CMuscleSystem

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Melvin

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Dec 27, 2006, 10:24:11 AM12/27/06
to TDcreature3D
Hi guys,
Thsi question is directed to Brad I think ..I am using/testing the
cMuscleSystem by M.Comet
I dont know if you have any experience with it. Anyway I converted all
my joints to muscle/bone
and I am ready to paint "sticky" weights.According to the tutor ,you
apply the MuscleSkin deformer to your skin object first. Which I did .
Then you should select all your bones and the skin mesh and use the
"connect selected muscle objects" command .
Now ,at this point nothing should happen since there are no points
assign/weighted to the skin mesh.Thats all clear to me . Next step is
to jump into paint weights UI and flood the root capsule which I forgot
to mention and from that point on you should just stay in paint mode
and select a bone that you would like to paint weights for and paint
the sticky weights.
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My problem is ,that when I get to painting the weights for the skin
mesh and I am in paint weight mode my skin mesh appears to be
non-paintable . I get the famous brush icon with a cross centered in
it. I look at the graph editor and I see all the proper connections
between the bones>cMuscleSystem1>skinShape node. I am also watching the
script editor for any possible error statement but no luck so far.

If you get to read this ..would you be kind enough to think about it
and perhaps aim me the right direction to resolve this problem ? .
Thanks a million for your time.
Melvin.
http://specialfx3d.blogspot.com

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