Hey! I am just trying the trial version to test if Heroes III might and magic III would work. Which it does!
I can install HD and Hota, but those don't open. The launcher opens, but nothing happens when hits the "play" button.
My question is, why is the classic 3 complete GOG works fine, maybe with a bit of lag here and there? and not HD or Hota don't even start? This is really what's keeping me from buying at this time, as I would really pay the money to be able to play my favorite game of all time on the M1.
Hey I want to ask how do you install heroes of might and magic 3 complete on Mac Pro m1 ? somebody nows how to do it and run ? I tray all ready parallels desktop bat is not compete bole on windows 10 that game whit parallels olso playonmac don't work.. if some one not how to install and run this game on m1 Mac I bee greet full :)
In our testing of both CrossOver 20 and 21 on M1, we found that Heroes of Might and Magic 3: Complete game will install and open using the offline installer from GOG. However, the game will quickly hang or crash UNLESS you disable in-game music. We were not able to get the HD mod to work at all.
Hi all, I am the HD mod developer and one of the HotA developers.
I don't have a MacBook with M1. I dont need it. And I have no free funds to buy it. But if I had it, I would be able to start work on the compatibility of HotA and HD mod with CrossOver on M1.
What if I start raising funds to buy a MacBook with M1? Will it be realistic for me to raise funds? Сonsidering that I cannot guarantee a successful result. What do you think?
Hi all, I am the HD mod developer and one of the HotA developers.
I don't have a MacBook with M1. I dont need it. And I have no free
funds to buy it. But if I had it, I would be able to start work on
the compatibility of HotA and HD mod with CrossOver on M1.
What if I start raising funds to buy a MacBook with M1? Will it be
realistic for me to raise funds? Сonsidering that I cannot
guarantee a successful result. What do you think?
By the way, HOTA works with full performance in Parallels (on the same computer), but all unit stacks in the battle cause only 1 damage - looks spectacular))
Edit: according to HOTA help - fixed the 1 dmg problem in Parallels by "Safe emulation" option.
Can you help how to install Heroes 3 complete on crossover? I followed the instructions from the form / crossover compatibility bottle. but it wont launch. I got Heroes 3 complete from GOG. I download the offline one, but it still did not work
MacBook Pro m1 max here. Installed homm 3 from gog, using the bottle settings from the application list (Heroes of might and magic III complete). Installed hd launcher and after some time hota as well. Everything works fine so far (including hota). Haven't tried online lobby though yet.
It looks like homm3 are slow on startup, and also at least for me it crashes when I try to switch to another app, while homm3hd is in fullscreen mode. But for the rest - it's perfectly fine.
HI everybody!
I have a problem. I've installed heroes 3 on my Mac air m1 from
GOG.
and everything was good, but game crashes after a few seconds of
gaming. can anybody help me please?(
I'm glad to hear that you got it all working! To be clear, you are able to run HOTA at full speed? I'm still getting crippling slowdowns on that app, however the Heroes HD app runs perfectly. I was able to finish a random XL map with no crashes or slowdowns. On the other hand, HOTA won't even generate a map.
I'm MBP2021 user and I can confirm that regular HOMM3 with HD mod works just fine via crossover. However, HotA is laggy as hell. I cannot tell why, but it has to do something with the mod. It's important to note that no settings can affect that: multithreaded rendering helps just a bit, but the main problem is CPU calculations that take an eternity to complete. I hope devs can fix this issue since i absolutely LOVE hota and I cannot return back to an old version.
Create Win 10 bottle, install Heroes of Might and Magic 3: Complete (from _of_might_and_magic_3_complete_edition for example), then install HoTA to the same bottle. Or you can download an already installed game from some community resource.
Incase anyone gets to the bottom of this thread and still has issues; despite the fact that Porting Kit uses crossover components, its recipe for Heroes of Might and Magic 3 consistantly works with no further modification.
Hi! I've read this entire thread, thanks for the work, but I'm still having trouble. I had it working on my old laptop, but not this one. So I'm just contributing to the info in case there's someone working on it.
MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.
The Advanced RMG
The new RMG will fix the lack of great H5 maps and increase the replayability of the game. It combines the excellent 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It places all 30 new adventure objects and previously excluded adventure objects. The resistance is much stronger and various with 480 additional mixed neutral stack templates. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes.
New Artifact Framework
MMH5.5 was the first mod to add new artifacts to the game. Currently 103 new artifacts are added including 12 new ultimate items. The effective amount of artifacts in the game will now be much more than any H3 version or H4 if you don't count potions. There will also be many new effects, in terms of unique effects the variation is far greater than the old games. Furthermore Smart backpack items will increase the amount of effective slots to the same amount as H3/4
Enhanced Class/Skill/Spell System
MMH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. Improved experience levels allow the player to fill more slots and level up to 40. Smart witch huts that ask questions and understand class differences. All set artifacts will be rewritten for 24 classes. Improved spell system with spellpower dependant light and dark magic, nurf/buff strength improves with spellpower or the creature stack size. See the Details
Faster AI and Performance
MMH5.5 uses the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time. Recently the AI is made modifiable by the player by selecting different game modes, allowing to team up all AI player against the human player, set AI heroes unable to flee or unable to be looted for extra challenges. There will be a new 64bit exe file that can address more memory and fix performance and CTD issues H5 was having on XL maps.
Competitive PvP balancing
H55 has many balance improvements through years of mathematical analysis and analysis of streamed PvP matches. pretty much all exploits and abuses currently known to us have been removed and if any more arise they will be dealt with. Creature upgrades are balanced to be really different from each other but equally useful. Hero specializations are re-balanced to be all competitive, but some may be more effective on larger or smaller maps.
Campaigns and Maps
All old campaigns and singleplayer maps from H5/HOF are playable in MMH5.5 with new features. More details here
Advanced Town Portal (optional)
The ability to teleport to any desired town from H3 is back in H5. In MMH5.5 the system is very simple and balanced. Every town with a mage guild lvl 5 receives a 'town gate' and all heroes can be teleported back to that town if desired, regardless of their level.
Governance (optional)
The new optional governance feature, introduced in RC4 will allow players to use secondary heroes to govern towns and gain experience points and skills by doing that. Governor heroes will also receive various special bonuses from the town buildings
Town & Dwelling Conversion (optional)
Starting from MMH5.5 RC3 it will be possible, but not obligatory, to play any H5 map with town & dwelling conversion. In H5.5 Town Conversion will be much better balanced then it was in H6. In H6 it made the game too simple, because it was too cheap to convert towns and there were not enough restrictions. In H5.5 Town Conversion can actually make the game more difficult, instead of easier. There will be various new RMG Templates available designed specifically for expert players who want the game to be harder and more chaotic with Town Conversion enabled.
Hotseat & LAN require script activation!
MMH55 is a script extension and H5 does not have scripts activated in multiplayer modes (Hotseat & LAN) by default. Therefore it is required to activate scripts on newly generated RMG maps and also on multiplayer maps downloaded from the internet (which don't have any scripted content) if you want to play those in Hotseat/LAN. You don't need to do this for playing in single player. All H5.5 default maps and included maps have scripts already activated.