Visual Studio Link Error 2019

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Dafna Lohan

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Jul 17, 2024, 5:29:44 PM7/17/24
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There are many ways to get this error. All of them involve a reference to a function or variable that the linker couldn't resolve, or find a definition for. The compiler can identify when a symbol isn't declared, but it can't tell when the symbol isn't defined. It's because the definition might be in a different source file or library. If a symbol is referred to but never defined, the linker generates an unresolved external symbol error.

In Visual Studio, make sure the source file that defines the symbol gets compiled as part of your project. Check the intermediate build output directory for a matching .obj file. If the source file isn't compiled, right-click on the file in Solution Explorer, and then choose Properties to check the properties of the file. The Configuration Properties > General page should show an Item Type of C/C++ Compiler. On the command line, make sure the source file that contains the definition is compiled.

visual studio link error 2019


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In Visual Studio, make sure the object file or library that contains the symbol definition is linked as part of your project. On the command line, make sure the list of files to link includes the object file or library.

The function declaration must match the definition. Make sure the function call matches the declaration, and that the declaration matches the definition. Code that invokes function templates must also have matching function template declarations that include the same template parameters as the definition. For an example of a template declaration mismatch, see sample LNK2019e.cpp in the Examples section.

LNK2019 can occur when a declaration exists in a header file, but no matching definition is implemented. For member functions or static data members, the implementation must include the class scope selector. For an example, see Missing Function Body or Variable.

A file that's compiled as C creates decorated names for symbols that are different from the decorated names for the same symbols declared in a C++ file, unless you use an extern "C" modifier. Make sure the declaration matches the compilation linkage for each symbol. Similarly, if you define a symbol in a C++ file that will be used by a C program, use extern "C" in the definition.

In C++, unlike C, global constants have static linkage. To get around this limitation, you can include the const initializations in a header file and include that header in your .cpp files, or you can make the variable non-constant and use a constant reference to access it.

A static class member must have a unique definition, or it will violate the one-definition rule. A static class member that can't be defined inline must be defined in one source file by using its fully qualified name. If it isn't defined at all, the linker generates LNK2019.

In earlier versions of Visual Studio, this level of dependency was sufficient. However, starting with Visual Studio 2010, Visual Studio requires a project-to-project reference. If your project doesn't have a project-to-project reference, you might receive this linker error. Add a project-to-project reference to fix it.

The application code must define an appropriate entry point: main or wmain for console applications, and WinMain or wWinMain for Windows applications. For more information, see main function and command-line arguments or WinMain function. To use a custom entry point, specify the /ENTRY (Entry-Point Symbol) linker option.

If the error message is similar to unresolved external symbol WinMain referenced in function function_name, link by using /SUBSYSTEM:CONSOLE instead of /SUBSYSTEM:WINDOWS. For more information about this setting, and for instructions on how to set this property in Visual Studio, see /SUBSYSTEM (Specify Subsystem).

Libraries and object files linked to your code must be compiled for the same architecture as your code. Make sure the libraries your project references are compiled for the same architecture as your project. Make sure the /LIBPATH or Additional Library Directories property points to libraries built for the correct architecture.

Automatic (function scope) variables can only be used in the scope of that function. These variables can't be declared extern and used in other source files. For an example, see Automatic (Function Scope) Variables.

For example, if you use an AVX2 intrinsic, but don't specify the /ARCH:AVX2 compiler option, the compiler assumes that the intrinsic is an external function. Instead of generating an inline instruction, the compiler generates a call to an external symbol with the same name as the intrinsic. When the linker tries to find the definition of this missing function, it generates LNK2019. Make sure you only use intrinsics and types supported by your target architecture.

A static library that was built using a version of Visual Studio before Visual Studio 2015 might cause LNK2019 errors when linked with the UCRT. The UCRT header files , , and now define many *printf* and *scanf* variations as inline functions. The inlined functions are implemented by a smaller set of common functions. Individual exports for the inlined functions aren't available in the standard UCRT libraries, which only export the common functions. There are a couple of ways to resolve this issue. The method we recommend is to rebuild the legacy library with your current version of Visual Studio. Make sure the library code uses the standard headers for the definitions of the *printf* and *scanf* functions that caused the errors. Another option for a legacy library that you can't rebuild is to add legacy_stdio_definitions.lib to the list of libraries you link. This library file provides symbols for the *printf* and *scanf* functions that are inlined in the UCRT headers. For more information, see the Libraries section in Overview of potential upgrade issues.

If you see this error when you're trying to configure a third-party library as part of your build, consider using vcpkg. vcpkg is a C++ package manager that uses your existing Visual Studio tools to install and build the library. vcpkg supports a large and growing list of third-party libraries. It sets all the configuration properties and dependencies required for successful builds as part of your project.

Sometimes it's difficult to tell why the linker can't find a particular symbol definition. Often the problem is that you haven't included the code that contains the definition in your build. Or, build options have created different decorated names for external symbols. There are several tools and options that can help you diagnose LNK2019 errors.

The /VERBOSE linker option can help you determine which files the linker references. This option can help you verify whether the file that contains the definition of the symbol is included in your build.

The /EXPORTS and /SYMBOLS options of the DUMPBIN utility can help you discover which symbols are defined in your .dll and object or library files. Make sure the exported decorated names match the decorated names the linker searches for.

Unless i and g are defined in one of the files included in the build, the linker generates LNK2019. You can fix the errors by including the source code file that contains the definitions as part of the compilation. Alternatively, you can pass .obj files or .lib files that contain the definitions to the linker.

Code that invokes function templates must have matching function template declarations. Declarations must include the same template parameters as the definition. The following sample generates LNK2019 on a user-defined operator, and shows how to fix it.

For more information about possible causes and solutions for LNK2019, LNK2001, and LNK1120 errors, see the Stack Overflow question: What is an undefined reference/unresolved external symbol error and how do I fix it?.

The linker tools LINK, LIB, DUMPBIN, and EDITBIN share a common executable that generates these errors and warnings. The tools generate warnings of the form LNKxxxx, where xxxx is a four-digit number.

The Visual Studio compilers and build tools can report many kinds of errors and warnings. After an error or warning is found, the build tools may make assumptions about code intent and attempt to continue, so that more issues can be reported at the same time. If the tools make the wrong assumption, later errors or warnings may not apply to your project. When you correct issues in your project, always start with the first error or warning that's reported, and rebuild often. One fix may make many subsequent errors go away.

To get help on a particular diagnostic message in Visual Studio, select it in the Output window and press the F1 key. Visual Studio opens the documentation page for that error, if one exists. You can also use the search tool at the top of the page to find articles about specific errors or warnings. Or, browse the list of errors and warnings by tool and type in the table of contents on this page.

Not every Visual Studio error or warning is documented. In many cases, the diagnostic message provides all of the information that's available. If you landed on this page when you used F1 and you think the error or warning message needs additional explanation, let us know. You can use the feedback buttons on this page to raise a documentation issue on GitHub. If you think the error or warning is wrong, or you've found another problem with the toolset, report a product issue on the Developer Community site. You can also send feedback and enter bugs within the IDE. In Visual Studio, go to the menu bar and choose Help > Send Feedback > Report a Problem, or submit a suggestion by using Help > Send Feedback > Send a Suggestion. Some compiler error topics were created that are not emitted by the compiler and now redirect to this page instead.

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