We should make a list

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Dargon

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Apr 18, 2007, 2:23:54 PM4/18/07
to Tazar Game IN CHARACTER Discussion
Awright, so, we're only gonna get 10 minutes of Vinnie findin' stuff
out in the magic knowledge room. So, we should probably figure out a
lot of what we want to learn about this part of the prison before we
go in there an' plug him in.

We're pretty sure that the exit isn't in this section, but we might as
well ask anyway. We should also see if there are more of those magic
ball-things that turn into stuff around here, and about that 'hole to
the boring place' that the one crazy guy chopped. Obviously, we
should ask about what's in the rooms that we need to go through to get
to the next section. Other than that, I've got nothin', unless we
want to start askin' about the strange-looking rooms that we've got on
our map, like the yellow room, or the garden room.

ele...@gmail.com

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Apr 19, 2007, 12:51:05 AM4/19/07
to Tazar Game IN CHARACTER Discussion
Not that it's likely, but we should see if there is information about
the location of the exit here. I mean, the guards did used to live
here, maybe they had a better map. I guess we could ask if there is a
better map. But yeah, probability balls are good, I guess.

Tirris d'Cannith

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Apr 24, 2007, 5:13:37 AM4/24/07
to Tazar Game IN CHARACTER Discussion
You know, er, not the biggest deal, but if it is at all possible for
Kanatash to let me put my arms back down, I think that would be a good
start to the festivities.

Oh, he already has? Hmm, then why am I still holding them up? Oh
well; no sense wondering about that now.

We should also ask if there are any storerooms or armories or anything
like that ... after all, surely the guards did not really just keep
all their goods in the magic door rooms, right? Right? Hmm, perhaps
they did. But it is certainly worth a shot.

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