Gaming Gloves DIY Project for Arduino

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李晨

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Jul 17, 2023, 10:01:09 PM7/17/23
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Introducing an Arduino-based gaming glove that revolutionizes your gaming experience by offering air-based control similar to a mouse and keyboard. This remarkable gesture glove, powered by Arduino, allows you to effortlessly navigate graphical user interfaces (GUIs) and control virtual games with intuitive hand movements. With the MPU6050 sensor integrated into the glove, tilting your hand simulates pressing keys on a computer keyboard or moving a mouse. Immerse yourself in the world of gaming and explore exciting VR environments, elevating your gameplay to new levels of enjoyment.

The glove's functionality extends to popular games like Subway Surfers, where you can use it to control character movement using the A, S, D, and W keys. Experience the thrill of seamless control and immerse yourself in a world of fun and excitement with this innovative technology.

Required Components

  • Arduino Uno (P1) 1
  • MPU6050 sensor (P2) 1
  • hand glove 1
  • Jumper 10

Project Code

#include <Wire.h>
#include <MPU6050.h>

MPU6050 mpu;

void setup() {
  Wire.begin();
  Serial.begin(9600);
  mpu.initialize();
 
  // Initialize other components or pins
 
}

void loop() {
  Vector3<int16_t> accelerometerData = mpu.getAcceleration();
  Vector3<int16_t> gyroData = mpu.getRotation();
 
  // Get data from the accelerometer and gyroscope
 
  // Perform actions based on hand movements, such as simulating keyboard keys or mouse movements
 
  delay(10);
}

Code Explanation

  • The Wire.h library is used to communicate with I2C devices.
  • The MPU6050.h library provides functions to interface with the MPU6050 sensor.
  • In the setup() function, the Wire library is initialized, serial communication is started, and the MPU6050 sensor is initialized.
  • In the loop() function, the accelerometer and gyroscope data is obtained using the getAcceleration() and getRotation() functions respectively.
  • You can use the obtained data to perform actions based on hand movements, such as simulating keyboard keys or mouse movements. This is where you can implement the logic to control the gameplay.
  • A small delay of 10 milliseconds is added to avoid overwhelming the system with frequent sensor readings.

This project is provided by TechSparks, which is a blog site focusing on sharing electronic DIY projects and electronic knowledge. If you are interested in these, welcome to enter for more details!

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