There are no damage types vs. armor types that you need to memorize. There are no air towers, hero towers, or detector towers. There is no rock-paper-scissors formula for you to worry about. Every tower is effective for every level!
Your squad is chosen from nearly 30 characters including quick and deadly assassins like Squall and Lightning, hard hitting vanguards like Cloud and the Warrior of Light, the magical ranged abilities of marksmen like Terra and Kefka, or the unique skills of specialists like Vaan and Ramza. Assassins, vanguards, and marksmen all adhere to rock-paper-scissors rule of effectiveness against each other, meaning that choosing the right team to take on any challengers is essential strategy.
At first glance, In Stars and Time seems like a simple turn-based RPG. It uses very upfront rock-paper-scissors combat mechanics that all takes place in one dungeon. But the game becomes so much more through its amazing story, worldbuilding, memories mechanic, visuals, and explicit placement of everything in this self-contained world. Its story of acceptance, identity, what a family means to anyone, and societal/self-imposed pressures is beautiful and masterfully told. While the gameplay can sometimes get repetitive, it finds ways to keep you involved. In other words, do not miss out on In Stars and Time.
f448fe82f3