Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!Can you survive five nights at Freddy's?
Dude or dudette take a deep breath I'am not an amuture I'm sure if I ever played fnaf I won't die soon or at least try so try not to die soon either sides are they that creepy besides one way to make fnaf not scary is to pretend that Bonnie Chica and Freddy whenever they jump in your face their saying PPPPPPPPPIIIIIIIIIIIIZZZZZZZZZZZAAAAAAAAAA
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Personally, I'm excited for the sequel, even though I haven't played the first game, but it seems to easy. From what I've seem so far, there's nothing to stop people from keeping the Freddy mask on for all of the game and winning easily, unless it doesn't always fool the mascots. Also, does it really count as a sequel if you have the same gameplay with some moderate edits?
I just finished Silent Hill 2, ask me for the link and i'll show you REAL horror. but yeah, FNAF is fucking creepy, Not as good as A lot of horror games, but its good, and I'm exited as FUCK for FNAF2
Wasn't that playable trailer with Norman Reedus in it for a Silent Hill game? I never got into them, but FNaF got me because of the creepy feeling and mystery surrounding the restaurant. Like the Bite of '87 thing and the children going missing. It just got me interested. Hopefully the sequel will expand on these things.
I've recently started playing the 1 game, Its really disturbing. at the moment I can't be past the 2nd night, it comes down to timing, whitch I have never been good at. interesting demo - looks good but I don't see the point of the music box? the music is meant to carm down the robots? :S we find out I guess but having that factor along with the camaras and reseved battry life things are going to become more problematic.
Well the building wont run out of power, only the flashlight will. And it seems that the music box is meant to lure them away from e office, but it jusr seems like from what we've seem so far, it's going to be much easier.
There's a few thing's I've picked up from watching people play. Check Pirate's Cove every now and then to see if Foxy is still there. If he's not, get out of the camera screen and quickly shut the left door. Then check the camera outside the door. You migĥ see Foxy running. Also, if you don't move when the power goes out, Freddy will wait a little longer to attack you.
Just so you will all know, I uploaded the demo to IndieDB but then the site said it would take 3-4 DAYS to approve the demo!? (So much for my demo-schedule.) So I figured I'd just release the game, especially considering how well the Lets Play videos did today with no bugs or glitches of any kind.
tWell, Silent Hill 2 Isn't Really scary. It's just fucking creepy. Plus once you get out of the brookhaven hospital, then Pyramid Head Just Follows you... It's Creepy. Also, Theres an elevator scene that just made me go like: Fuck This game, Fuck Konami, Fuck This PC, Fuck the internet, Fuck this shit, Fuck my life. And then i just turned it off. It's just weird. But if you wanna download it, There are 2 ways, Just PM me and I'll give you the links.
Yeah I know. since there wasn't the fox running on the hallway or jump behind the curtains, those two room didn't appear in the 2nd game demo. I've other people's play throughs of the first game so I know what the rest of the game is basically like. I just can't get past 2nd night because of the timing of the roborts.
I saw Markiplier play the other nights, and I have to say it looks more difficult than the previous one. You have to worry about TEN enemies killing you now. There are two versions of the animatronics from the previous game, and two new baddies which are the puppet and balloon boy. You also have to keep an eye on this music box to keep the puppet at bay. The mask itself isn't very reliable either because the old animatronics can kill you instantly (especially Bonnie) whenever you put it on. From what I could tell, I have no clue on how to prevent old Bonnie from killing you.
I feel like this game is just going to be jump scare galore. I know the previous one was packed with jump scares too, but the environment felt more engrossing in the previous one than in this. It still does make me shit my pants whenever they pop out of nowhere.
Here's my PERSONAL OPINION: Five Nights at Freddy's might be cool for once, but releasing a sequel in less than 3 months after the original is a cashgrab at it's best, especially with the low production quality on games like these and then millions of people who will still buy it though almost nothing has actually changed in the so-called ''sequel''. Ugh.. it just makes me mad when devs are cashgrabs like him, and he is the worst cashgrab I know this far.
Advanced Warfare introduced new things to COD and really was a sequel, unlike other games in the series. Though it seems like FNAF hasn't added much either, and then people make the argument that it was made in less than 3 months... then I say that he maybe shouldn't be such a cashgrab and have waited longer to polish the game more and add more new things and mechanics. And no, I am not a COD fanboy. Actually, I'm a ''hater'' lol, but not specifically COD. I also hate Battlefield.
Eh finally adding some new stuff in advanced warfare still don't really help the case considering most of the cod games are considered huge cash grabs. Fnaf:$8 COD:$60 at least FNAF is at dlc price and not full game price
8$ yes, but do you think as much people would've bought the DLC than an actual sequel? No, they wouldn't. Most of the COD games are considered cashgrabs, but Advanced Warfare and several others are not. The fact that FNAF 2 is DLC price does not help the fact that it is still a huge cashgrab.
Well, not necessarily true. I think Call of Duty is going to make a turn around for itself, now that Sledgehammer is in the mix. So maybe more effort will be put into the future games since there will be three different companies working on three different games. (Infinity Ward, Sledgehammer, and Treyarch)
Graveyard Shift at Freddy's, previously known as FiveNights: OverTime Edition is an upcoming indie point-and-click fangame developed by TheresNoSteak, inspired by Scott Cawthon's Five Nights at Freddy's franchise. It is a total re-imagining of Five Nights at Freddy's taking place in Freddybear's Eatery and Fun.
The game initially began development in 2020, where the first teaser trailer would release for the games 1.0 version, which was cancelled just a month after being announced. In 2023, lead developer TheresNoSteak began recreating one of their projects, FiveNights, however as the game as the game grew in quality and gameplay, the game was eventually rebranded to GSaF. Following a situation with Steak's computer, the game would be recreated from the ground up and become its own unique entity rather than an accurate recreation of Five Nights at Freddy's.
The plot of Graveyard Shift at Freddy's takes the role of Mike Schmidt and his job at Freddybear's Eatery and Fun in Colorado. Freddybear's took the state by storm after its founder, Steve Mitchel Raglan, set his eyes on creating a family-oriented children's restaurant. During the games runtime, specifically after being jumpscared, it is implied that Steve Raglin is hiding a dark past which centers around his business.
On April 28, 2024, just a mere month after Steak's hardware malfunction, the official demo for Graveyard Shift at Freddy's would release. In this demo, only the first two nights were available, with more promised in the full release.
"Graveyard Shift at Freddy's" is a small Re-Imagining of the original Five Nights at Freddy's, with new twists and turns! Featuring brand new mechanics, visuals, characters, and an entirely new story for you to unravel.
This project is entirely custom made from the ground up and is entirely fundamentally different from the original Five Nights at Freddy's mechanic wise, as well as story wise. It aims to be a Re-Take rather than a Remake of the game! As such, you will not need the original game in order to play this because of that.
Graveyard Shift at Freddy's development began all the way back in 2020 with the release of its teaser trailer. Nowadays, any early teasers for the game are currently lost media, however development for the games development lasted for a mere month before it was eventually cancelled, and as a result, a video was posted showcasing an unfinished version of the game which can still be viewed on TheresNoSteak's YouTube page.[1] This version of Graveyard Shift at Freddy's is known as the "1.0 version".
Two years after the initial cancellation of Graveyard Shift at Freddy's, TheresNoSteak would begin remaking their spin-off side project, FiveNights. FiveNights is a recreation FNaF which was intended to portray a hypothetical "Demo" or "Unfinished build" of Scott Cawthon's Five Nights at Freddy's before it was officially released. Initially, during the development of the games OverTime Edition, the concept to introduce a recreation of Graveyard Shift at Freddy's during the final night would be intended for the final release, however as FiveNights: OverTime Edition got bigger in terms of quality and general size, the decision to rebrand the project to Graveyard Shift at Freddy's was eventually announced on November 11, 2023.[2]
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