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Opening up student access to Roblox in a school environment—especially in a secondary school like Mahurangi College—raises several technical, pedagogical, and pastoral issues. Here is a breakdown of the key concerns, risks, and possible mitigations:
Bypasses to Unrestricted Content: Roblox games can link to or simulate websites, chats, and media that may bypass filtering tools (e.g. N4L).
Data Privacy: Student-created accounts may leak personal information or be targeted by phishing through game messages or fake login pages.
Bandwidth Consumption: Games are graphic- and data-heavy, risking network slowdown during school hours.
Limit access to specific subdomains or use Roblox Education accounts.
Use deep packet inspection and DNS-layer security via N4L or Palo Alto to enforce safer access.
Restrict access to certain hours or network VLANs.
Perceived Distraction: Roblox is often seen as purely recreational unless clearly integrated into learning outcomes.
Inconsistent Quality: Educational value varies wildly between experiences; many are low-quality or inappropriate.
Use Roblox Education materials: https://education.roblox.com — includes coding, game design, and digital citizenship resources.
Curate a whitelist of approved experiences (e.g., physics simulations, programming challenges).
Online Chat Risks: Live chat and messaging can expose students to inappropriate content or grooming risks.
Peer Conflicts: In-game bullying or exclusion can mirror real-world issues and be harder to monitor.
Require under-13 accounts with parental restrictions or use a school-managed login system (if available).
Disable in-game chat via account settings or the school’s firewall (where possible).
Incorporate digital safety education alongside any Roblox usage.
User-Generated Content (UGC): Students can access or create violent, sexualised, or otherwise inappropriate content, often before moderators catch it.
No School-Wide Admin Panel: Roblox doesn’t offer school-level control like Minecraft: Education Edition or Google Workspace.
Only allow Roblox Studio (coding/game development tool) for student projects—not the game client.
Consider using sandboxed environments for class projects (e.g., allow access only on certain Macs, under teacher supervision).
Policy Misalignment: Most Acceptable Use Agreements (AUA) do not explicitly allow games like Roblox.
Parental Concerns: Some parents may object to game-based learning or view Roblox negatively due to media reports.
Update your Digital Use Policy with clear parameters for educational use of platforms like Roblox.
Gain Board and leadership buy-in for any pilot programs.
Communicate transparently with whānau about the purpose, supervision, and expected learning outcomes.
Block Roblox by default via N4L, and only allow it on isolated test devices for staff evaluation or tech-integrated lessons.
Pilot in a Digital Tech class: Use Roblox Studio for game development aligned with the NZ Curriculum (e.g. AS91906 – develop a computer program).
Supervised access only: Ensure a teacher is present and Roblox is used with clear learning objectives.
Do not allow personal accounts on school devices—use managed accounts or discourage login altogether.
David Keenleyside, BSc CS & IS, CTech
ITP Associate
EFF Member
ICT Technician
Glenfield College
PO Box 40176 (Kaipatiki Rd)
Glenfield, Auckland City 0629
DDI: +64 9 441 9779
Email: d.keen...@gc.ac.nz
https://www.linkedin.com/in/david-keenleyside-626871/
The Three O’s of Backup: Online, Offline, Off-site.
The Three RA’s of Cloud: Run Anywhere, Run Anytime, Run Agnostic.
“When you're working as part of a team, one of the things to expect is that you should share information freely with your colleagues and that they'll share information freely with you.” - Google
David Keenleyside, BSc CS & IS, CTech
ITP Associate
EFF Member
ICT Technician
Glenfield College
PO Box 40176 (Kaipatiki Rd)
Glenfield, Auckland City 0629
DDI: +64 9 441 9779
Email: d.keen...@gc.ac.nz
https://www.linkedin.com/in/david-keenleyside-626871/
The Three O’s of Backup: Online, Offline, Off-site.
The Three RA’s of Cloud: Run Anywhere, Run Anytime, Run Agnostic.
“When you're working as part of a team, one of the things to expect is that you should share information freely with your colleagues and that they'll share information freely with you.” - Google
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