Withdistributed configs, it is not intended that you would run the tank command. One does exist but it is buried inside the cache, and also not suitable for things like updates where it modifies the config since it would only modify the cached version.
The link to the mod Is on the Graviteam forum. Its In Russian but you can use Google Translate to figure it out. We are having Initial Impressions/conversations on the mod over at SimHQ which you can follow If you like, and/or just post your thoughts here to help others with the mod or what ever.
We have what we have In tank sims. If there a slight chance of anything getting better, why not take it. Heck there trying to mod M1TP2 so why not give the IW T-72 mod a chance too. Some people still play the moded version of Panzer Elite (I did at a time), theres people for everything and like I said, we dont have a ton to choose from either.
Panther and Abrams have not been added yet. The developer plans to add them. And the panther appeared like this: someone on the forum asked if it was possible to add a Panther. And since the engine is very old, it was with the panther that difficulties arose. (Too many rollers). The author simply took it as a challenge.
The author provides support in Russian. But I can try to help. Over the weekend I will be able to check the functionality of the mod with the English version, write installation instructions and perhaps a small FAQ.
it had the benefit of being the first T-72 simulator on the market. and for its time it probably had the best driving simulation of any AFV sim. the gunnery left a few things to be desired tho. and interface was.. confusing to put it mildly.
Thank you very much. Will be giving it a test soon. The only downside for most Is that some menu options are not In English as you stated. I understand this Is a test build, but hopefully you can sort this out too soon. The more the merrier...
Experimentally, I set that the localization is partially stored in the
datapack.cd archive. I don't have an archiver for this type. So you have to wait until the developer makes a fix. In Russian, there are only control settings. The default control is available in the manual. The default controls are very strange, but given that the developer's studio was called "Crazy House" everything is quite logical
Thank you @zloy.technic thats great. Glad it has been fixed, Ill pass this on to another forum aswell (SimHQ) so they can use it too. Will do with regards to bugs, again thanks for the help and fixes sure will enjoy this.
The auxiliary oil tank on that model was made necessary as it was the first Bf109 capable of carrying an external drop tank to increase range. However, the DB601 did consume a not so insignificant amount of oil during flight. So in order to ensure that the engine would be sufficiently lubricated during the entire length of the flight when using a drop tank, a small oil tank had to be added. The valve for this was supposed to be opened only after 1.5h of flight and would feed into the main oil tank. Later models starting with the Friedrich simply incorporated a larger main oil tank and got rid of the auxiliary one.
In the game this is operated on the E-7 via the "fuel cock #2" command. Unfortunately I do not know if oil consumption of engines is modelled in CloD. Maybe @Buzzsaw can elaborate on this and tell if there is an actual use case for the auxiliary oil tank in CloD?
Oil consumption is not modeled... all of these aircraft engines consumed oil... but there is enough oil provided to cover the needs of the engines for the time flying. So there is no point in modeling consumption of oil.
What is modeled is if an oil tank is damaged, then it will leak and once an oil tank is empty then the engine will start to degrade due to lack of oil being replenished from the tank... i.e. eventually there will be no oil left in the engine.
Buzzsaw, in a Bf 109 E-7/Z, when operating the GM-1 at high altitude (8000 metres and above)... is it true that it is necessary to open the extra oil tank? And what about the GM-1 in a Bf 109 F-4/Z? Is there any extra oil tank in the F-4s?
Now, going back to my question, that latter dealt with the both oil tank and the use of the GM-1. The question is: has the oil tank nothing to do with the GM-1 or, on the contrary, when we use the GM-1, we need to open the extra oil tank too? (for example because the engine needs to be extra lubricated and extra cooled when the GM-1 is turned on).
I thank you for your responses, Buzzsaw and Karaya. I have one more question (the last one, I promise): if, for example, in my Bf 109 E an oil hose has been punctured by a bullet... will I resolve the problem if I open the extra oil tank cock? or, on the contrary, the leak will irremediably continue until the whole oil circuit is empty?
As far as I know, in the game opening the tank doesn't help, as Buzzsaw said it's just treated as another oil tank (as I understand just increases the max oil).
So as it is in the game it would mean that it just takes longer to drain, without any action needed.
However, if the reserve tank is treated as normal oil tank and this one is punctured, it would mean that it still drains the whole oil. It would mean that in the game the possibility of hits to vulnerable oil systems is kinda wrongly increased, depending on the position and size of the reserve oil tank. Same with oil hoses of the reserve tank going to the main tank, those should be treated seperately to not unnecessarily increase the chance of vulnerable oil hits of the Bf 109 E-7 which didn't historically exist.
Now, Tibsun, please note that it is nowhere specified in the present discussion thread if whether or not it is necessary to open the extra oil tank cock so that this "added weight" (of oil) makes the overall amount of oil drains to the last drop present in the aircraft. Logically, if you don't open your extra oil tank cock, this would keep the reserve oil where it is and the engine breakdwn would happen before. But, again, as I said, I don't see where this is clarified in this thread. Indeed, the requirement to open this extra oil tank cock may not be modelled in the game.
The objective is to reach a threshold in points (that I set at 20 for the AAR, the default is 100) after a certain number of rounds. Rounds last until all tanks on one side are destroyed or neither side is able to destroy any additional tank (more on this later), at which point the destroyed tanks are replaced and a new round starts.
My first tank can only shoot at the first and second enemy tank, whereas my second tank can shoot at any of the enemy tanks. The exact target is picked randomly, a shot almost always hits, and for now tanks have only one HP.
Tank Command evidently lacked ambition and breadth, and I suppose the Carlston brothers quickly understood it was not in their interest to weaken their personal brand by showing it. Doug Carlston never mentions the game again in his book, it was never in the Brderbund catalogue and only made a brief appearance in the Summer 1980 and the Fall 1980 Adventure International catalogues. For comparison, the Galactic Saga TRS-80 games were part of the Adventure International catalogues until late 1982.
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