>One other thing I was trying
> to find, before I saw this and discovered I could look at things
> otherwise restricted by race or "unique events" or whatevz, was a way
> to just suddenly be a better caster. Not as in "gain ten spell
> levels," though that would be great, but like "all your DCs go up by 5
> for some reason" or "gain double normal spells of the next-to-highest
> level you can cast" or anything along those lines that would nicely
> complement being a middling-at-best caster.
Well, the first one that comes to mind is the delightful "Cleric Spell
Access" from the Complete Divine's Rainbow Servant, which lets you add
all Cleric spells to the list of stuff that you can cast. Of course,
that just opens up more variety, rather than making you any better at
it. I'll take a look, and undoubtedly follow up with another post
before anybody else posts anything, since I don't need to go to work
until Wednesday. Also, stop typing that.
>
> Barring that, there must be some Bard prestige class somewhere that
> could take my one level of Bard and still instantly make me useful. I
> saw something somewhere that did something like double the effective
> DC of countersongs, but that might have been a relic instrument for
> that matter.
Well, since most Bard prestige classes just have 'Name of Music
Power,' which then has various things that you can do when you get a
certain level of Perform, pretty much any of those could help you out
in that department.
> Also, I swear there was some prestige class that gave you +4 CON and
> +4 CHA at an "apotheosis" stage (and I am not just thinking of the 3.0
> Dragon Disciple, though I feel like it was similar).
That's possible. In my big sweep, I pretty much ignored any prestige
class that changes the way that you look, since there's no way Dargon
would go for anything like that. But most of the things that I've
seen with a final transformation just cause you to change type and
gain some damage reduction. I could become a fey and gain 5/cold
iron, you guys!
> Oh oh dude, what was that fucking crazy Eberron Explorer Book mage
> that knew the secrets of the eternal abyss and could make people's
> worlds explode? I want that.
Oh, yeah, that one is fun. If the DC wasn't INT based, I'd totally
take it. It's worth typing out in entirety. Here you go:
Cataclysm of Flesh (Sp): At 3rd level, you complete your study of the
daelkyr-Dhakaani conflict, gaining the ability to tear a hole in the
fabric of the planes and let the madness of Xoriat corrupt all it
touches.
This ability has a range of 25 feet plus 5 feet per caster level, and
a duration of 1 round per class level. All creatures within a 20-foot
radius of the affect's center must succeed on a Reflex save (DC 14 +
your INT modifier) or be touched by the lemon rains and mindless star-
worms of the Realm of Madness, forced to endure as their own flesh
melts away and rains upward to patter on the ceiling as they
deliquesce.
An affected creature cannot hold or use any item (including clothing,
armor, magic items, and so on). It can ooze forward with gelatinous
pseudopods at a speed of 10 feet. If it normally has movement modes
other than land speed, those modes are reduced by 30 feet (with a
speed of 0 or less meaning that the creature has lost that movement
mode until it regains its natural form).
Pain also wracks the stressed nerves of the victim. To cast a spell
or use a spell-like ability while in this oozelike form, a creature
must succeed on a Concentration check (DC 25 + spell level) or have
the spell or spell-like ability wasted. (In addition, because of its
inability to hold objects, an affected creature cannot cast spells
that require material components.) The amorphous wretch can still
attack with natural weapons, but it does so at a -4 penalty on attack
rolls and a 50% miss chance because its eyes have transmuted into
spongy yolks. The victim regains its normal form when the effect ends.