Whatyou said doesn't even make sense. The Legend of Zelda games always have different art styles. From Ocarina of Time, to Wind Waker, to Skyward Sword, to Breath of the Wild and others. Having new art styles per game isn't the same thing as being inconsistent. Just like Zelda, Sonic always has different art direction but they are all great and interesting and they are all defined by style.
Rise of Lyric was a disaster, but I don't think Sonic Boom overall failed at all. The TV show got a second season and the 3DS game got a sequel. These decisions are not made lightly. These follow-ups probably wouldn't have been commissioned just to save face and "give it one more try" - the initial products must have met some sort of expectations.
I definitely think Boom would've stuck around longer if those products had been a BIGGER success, but it did well enough. It stuck around for 3 years - about the same length of time the Sonic Storybook experiment did, only one year less than the Riders trilogy (and same number of games). I doubt many would describe those as failures despite the games getting very mixed receptions.
Having said all this, I can't argue with the point that it seemed they were determined to just make the most generic kids adventure brawler platformer they could using the Sonic brand with Boom and only kept a few trace elements of what is unique about Sonic just for the sake of it. I'm all for reinventing the wheel to try a wholly new thing for the franchise without regard for being consistent with the established series, but they didn't so much reinvent the wheel as they just ordered a copy of the same wheel a more successful car was using without even checking the wheel would fit. And they didn't even get the actual branded wheel either, they got the cheap knock-off version of the wheel from a discount store. If this analogy has gotten out of hand, the TLDR version is they wheely should have been more inventive with taking Sonic in a different direction from the core games.
Sonic Boom Fire & Ice is the weakest selling Sonic game of all time, while Rise of Lyric sold only 400k copies. I don't know how well Shattered Crystal did. The TV show was very successful and so was the comic book series. However, when it comes to the games, it was terrible. Sega definitely lost money and maybe that's why Sonic games have been low budget since.
Sonic Unleashed had performance issues in the form of FPS hiccups. Sonic Boom RoL had performance issues in the form of entire towns not loading in assets until you were halfway through walking through them. They aren't even comparable in the magnitude of how messed up RoL actually was, and that's before you even consider that RoL had much more wrong with it than performance issues.
The bottom line here is that the video games didn't hold up their end of the bargain. RoL was a disaster. Both DS games were too ho-hum bland and uninspired to ever keep themselves afloat. The show did its job and received accolades for its efforts, but the games were meant to be the cornerstone that SEGA directly profited from here. Without that leg to stand on, the TV show and comics tumbled like a house of cards, as you would expect them too.
The show ran for over a hundred episodes and despite Rise of Lyric and Shattered Crystal they still made a third game and honestly if Archie didn't cut comics to publish other ones the comic probably would have ran up until Archie lost the Sonic license and there's a dedicated following that still wantsa third season.
I don't think so. After the patches, the only real technical issue with Rise of Lyric is the framerate, and it's still way better than Unleashed in this regard. Yeah, the game was a disaster at launch, but I'm talking about the current status after all the patches. The game is not even close to be broken after the updates.
It was doomed to fail because the video games wouldn't work even if they were polished as hell. The games aren't sonic enough, this alienated the fan base. With the patches, Rise of Lyric is just a generic 3D platformer, comparable to the Lego games or something like that, it's not even that bad. Sonic 2006 was way worse, and Sega didn't release updates and patches to fix 2006.
We don't know why Sega still release another game, because both Rise of Lyric and Shattered Crystal sold poorly, about 500k copies of both versions combine. They were a colossal failure. No one asked about a sequel, no one cared, Sega insisted, and Sonic Boom Fire & Ice became the worst-selling Sonic game of all time.
Releasing a third game doesn't prove the Boom series did better than we expected, it only shows how insane Sega was to release a sequel to the biggest commercial failure of the franchise at that time.
Well, it's not our fault that Sega made terrible decisions over and over again, even when Sonic was going back on track. It's a miracle that Sonic isn't dead yet, it only shows how beloved the character and the series is. After Sonic Boom, Sega was doing another terrible decision licensing the franchise to Paramount, but without having the right to oversee the production of the movie. That's why we had that terrible design. We are lucky that Paramount saw the disaster coming, and they changed Sonic's design.
Have you ever consider that Sonic could be dead if the movie was released with that horrible design? And that happened after the Sonic Boom disaster! How can a company make all this terrible decisions one after another? Sonic is still the most important Sega IP, so they should be more careful with its products.
However, we are in a better situation now. The movie ended up being great, the IDW comic book series is going strong, Colors Ultimate probably will do fine. The Netflix TV show seems to be wonderful and more faithful to Sonic's source material, and it's canon. Maybe we will have a happy ending? Only time will tell.
Have you ever consider that Sonic could be dead if the movie was released with that horrible design? And that happened after the Sonic Boom disaster! How can a company make all this terrible decisions one after another? Sonic is still the most important Sega IP, so they should be more careful with its products.
I'm not sure that it would have killed Sonic, the idea "movies about gaming IP are terrible" are pretty common (which is why the movie being "good enough" sufficed to really help it being seen as a kinda-big success). And many people were more accusing the Paramount more than SEGA IIRC. So I'm not sure that it would have sufficed to kill Sonic.
The biggest effect of Sonic Boom isn't to the public (sure, RoL is seen as the "worst Sonic game since 2006" by many, but many other doesn't even care about the game), but to Sonic Team itself, having certainly had a role about how the Sonic Team got more control about the IP nowadays (not that I think it's bad. Nor good. It's just as it is, it's their product after all).
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