Resident Evil 4 Memory Card

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Sofía Goldthwait

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Aug 3, 2024, 10:59:18 AM8/3/24
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Taking a short break from ePSXe. I've gotten the roms and even the ones with the .ecm file extension running, thanks to pakkiso, in an emulator called "pSX". However, the emulator (both by itself and through game ex) is having problems with the memory cards. I tried to play resident evil 2, and when I went to pick a file under "memory card" in the game, it said "formatting is required. So I tried fresh new ones with nothing on them, and put them into the emulator instead. Same result. If I can't figure this out, I'll go back to ePSXe, but I really want to give pSX a shot, since it seems to run pretty simple and doesn't need daemon tools.

A lot of games (most?) will also give you the option of formatting cards directly within the game itself. I'm not entirely certain about RE2 but I played through Castlevania SOTN in October, and I know I was able to format my memory card directly in that game. There are also some stand alone memory card managers that I believe will let you format your cards (Google "Mem Card Rex"), but you really shouldn't have to resort to those measures for the simple purpose of formatting.

Ok. I tried the BIOS boot trick hansolo mentioned. That seemed to work. Also, as it turns out, I tried it again from there, but loaded it from slot 2 instead, and it worked. Then I tried other roms and they worked. Must be the rom itself. Thanks again for your input everyone!

Yeh I own a PSX and PS2 so I know how they work. When you buy a new memory card from the store, they come unformatted too, so you have to know how to make them work. If you try to emulate the PS2 in the future, it's the same way.

@Veex I don't think is an actual problem with your sd card. I've seen a couple "corrupted data" prompts since Switch launch, too. But it's only been an issue with a specific game. I want to say shutting the game down while the game is loading/saving may have played a role, but I never really do that.

With Rocket League, I recently saw a "corrupted data" prompt, but it was referring to my game save data, which is stored on the Switch internal memory (not the micro sd). With the Switch, game save data is stored on the Switch internal memory, while all patches/updates/dlc go onto your micro sd.

The black screen question has been asked a few times on here - I also get black screens for a lot of games I wanna try.
Banjo, Majora, OoT, Diddy are all not working at all. SM64, Mk64, Starfox are working flawlessly for example.

From what I understand, the unstable release is not needed anymore?
I put in the boot.roms, the database txt file and updated the Mister to the latest release with update_all.
What else can I do to make this work?

Things I did so far:
looked around the archive and found two EverDrive 64 collections
updated the Mister to the latest stable build (as I understand, unstable is no longer needed?)
got the latest N64 core build from Github
got the boot and boot1.rom
Got the latest N64-database.txt
took my NSO N64 controller and configured it through the Mister Main Menu

Do I need to use this step from vapier.net for the database?
"To get the md5 value over the first 4096 bytes you can use this command in Linux
head -c 4096 '/media/fat/games/N64/romname.z64' md5sum "

How much SDRAM is needed to run Resident Evil 2, which is 64 MB in size? Readme on says that 32Mbyte SDRAM can only be used for games up to 16Mbyte in size. Does this mean that Resident Evil 2 needs 128MB? Will the game work with 64 MB SDRAM?

Both work great and have been played through to completion. No game can currently be considered cycle-accurate to the original hardware but most are perceptually indistinguishable outside of some edge-cases. Tightening of timings would be ideal but the ceiling has been hit in terms of DDR3 latency.

Only few games are marked "perfect", a something like a quarter "completable" and the rest "playable". I'm assuming that "completable" means 95-99% problem free, but "playable" is probably lower than that.

Music has worked in Goldeneye since the game started working (back when TLB was added, December iirc), and is still working fine on the latest core. It's something with your setup. Try resetting core settings/verifying BIOS & database/deleting .cfg files. It's also possible to turn the music off in-game - make sure that's not the case.

I just got a 4-player SNAC adapter. Is there a way to plug in my memory card from my real N64 and use its save games? When I launch Super Mario 64, it is using the save games from the MiSTer, not from the memory card, and I am not sure what settings to change to get it to use the SNAC port. Thanks!

Lots of games do not use Memory Card and save directly on the game cartridge. Mario 64 being one of them. Most first party Nintendo's game save on cartridge afaik. N64 Memory Cards (Controller Paks) where mostly a way for third party to save on Cartridge cost or to store larger files like Mario Kart's Ghost Data.

Even on a real N64, Super Mario 64 doesn't use memory cards from the controller pack, it saves directly on the cartridge. N64 saves were fairly complex with different methods to save on cartridge and then the controller pack, see here for a list of games and the type of save they use:

Of course, from a N64 or Mister user point of view, it all boils down to 2 methods: on cart or memory card but, for those that used copiers (I still have an old Doctor V64, and an Everdrive too), you had to be aware of the different save methods: the Doctor V64 even had separate hardware accessories to handle some save formats, like the elusive FlashRAM, used by JFG and a few others.

I purchased a SNAC adapter and it doesn't work. Am using the build I got from update_all. I bought a Hyperkin 64 to USB adapter and that works BUT with some limitations. The D-Pad does not register 360 movement. For example, Killer Instinct Gold, I cannot pull off moves the require half or quarter-circle movements. I cannot jump forward or backward as well. With analog, I can. Also, that adapter does not work with the wireless brawler controller. So far OEM for me.

There any way to fix that D-Pad issue?
Will there be a future update to enable snac adapters?
Also noticed cheats are not available for games. I have the z64 romset, do I need another version?

Memory Cards are the data storage devices used for the Nintendo GameCube. The amount of memory in a Memory Card is measured by blocks. It takes 57 blocks to open an Animal Crossing save file, plus 1 optional block for NES saves, and 1 block to receive a special letter, containing two NES games, one K.K. Slider song and a piece of furniture. This special present can only be found in the Special Present Memory Card, which was included in new copies of Animal Crossing. These special cards are both gray, and will have either a picture of K.K. Slider or Rover. All Special Present cards are 59 blocks. The Villager variant is a sticker that was included in Nintendo Power #165 to be placed on a regular Memory Card, and does not contain any unique data.

In chapter 5-1, while exploring Lord Saddler's sinister research facility, you eventually enter a certain corridor. On your right: a room with the items you need to proceed. On your left: a window, looking upon a seemingly dead monstrosity. You learn in about one minute that this failed experiment is called a Regenerator, and it is definitely NOT dead.

Ultimately, I survived this encounter, albeit with minimal health and even less ammunition. Sheer attrition and a hefty dose of dumb luck got me through. From this point onwards, however, the Regenerators and their relations, the terrifying, spine-covered Iron Maidens, served to make my time with Resident Evil 4 a living hell. To make matters worse, on this first playthrough, I somehow totally missed picking up the Infrared Scope. In fact, I didn't even have a sniper rifle at the time. And as anyone who has played the game knows, this is the only easy way to deal with them. Through a stupid blunder of my own volition, I made every last encounter with these foul creatures a grueling nightmare.

As I mentioned earlier, I've since completed the game two more times. I'm now able to dispatch the Regenerators with just a handful of bullets. But that first experience stuck with me. They still make my hairs stand on end. Even now, walking through those hallways, I'm hesitant to turn each corner, lest I stumble into a Regenerator.

Seems like people are forgetting about Eternal Darkness for the gamecube. The sanity meter in that game did some crazy things especially the one that Told you it was reformatting the memory card. :D

Playing Shadowgate on the NES as a very young child scared the hell out of me. Mostly, I think it was the creepy music. It still sends chills down my spine any time I hear it. In retrospect the game doesn't seem very scary at all, but at the time I honestly could not play it once it started getting dark because I got way too freaked out. It's weird how exaggerated those feeling of being frightened can be when you're young. I remember playing that game and feeling absolute dread about going through the next door for fear of what might be there.

For those who have never played it check out the video below.

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