Unveilingthis one-of-a-kind medallion from the legendary Wolf School, an extraordinary piece worn by renowned witchers like Geralt of Rivia. Only here can you get your hands on it without undergoing the brutal Trial of the Grasses!
This meticulously designed medallion is made from zinc alloy with precise galvanic coating. Complete with a 75 cm chain and a sophisticated black pouch, it exudes both style and strength, making it a necessity for any aspiring monster slayer.
The Witcher 4 has been confirmed to be in development at CD Projekt Red - among a number of other projects. It's not officially called The Witcher 4 yet, but currently going under the codename of The Witcher: Polaris.
Regardless of what it is ultimately called, The Witcher 4 will be the "first game" of a multi-game saga, that will be part of a new "AAA RPG trilogy." So technically you have confirmation of the Witcher 4, 5, and 6 there. The developer dropped news of a whole load of upcoming CD Projekt Red games that are in the works / plans last year, so it's been quite the season of discovery.
It has somehow already been almost eight years since the release of one of the best RPGs of all-time, The Witcher 3: Wild Hunt, so news of a new trilogy is welcomed news around these parts. So keep on reading for everything we know about The Witcher Polaris so far, including details on the other new Witcher games in development, the switch to Unreal Engine 5, and more.
CDPR released an update on The Witcher 4 on October 4, 2022. As part of the news, it was revealed that the internal codename for the new game is: The Witcher Polaris. CDPR has confirmed that the next installment in the series is in pre-production and that it will be the "beginning of a new saga". Additionally, the studio said: "We aim to release two more Witcher games after Polaris, creating a new AAA RPG trilogy."
As reported by IGN, Adam Kiciński noted on an investor call that The Witcher 4: Polaris release date is at least three years away. With the CDPR joint-CEO explaining that "for this project, for sure we need some extra effort to deliver" because of the shift to Unreal Engine 5 and development of new technology.
For now, it's a lot easier to call the next Witcher game, The Witcher 4, because until it has an official name, that's basically what it is. CD Projekt Red Global PR Director, Radek Grabowski, has even clarified that the developer hasn't announced a game called The Witcher 4:
What is funny though is that it looks like CD Projekt Red isn't adverse to calling it The Witcher 4. During a recent earnings call, CDPR CEO Adam Kiciński actually called Polaris The Witcher 4 while discussing the implications of the studio's shift to Unreal Engine 5 in partnership with Epic Games.
"We are preparing things on the pipeline side and toolset sides," he begins. "Some developers are still learning the technology, and at the same time, there are teams working together with Epic on those aspects that are needed for our open-world RPGs. For the first project, Polaris, it will, maybe not slow down, but it won't accelerate the process.
"But for the next projects, we assume that it should smoothen the production," he continues. "That was one of the reasons behind saying the strategy that we want to release three big Witcher games within six years, starting from the release of Polaris, which is Witcher 4."
Back in 2018, CD Projekt Red CEO Adam Kiciński basically confirmed that the game won't be called The Witcher 4 too, so you can pretty much count on the fact that this new Witcher game will be something a little different.
"The first three 'Witchers' were by definition a trilogy, so we simply could not name the next game 'The Witcher 4'. This does not mean, of course, that we will leave the world of The Witcher," said Kiciński in an interview with Bankier.
In response to a question about the development timeline of the new trilogy, CDPR president Adam Kiciński explained that "for Polaris, we are preparing technologies. This is the first project to be released on the new engine, Unreal 5. There is a need of some extra work making this technology viable for huge, open-world, story-driven games. So for this project, for sure, we need some extra effort to deliver. The second and the third installments should go smoother as technology will be better and the tools and the pipelines will be there, but this is all I can say for now."
A follow-up question asked whether it would be reasonable to assume it's going to take longer than three years to develop The Witcher 4, and Kiciński said "Yes, it is". So, 2025 at least it is then.
"The fact that Unreal is used by a lot of teams already in the world, a lot of perspectives are projected into the design of the tools, and that helps a tool to be way more agile," Knapik added. "All in all it's a really, really cool technology to prototype and make environments really quickly, really beautiful, and very realistic."
The only concrete detail we have for The Witcher 4 so far is the teaser image used to confirm its existance. In it, a cat-like medallion was featured, half embedded in the snow. That's quite different from Geralt's wolf medallion, which lines up with CD Projekt Red's affirmation that this is a "new saga for the franchise".
Since the image dropped, CD Projekt Red has confirmed on Twitter that the medallion belongs to the School of the Lynx. This was backed up by CD Projekt Red's global communication director Robert Malinowski, who said that "some mysteries should not be so mysterious. I can confirm that the medallion is, in fact, shaped after a lynx."
If indeed The Witcher 4 story is going to revolve around the School of the Lynx, it's seemingly going to connect to a piece of fanfic. While Ciri's always been associated with the School of the Cat, there's Geralt's School of the Wolf, and elsewhere in the books and games, Schools of the Manitcore, Bear, Griffin, Crane, and Viper. But, not the Lynx.
Where the Lynx does appear though is in fanfic, posted to an unofficial Witcher Wiki. What the writer posits is that sorceress Keira Metz and witcher Lambert, set up the School of the Lynx after the events of the Battle of Kaer Morhen. They turn the caravan of the Cat School into the new School of the Lynx, and a new Witcher training school.
What our own Ali Jones theorizes is that Ciri starts her own Witcher school under the Lynx, which marries the Wolf of Geralt and her own Cat quite perfectly. After all, the lynx is a wildcat often found with grey fur and living in colder climes.
Interestingly, In a recent interview, GamesRadar+ asked acting narrative lead Philipp Weber about where he'd like the Witcher 4 story to take place. As you might expect, Weber was keen not to give anything away, "I'm actually working on the new Witcher Saga, so whatever I would tell you now would be very leading."
But he did provide us with "a very diplomatic answer", saying that he would like to return to the northern kingdom of Temeria and its capital Vizima. "I would always like to return to Temeria and Vizima, and see how it looks like right now," Weber explained. "So that's why I'm very happy that we're doing the Witcher one remake."
That's something that the developers have backed up too. Speaking to Polygon during a tech demo back in 2013, executive producer John Mamais said that The Witcher 3 was Geralt's last story, but that wouldn't stop him from a cameo or two in the future.
"We are not killing the world and walking away from it, but we will definitely want to make this game the finale in a big way," said Mamias. "We might even include Geralt in later games potentially. We just need to talk about it and figure out what we're going to do next."
Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.","contributorText":"With contributions from","contributors":["name":"Josh West","role":"Editor-in-Chief, GamesRadar+","link":"href":"https:\/\/
www.gamesradar.com\/uk\/author\/josh-west\/"]}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Sam LoveridgeSocial Links NavigationGlobal Editor-in-Chief, GamesRadar+Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.
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