Thetwo groups that interest me most are the ancient dragons and the runts. The ancient dragons simply because of how they are beyond human ken in terms of their age and in some cases size and the wyrms because of poetic nature of their existence. So, my Dragon Warrior is a combination of the two. The weapon of a wyrm and the incantations of the ancient dragons. Humans can never become the ancient dragons of yore however much they want to. But they can aspire to those heights. The sword is a reminder of the former and the lightening is a reminder of the latter.
Also, I did not realise just how useful these options are for regular fighting. I figured people brought them out for bosses. Turns out they can have enough range and coverage to take out multiple enemies at once. A good combination of feeling badass and utility.
I'm making a dragon themed character. The story is he is the offspring of a great hero paladin and a good dragon. Whether that is the character's mother and father or if it's generations ago is not decided.
Any suggestions for making a dragon themed character? Dragon Disciple is the obvious choice and I've read lots of threads that cover the myriad options for that. Has anyone done something different and enjoyed playing it?
what race was the paladin? if human you could ask your GM if you can take the Racial Heritage [kobold] feat and reflavor it as 'dragonborn' or something... draconic heritage is a big part of kobolds deal (an aasimar could do that too if they took the scion of humanity racial alternative). that feat would open up all the draconic feats normally only available to kobolds... that would actually allow you to make a dragon-themed character of any class!
if you can find room in your feat progression for skill focus[perception], eldritch heritage [arcane], and improved familiar you could have your own little dragon that flies around with you (which would be a nice touch).
there's also the draconic bloodline sorcerer- although, if you're going to do that you might as well go Dragon Disciple... one of those kobold feats actually lets you get into DD as an oracle, which might be a nice way to connect to the divine heritage as well.
edit: if you made a beast totem Barbarian with the animal fury rage power and took the draconic aspect, breath, glide, and paragon feats (from in that link i posted) that could make for a pretty solid chaotic dragon guy :)
edit: if you made a beast totem Barbarian with the animal fury rage power and took the draconic aspect, breath, glide, and paragon feats (from in that link i posted) that could make for a pretty solid chaotic dragon guy :) Race of the Paladin . . . I guess I assumed Human but the jury is still out. The two races I was considering were half-orc or human though again i'm still in the beginning phases.Thanks for the kobold heritage and barbarian suggestions. They both sound like viable options and I'll have to do a little research.
that's great to hear- most of the GMs that i play/run with have been taking this as 'seems to be RAW' since those races have the human subtype, but its good to hear that's official now!any chance someone could post the link for that, just in case i need it at any point?
Congratulations, you can now abuse Noxious Bite! Just make sure that your ancestor was a brass dragon. You also have a pretty dragonic tail, a not-so dragonic bite and grow claws when you are raging. All these make for a nasty full-attack (pounce!) and the fort save vs nausea seals the deal.
After 11th lvl the core is set. I opted to go for CAGM, in combination with noxious Bite you will be throwing lots of bites per round, increasing your chances to make them nauseated. After these increase your DR with Stalwart feat tree and extra DR. Flesh Wounds has nice synergy as you have double DR against nonleathal damage. Witch Hunter and Eater of Magic are generally great rage powers. However after CAGM you could take only more Extra DR if you feel like just stacking DR.
If it's for a home game my GM let me flavour Tiefling as being descended from a Dragon instead, change his type from Outsider [Native] to Dragon and just describe the claws, horns, scales etc in a draconic way rather than demonic. Super simple change and the race absolutely fits as someone descended from dragons.
Classwise, I went Bard 1, Ranger 4, >DD and took Natural Weapon Style for my Ranger feats, that allowed claws from Aspect of the Beast and combined with the Bite from Tiefling he is exactly what I wanted! Minor spell casting (which ignores armour as all the spells I picked are V only, such as Saving Finale and Timely Inspiration). I went with the Archaeologist archtype bard and took the Fates Favoured trait which really helps bump how much he hits with multiple attacks.
Sorcerer-->Dragon Disciple: The most straightforward and Dragon-y method. It is (or can be) very Gish-y, so it may not be what you want if you wanna specialize -- Sorcerer leaves you a little squishy, while DD reduces your magic. Also, you might have to spend a feat or two on Weapon Proficiency/Focus/Specialization if the weapon you have in mind isn't Simple.
Bard/Summoner-->Dragon Disciple: Remember: any Spontaneous Arcane caster can be a DD. Not as focused as a Sorcerer-based one, but can be fun. Especially the Summoner, as you can have a Dragon-shaped Eidolon to ride/fight by your side. Still kinda squishy, unless you go for the Synthesist Summoner Archetype.
Another somewhat out there but Awesome option, if you GM allows it, is to take a Triaxian with a Dragonkin (See Distant Worlds and Reign of Winter Part 4: The Frozen Stars for information). This is likely to be easier if you're (re)entering the campaign at a higher (7+) level, as you can take the Leadership feat, and the Dragonkin can be your Cohort. If you're starting at first/low level, talk to your GM about doing the Leadership thing later (Character Background is that you and your Dragonkin partner were separated when you got sent to Golarion/Whatever the setting is, and after you get the appropriate feat, you find him/her).
basicallly what you need to decide is how you want the theme to show.
A human ranger with a bronze scale mail and a winged helmet?
A half elf figther (pehaps Lore warden)with knowledge of dragons because he grew up among dragons?
A Bladebound Magus whos blade is the soul of his draconic ancestor?
All seem to be valid starting points for a Dragon themed character.
Any built can have a Dragon flavor.
This particular Half-Orc has strong ties with his Kobold ancestry and as a result has grown a tail between his buttlocks. Seriously though, isn't this the reason that you take Racial Heritage? AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Azten Oct 30, 2013, 06:28 am I'm just saying Tail Terror won't work unless you have some way to actually have a tail.
truthfully, i think the reality of feats like this is that nobody really took the time to consider how it would interact with a feat like Racial Heritage... i think you could actually make a fair argument that by RAW a character with Racial Heritage [kobold] could benefit from this feat- i would definitely expect table variance on that though! the feat doesn't require a tail to take, but it also doesn't explicitly say you gain a tail, so it really does come down to how your GM interprets "you can make a tail slap attack with your tail" (either it requires a tail to take advantage of, or by its very nature implies you now have a tail to use). the kobold feat was written after racial heritage was published (they were released in '10 and '12), so it seems like the author should have been aware of racial heritage and addressed this issue (though it is clearly a corner case)- i won't presume to know the RAI on this one, but some might take the lack of an appropriate restriction (like possessing a tail as a prerequisite) as tacit approval?
personally, i'd allow it in a game i was running- it's specifically a secondary attack that only does 1d4 damage (plus 1/2 strength, with -5 to hit, always), and the feat makes no allowance for that increasing to 1d6 because you're medium... that's worse than a half-orc's toothy alternate (and costs a feat plus a prerequisite feat). but, like i said above, i certainly wouldn't expect every GM to agree with that (nor would i be upset if/when they didn't)- if you want to use it just ask your GM, the worst he can say is no.
lol- no, ARG would have to have dropped some of the pointless races, and the 'X of Golarian' books would be longer; or, you know, they could have put a line in racial heritage that said something like "you cannot use this feat to qualify for feats which rely on inhuman anatomy (such as those which allow you to attack with claws or a tail, or allow you to glide with otherwise vestigial wings)." although, i suppose that would just lead to us discussing whether or not you could take the dragon breath feat based on how reliant on actual anatomy it is =P AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) XMorsX Oct 30, 2013, 08:24 am You decent from Kobolts as much as you decent from Orcs and Humans. You have a tail. This is the meaning of racial heritage. You are a half-orc with tail, wings, scales, whatever. My point is that mechanics should come on top of every argument and not fluff. If you comply with the prereqs of a feat then it is all yours. Leave the story for your character sheet.
- if you took the dervish dance feat (just as an example), which lets you fight in a unique way but only with a scimitar, would you then argue that you must have a scimitar even though you never found or bought one becuase otherwise the feat is useless?
that's the basically the same structure as the argument against a human benefiting from this feat- you qualify, so you can take it, but you don't have a tail (since you didn't before and the feat doesn't ever say it grants you a tail) so you gain no more benefit than a dervish dancer who doesn't have a scimitar.
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