The Graves of the Forgotten Gods

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Dargon

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Jul 13, 2008, 5:01:10 PM7/13/08
to Tazar Game IN CHARACTER Discussion
Okay, so we're startin' ta get a better sense of what all this grave
stuff entails, an' it looks like we're gonna need'ta appease each of
'em by showin' that we can do somethin' that they like, and then
gettin' somethin' ta make us better at that.

That bein' tha case, maybe we shouldn't just be tryin' ta head the
Hags off from all the really bad ones, until we get ourselves a bit
prepared with some good ones. What we should do, I think, is just
have each of us pick one from the list that we think we might be good
at, an' try runnin' through those. Here's that list:

Beltar - malice, caves
Bralm - insects, industry
Celestian - astronomy, wanderers
Cyndor - time, infinity
Deileb - written lore, study
Geshtai - rivers, lakes (got her jug)
Incabulos - plagues, famines, disasters (the Hags dragon)
Istus - destiny, the future
Juz - deceit
Joramy - volcanoes, wrath
Lirr - poetry, art (got her book)
Llerg - beasts
Mouqol - trade, negotiation
Osprem - ships, sea voyages
Pholtus - light, order, steadfastness
Procean - oceans, sea weather
Pyremius - poisons, assassins, fire
Rao - peace, serenity, Krypton
Telchur - winter, cold
Tharizdun - insanity, entropy
Trithereon - indivduality, liberty
Wastri - bigotry, amphibians
Xan Yar - shadows, stealth
Zuoken - monks, mental powers


I think I'd be pretty well equipped to handle Llerg and Mouqol.
Obviously, Kanatash will be into Zuoken, and M3rr1k will probably go
with Pholtus. How about the rest of you?

Tirris d'Cannith

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Jul 16, 2008, 9:12:54 PM7/16/08
to Tazar Game IN CHARACTER Discussion
Oh, you know; all the rest should be easy enough for me.

Obviously, we already spoke about this at some length. But the more I
think about it, the easier it seems like Iuz will be. Except, of
course, that I could very well be tricked into thinking I had
succeeded when I had in fact failed.

Some of you people who claim to never die of old age should probably
handle Cyndor.

I could probably handle Celestian and Trithereon, too. Maybe Xan Yar,
but only if all else fails!

Dargon

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Jul 17, 2008, 2:32:08 AM7/17/08
to Tazar Game IN CHARACTER Discussion
Well, despite Denib taking up a lot of time, we learned enough to make
it worth it, and that's not even countin' the books that we're gonna
be allowed to check out.

Now that we know that the fate of the continent sort of hangs in the
balance, I'm much more comfortable with our plan of "hit the ones that
we know we can do as quick as we can." If this place is gonna become
more stable the more of these we put to rest, that's certainly a
better methodolgy ta follow than just tryin' ta get to tha ones that
we think the Hags might really want.

Lord Reginald also had something that he wanted to let us know about,
but he said it was more just an interestin' thing, rather than a
"we've gotta do this or the world will melt into a pile of Orzos"
kinda thing. So, here's what I'm thinkin':

We take a day to pop the workshop back somewhere on Khorrvaire, pop
over to Sharn to talk to Lord Reggie, and then we go do a run-through
of everybody's #1-most-confident graves (starting with Tirris and
Xant's, for no particular in-game reason). It's a shame that the
Finder-sword can't give distances, 'cause that would make our sweep a
lot easier, but I'm hopin' that giving these Schmeldric journal pages
ta Lord Merrix might help with that...

This sound good to everybody? And, #1 choices? I'd say Llerg for me,
Pholtus for M3rr1k, and Zuoken for Kanatash, an' it looks like Tirris
wants Luz... Xant, Rosco, Thok, how about you guys?
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