, making for a pretty confusing reading experience. Fortunately, these sequences are short and inconsequential.
Diner Dash features little in the way of bonus content. There is a story mode, in which you play increasingly difficult levels and your vacation progresses from a cruise ship to a train to an island and beyond; there is an endless shift mode, in which you wait on customers until too many of them get fed up with your service and leave; and there is a multiplayer mode requiring each player to own their own copy of the game (which seems pretty ridiculous for a game of this graphical simplicity). You can customize Flo's outfit with pieces of clothing you earn by completing levels in the story mode, but most of the clothing is pretty nondescript, and in Flo's pixelated gameplay form, it's difficult to tell what she's wearing anyway. You can also occasionally upgrade the restaurant's furniture, which affects the gameplay in no way whatsoever.
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