Hey Guys!
I just used my alpha secured container for the first time, i thought i safe the items in there when i die in a raid?!
But after i died this item is completly gone now?!
Best regards
Hey
Did you place the alpha container in the '' pouch space ''? Is the safe spot for him
If you put it in the backpack you lost it when you die ...
If you just started playing you can go to your profile here on the web and reset profile of the game to restart all progress '' new game ''
SKIER also sells them and when you level it you also sell the Beta
Regards
How could this happen to meeeeeee?! The feels bro. Reset game profile and leave it in the pouch slot. Don't worry the game is tricky for everyone to pick up, you'll get better as you learn and make something outa this mistake.
Well, You're out of luck pal, Going to have to purchase a new one from a Trader. If you get lucky enough, Fence will sometimes have a Fanny Pack which is about 20,000r and I believe it has the same storage space as an Alpha
You again?
I mean if yo u wanna contact support -> contact them via support page
Thats all, wait for answer, it can take even 2 weeks till they send you answer.
Even if you tag mod here, he won't speed up this process, you still will have to wait.
But spoiler alert about what support will say:
"We can't revert such actions, you can get Beta from peackeeper or epsilon from quest
Thanks for contacting support"
Ofc +- something like this.
They didn't give Gammas to ppl when they wanted "abuse" (ekhem i mean "They by mistake discarded item") reseting account but they didn't know that this reset had 2 week delay after wipe.
They didn't give Sicc cases/docs cases/keytools filled with keys once there was "discard bug" in game.
They didn't give any SC back when ppl in past (new players) were placing their SC into Backpack.
and they won't give you Alpha back.
Btw. THere should be alpha on Ragman lvl 1 just in case if someone do such mistake as you.
Unfortunately, as far as i know, BSG is not restoring gear lost to bugs, errors or accidents. You will probably want to wait for a reply from support to get the final confirmation, but as far as i am aware they won't return it or gift you a new one.
You can technically return your containers, but you will need to manually reset your account, which has the very big downside of also wiping your current progress so i understand if this is not something you are willing to do.
Escape from Tarkov is a multiplayer tactical first-person shooter video game in development by Battlestate Games for Microsoft Windows. The game is set in the fictional Norvinsk region in northwestern Russia, where a war is taking place between two private military companies (United Security "USEC" and the Battle Encounter Assault Regiment "BEAR"). Players join matches called "raids" in which they fight other players and bots for loot and aim to survive and escape.
The developers of Escape from Tarkov refer to the game as a realistic and hardcore first-person shooter, survival video game that borrows elements from massively multiplayer online games.[2][3] In its current state, Escape from Tarkov incorporates three different modes for the players to play: online PMC raids, Scav (short for "scavenger") raids,[4][3][5] and a temporary offline mode.[2] In these raids, players can choose to play solo or in groups and spawn on one side of a variety of maps to choose from in the game.[6] Once in-game, the players are given an extraction point on the other side of the map, and must fight against other players and non-player characters to reach that point in order to escape. In addition to these standard extractions, players are also given the opportunity to use other extraction points near the middle of the map, but must meet various requirements depending on the specific extract.[7] In addition to combat, players can also find loot such as firearms, equipment, and armor. Once extracted, can store their loot in a stash to use in future raids or sell it to other players in a virtual flea market.[7][8]
When players die in a raid, they lose everything, including loot and the equipment they brought into the raid.[6] Players can insure weapons and equipment they brought in which enables that gear to be returned to them if not taken by other players or bots.[3][7][9] In scavenger raids, players are given a random set of equipment, instead of items from their personal stash, and enter a raid that is already in progress at a random location.[4][6] After finishing a scavenger raid, there is a cooldown timer until the mode becomes available again for the player.[5] Each raid lasts between 15 and 45 minutes depending on the map, and may contain up to 14 players.[6]
Escape from Tarkov's gameplay has been compared to military simulation games such as the ArmA series. Weapons can be built by the player by customizing all its constituent parts, such as selecting the dust cover, grip, stock and scope,[6] a degree of complexity uncommonly seen in the first-person shooter genre. They can equip their character with military equipment including armored vests, armored rigs, and ballistic helmets.[12]
Scavenging items from containers and bodies takes time, as each item is revealed individually while the player searches.[6] The player must also monitor their energy and hydration levels over the course of a raid.[13]
Escape from Tarkov is set in the fictional city of Tarkov, the capital of the Norvinsk Special Economic Zone in northwestern Russia between the years 2015 and 2026.[1] Political scandals and collapse of corporations have resulted in the social breakdown of Tarkov and warring factions have turned the city into a shell of itself with sections of the city being under control of aggressive locals called Scavs. There are currently nine available maps for players; each one being a different abandoned region of the city: Customs, a large outdoor industrial park; Factory, the interior of a small chemical plant; Interchange, a huge shopping mall; The Lab, a secret research facility operated by an organization called TerraGroup; Lighthouse, an expansive map with a cargo train station, water treatment plant, chalet homes, and an island with a lighthouse; Reserve, a secret military base; Shoreline, a large map with multiple areas including a hydroelectric power plant, villages, and a health resort; Streets of Tarkov, a section of the downtown area of Tarkov, Woods, a formerly state-protected wildlife reserve; and Ground Zero, a business center of Tarkov, where the TerraGroup headquarters is located and the place where everything began. There are three more maps under development, Suburbs, Terminal, and Town.
There are two PMC factions for players to choose in the game: United Security (USEC), a Western-based company, hired by a corporation known as TerraGroup to cover up the company's illegal activities, and BEAR, a company created by the Russian government to investigate these activities.[16] Each faction has its own gameplay advantages as well as unique cosmetics. For example, USEC-based players are specialized in Western or NATO-based firearms, while BEAR-players specialize in Russian firearms.[16][17]
The primary opposing, playable NPC faction is the Scavs, which are aggressive locals of Tarkov that are typically hostile to both BEAR and USEC.[1] Scavs are divided into several factions. Normal Scavs have low tier gear and weapons, and are the primary AI opponent and are playable on a cooldown timer. Cultists, Scav Raiders, and Bosses have better equipment than Normal Scavs, each having better artificial intelligence behavior and specializing in a specific location in Tarkov. Rogues are a group of ex-USEC PMC operatives who have decided to band together to control the water treatment plant on the Lighthouse map, and are tolerant of USEC PMCs, with their detection range of USEC characters slightly lower than that of a BEAR, but will still engage them if provoked or if the player comes too close to them. Scav Raiders are a group of ex-USECs and BEARs who banded together, and can spawn on the maps Reserve and Labs under certain conditions. They can have higher tier gear and modified weapons. Cultists are rarer enemies which have a chance to spawn at night on the maps Customs, Factory, Shoreline or Woods. They can carry good gear and high-tier keys. Battlestate Games will occasionally alter the spawn rates and maps on which the factions appear during special events.[18][19]
Escape from Tarkov began development in 2012.[20] Battlestate Games lead developer Nikita Buyanov stated that he and the staff gained their experience through working at Absolutsoft on their previous work Contract Wars.[1] Both Escape from Tarkov and Contract Wars are set in what the developers refer to as the Russia-2028 universe.[21] Some development staff also have experience from real-world military experience, with one being a former Spetsnaz operator.[21]
Over the course of the game's beta period the developers have released regular game updates, including new features, maps, characters, and equipment.[22][23] Major updates often release with a "wipe", in which in-game progress for all players is reset.[24]
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