In 2D I have foot paths, areas of meadows and other areas of lawn (all closed polygons). How could I drape them on the existing surface of the site model (which is, of course, not flat). They should not modify the site model.
when using the send to surface method, i find i usually have to raise the polygon slightly above ground surface in order to see it properly. the more complicated the terrain, the more i have to raise it.
Some 2d polys make a sort of trough when sent to surface, with a ground plane object and two faces extending from the ground up to the dtm. The area between the top edges is not a surface. Another way is to draw the edges of the path as 2 polylines, send to surface (they become 3d polys), Convert to NURBS, and loft between them. Or, if the pathway starts as a closed poly sent to surface, reduce the shape to 2 NURBS curves and loft a new surface between them. Either extract those edges & Convert to NURBS, or cut the "trough" at the corners.
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Different dimensions of the stones. No one is like the other stone. High quality ceramic stones. These products are very popular with diorama makers. With them, paths, streets and squares can be designed realistically and with great attention to detail.
The datasets below can be used to train fine-tuned models for footpath detection. You can explore each dataset in your browser using Roboflow and export the dataset into one of many formats.
At the bottom of this page, we have guides on how to train a model using the footpath datasets below.
Thsi is the footpath i used in my game prototype i created this based off of other models and images id seen online. To create this model i use Maya and Substance painter to create an texture this model
Hello everyone. I have to project a road and footpath on my model but the model is in contours, can anyone please help with the same? How should I resolve this? Putting screenshot for reference.
Please note: The road is not a plane, it has thickness to it as well.
Projection 2d18591211 227 KB
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Feature papers represent the most advanced research with significant potential for high impact in the field. A Feature Paper should be a substantial original Article that involves several techniques or approaches, provides an outlook for future research directions and describes possible research applications.
Abstract: This study proposes a geographic information system (GIS)-based cellular automata (CA) model, which is designed for planning bikeways upon existing footpath networks within an urban area. The CA model was developed based on a GIS platform as a visual interface whereby spatiotemporal characteristics and spatial processing can be combined in a highly effective way. The host value of each CA cell is conditioned upon four indicator variables, namely cycling demand level, land-use nature, social value, and traffic safety. This model gives traffic planners a quick and intuitive framework to develop cycling facilities under limited land resources. A model prototype has been developed in a common desktop GIS and applied to a mid-sized rapidly developing area in Singapore. Keywords: bikeway network planning; bike-sharing scheme; geographic information system; cellular automata model
Understanding the footpath network from the point of view of a pedestrian is often ignored by commercial mapping companies to the detriment of vulnerable footpath users, such as the visually impaired. Semantic segmentation is the process of assigning a categorical label to each pixel in an image (e.g. separating a picture of the urban landscape into the classes of footpath, roadway, sky and tree). The rise of autonomous vehicles has seen the creation of efficient artificially intelligent (AI) models to semantically segment the road network. Unfortunately, no equivalent model exists for understanding the footpath network. This places limitations on the navigation tools that connect vulnerable footpath-users with this much used piece of urban infrastructure, of particular importance for visually impaired pedestrians or for robot delivery services that interact with the footpath network in real-time. This paper summarises research undertaken to semantically segment a world-first pedestrian-focused panoramic dataset (in collaboration with footpath.ai). A robust AI model, trained on this dataset, was then developed to accurately predict the Australian footpath network. Finally, an overview is presented of two robust and efficient models with a real-time prediction time of 22 milliseconds and an overall accuracy of 95% during training. The key finding of this study was that the type of image that the model will be tested on must be included in what the model is trained on; here the model was tested on panoramic images, therefore in this instance a robust model required panoramic images to be included in the training dataset. The opportunities and limitations associated with the use of models going forward are also discussed.
Where I live there are many people who have a drive and still just abandon their vehicle with two or all wheels on the pavement although some people only have narrow roads and no no garden. I know London already has a ban on this practice how do people or the authorities manage or react to this enforcment there.
I know quite a few roads in London where pavement parking IS permitted, they even put up signs to tell you to park that way rather than block roads. So nota blanket ban. Some pavements are marked for two wheels up, others for the complete car.
Its the way of the world today, more and more idiots and ignorant morons. I live on a wide road where you can park both sides and leave enough room for farm vehicle to get down and for the life of me cant understand why one family park half on the pavement.
Near me you can often see cars parked on the pavement and not on the drive but this is usually when both the drive and the pavement are used in the evening and the car on the drive has driven off first.
As well as people using their cars as raincoats, another problem is building houses on such narrow streets. Streets could be spaced wide enough to allow parking on both sides, and still leave two lanes free. Why are they laid out so close ?
Nick, you are absolutely right and you would think they could could have narrower angle beams instead of chucking the light all over the place some of them when seen on a beam setter are appalling. but they think brighter is better so who are we to complain, we know nothing.
Cars are getting bigger because people like to show off. Many owners of Chelsea tractors seem unable to manoeuvre them in car parks or to move to the side on narrow country lanes. Perhaps there should be a different driving test fot larger vehicles.
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If you want to use Civil 3D, then the area you have highlighted will have it's own baseline, then good luck creating a target for the other subassemblies to use to have the pavement hit it. Civil 3D isn't built to do site design in an efficient manner. It's built to waste your time since Autodesk can save time by not providing an adequate solution to site design.
1. Create a construction surface that you can use to drape the curb lines. The construction surface can be from gradings or a corridor. Just make sure the surface is wide enough to ensure the featurelines are covered.
2. Drape the featurelines using the relative surface option if you want them to be dynamic to the construction surface. You will need an assembly for the curbs. Add the featurelines as baselines to the corridor and apply the curb assembly.
3. To fill in the pavement area inside the parking bay you would have to get creative using featurelines as targets for the pavement subassemblies. For example you could draw a featureline that is diagonal from the corner of the curbs and use it as a target for a lane subassembly that projects from the curb. You would handle it like an intersection where the diagonal featureline becomes a seamline for each side of the corner. Once you get past the diagonal your target would change the edge of the driving lane. One other problem with this is you will have a disconnecteded piece in the corridor where the lane from the perpendicular curb meets the edge of the travel lane. You would have to use a similar technique using diagonal targets to address that.
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