Pygame Download Github BETTER

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Henrey Manzer

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Jan 18, 2024, 12:28:34 PM1/18/24
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The pygames hackathon runs from March 20th, 2023 to April 17th 2023, and is open to people in USA and Canada. For this one there's $12,700 in prizes. "If you love programming and gaming, this is the perfect opportunity to showcase your skills and have some fun!"

pygame.org (the website) welcomes all Python game, art, music, sound, video and multimedia projects. Once you have finished getting started you could add a new project or learn about pygame by reading the docs. For more information on what is happening in the pygame world see the community dashboard web page, which lists many things like our projects we are working on, news (our blog with rss), twitter, reddit (forum), stackoverflow (Q&A), Bitbucket (development), irc(chat), mailinglist (we love writing electronic mail to each other) and other various bits and pieces about pygame from around the internets.

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The online documentation stays up to date with the development versionof pygame on github. This may be a bit newer than the version of pygameyou are using. To upgrade to the latest full release, runpip install pygame --upgrade in your terminal.

Installing from source is fairly automated. The most work willinvolve compiling and installing all the pygame dependencies. Oncethat is done, run the setup.py script which will attempt toauto-configure, build, and install pygame.

Marcus Von Appen: many changes, and fixes, 1.7.1+ freebsd maintainer

  • Lenard Lindstrom: the 1.8+ windows maintainer, many changes, and fixes
  • Brian Fisher for svn auto builder, bug tracker and many contributions
  • Rene Dudfield: many changes, and fixes, 1.7+ release manager/maintainer
  • Phil Hassey for his work on the pygame.org website
  • DR0ID for his work on the sprite module
  • Richard Goedeken for his smoothscale function
  • Ulf Ekström for his pixel perfect collision detection code
  • Pete Shinners: original author
  • David Clark for filling the right-hand-man position
  • Ed Boraas and Francis Irving: Debian packages
  • Maxim Sobolev: FreeBSD packaging
  • Bob Ippolito: MacOS and OS X porting (much work!)
  • Jan Ekhol, Ray Kelm, and Peter Nicolai: putting up with early design ideas
  • Nat Pryce for starting our unit tests
  • Dan Richter for documentation work
  • TheCorruptor for his incredible logos and graphics
  • Nicholas Dudfield: many test improvements
  • Alex Folkner for pygame-ctypes
Thanks to those sending in patches and fixes: Niki Spahiev, GordonTyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herve Cauwelier,James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, MatthiasSpiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy KaelberMatthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan,Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,Cambell Barton.

This basically means you can use pygame in any project you want,but if you make any changes or additions to pygame itself, thosemust be released with a compatible license (preferably submittedback to the pygame project). Closed source and commercial games are fine.

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