Hello Mod Squad! I know there was a mod for Oldrim that allowed this to happen. it wasn't perfect, there was clipping and it only worked with vanilla robes... but that was my shit! heavy armor brute with robes because fuck yeah! need that regen and +% to whatever bro!
After spending any amount of time exploring Skyrim you'll quickly realize how dangerous the land is. When having to make decisions of how to protect yourself it seems to me that wearing armor is a much stronger choice than wearing robes which offer no protection.
The robes I find are often enchanted, which is a big boon, but the articles of clothing can easily be disenchanted and the enchantment can be copied over to armor instead. When thinking about this, the only utility I can see enchanted robes having is a naturally high sell value compared to armor.
This already surpasses the Mage Armor trick by far in terms of armor rating, but you can still improve. If you were able to use the previously mentioned spells and still have Magicka left over for other spells you need to attack, then the armor ratings would go as follows:
Robes have very few advantages over armor. They are completely silent so it is easier to sneak in them and if you are using an alteration spell for armor rating that is affected by the perk Mage Armor then the alteration spells will provide much more defense as long as you are only wearing robes/clothes. It is much easier to have armor buffed with smithing that provides more defense than even the most powerful alteration armor spells though so if you want damage resistance you need to have armor.
To make robes/clothes more viable it kind of pushes you towards using Enchanting, but more so Alteration. Robes themselves have no inherit advantage over armor, but with the use of Alteration you can get yourself some good protection without needing to invest into Light/Heavy Armor, Smithing and Enchanting as Alteration to some degree covers all of that. Early game I'd say it's useful if you get Mage Armor(Alt 30, 3 perks) early on as it will beat out most(I think all and without smithing armor on it's own even with a high Heavy Armor skill ends weaker than Mage Armor) early armors and in terms of weight to defense pretty much always wins until you get to Heavy Armor 70 and grab Conditioning(4 perks) or Light Armor 50 for Unhindered(3 perks). It's easier to raise as well in comparison to the armor skills as it has other uses. The Magic Resistance and Atronach perks also help but these can go with armor and Enchantments making Mage Armor worth skipping for better stats.
The main problem is that the game does not work anything at all like reality. The armor/clothing is not over the body, but actually replaces the body part that it covers. Since you can't see it anyway, It's not there. There is only one layer, the top layer that you see on a body. It can be skin, clothing or armor, but there is still only one layer.
The clothing over armor would have to replace the armor that it covers as well meaning that there is only one layer at any time. the outfit would have to be combination of armor/clothing with just the part that you could see at any time being there at all. Not nearly as easy as it seems.
People in the middle ages wore button shoulder cloaks, and closed front mantles. Many types of fighters and ex soldiers worked as guards for taverns and traveling merchants, and wore cloaks to hide their metal. People also wore tunics and surcoats. But the fact is, most people wore cloaks because they were useful in many ways. The less fortunate wore woolen cloaks, the more fortunate, such as knights like Henry, often wore fur-lined or silken cloaks and tunics, often two tunics, one as an undershirt and one over ones armor, under the cloak or mantle.
One slot for a suit of armor or clothes (mage robes etc). Each armor may consist of different visual parts like gauntles, greaves, breastplate, pauldrons, padding but it's essentially one item for one slot. (baldurs gate style)
I suppose more slots than BG can be possible. However I rather not use Drakensangs system where some arm items are gloves. Some greaves. Some gloves/greaves. And full armor overwrote them all (and thus, by definition was absolutely worthless, since it was never more than the sum of parts you could wear)...
I wouldn't mind also having a slot to put something over the armor, like a tabard, even if it's just purely for aesthetics. Better yet, tabards could serve the purpose of identifying you as being part of a certain faction, much like faction-specific armor in Fallout: New Vegas, except this way you could wear whatever armor you wanted underneath and still identify yourself as being part of said faction.
Mage Robes within the Elder Scrolls: Skyrim is perfect if you are the type to wield fireballs at bandits and you want to look awesome while doing it. They may not be as flashy as Dragonscale armor, nor do they offer any kind of protection, but mage robes still have a lot to offer.
With plenty of magic-related perks, including helping your magika regenerate faster, robes are the preference armor if you want to play as a mage character. Mage Robes can be found all over Skyrim and have many different perks and styles for you to choose from.
Updated December 24, 2021 by Jamie Pellikaan: More and more people are re-discovering their love of Skyrim after the tenth-anniversary edition has been released. And whether you are a life-long fan or re-igniting your passion for Skyrim, you know that being a mage requires the best gear at all times. But, don't worry about hunting down the best robes for spellcasting as we have assembled a list of the best robes in Skyrim and where you can acquire them.
Worn by the first Dragonborn himself, Miraak's robes are unique in the effects it grants you. Instead of boosting magika regeneration, Miraak's Robes will give you the ability to absorb 15 percent of all spells and dragon's breath damage. Since robes don't grant their wearer any armor protection, this effect is extremely useful in fights as you can take more damage without having to stop and heal yourself.
Jedi robes were simple and comfortable, long, flowing robes, including an overtunic, an undertunic, a cloak or outer robe with a hood, and sometimes a tabard, each of which generally varied in earth tones.[6] At least a few Jedi, though, wore robes that were deliberately rough spun and itched against the wearer's skin. This was to learn to ignore distracting physical sensations. In effect, the wearing of such robes became an exercise in concentration. However, there were some Jedi that wore Jedi robes in other colors. Vandar Tokare and Zhar Lestin, for instance, would wear blue robes around the time of the Jedi Civil War, while their contemporary Vrook Lamar wore red robes. Robe colors sometimes spoke to the type of Jedi wearing them, such as with the gray robes associated with Gray Jedi in the time of the Old Republic.[7] Jedi would often shed their cloaks in combat, as the additional fabric could be caught on objects or the opponent's lightsaber, and was often distracting and hindering for the wearer.
Four thousand years later, towards the fall of the Old Republic, Anakin Skywalker wore robes ranging from dark brown to black, with the tabard made of synthetic leather. Jedi from Corellia usually wore green robes as a way to distinguish themselves and stand out from the rest of the Order.[8] As a rule, the left side of the dress was always turned on the right part of the torso. The overtunic and tabard commonly had two symmetric pieces of cloth in the front hanging beneath and sewn at the waist, which stopped around the knees. However, as with Saesee Tiin, the overtunic was pleated. The overtunic could be shorter than knee-length or as long as ankle-length, of which the latter became common by the Rebellion era. The overtunic, undertunic, and tabard were of the same measurements.
Also, many Corellian Jedi would wear green robes of Ottegan silk, a tradition that Corran Horn would later carry on in the New Jedi Order.[18] Adi Gallia and Stass Allie both wore Tholoth headdresses from their homeworld Tholoth,[8] Odan-Urr wore robes reminiscent of the semi-elaborate and metalwork accented clothing of the Draethos,[19] and Ki-Adi-Mundi wore a traditional Cerean vest.[8] Also of note concerning cultural influence was the clothing worn by A'Sharad Hett, who wore Tusken-inspired clothing, mask, and a similarly influenced lightsaber.[20] For aesthetic and cultural purposes, Miralukan Jedi wore bands around their heads to cover their nonexistent eyes.[21]Togruta Jedi such as Ahsoka Tano and Shaak Ti wore their Akul-tooth headdresses.
Others had viewpoints that were different from that of the mainstream Jedi which would be reflected in their atypical choice of garments. Examples include the Dark Woman, who wore a black bodysuit;[27] Dorn Tavers, who chose to wear traditional civilian Corellian-style garments;[22] Siri Tachi, who wore a leather unisuit;[28] and the ancient Jedi Shaela Nuur who wore a black and red full-body battle suit during the Great Hunt.[29] Shaela's contemporaries Sylvar and Oss Wilum were atypical in that they, perhaps in conjunction with their cultural backgrounds but more likely to achieve maximal comfort and freedom of movement, wore the sparsest of clothes.[30] An extreme opposite to Sylvar and Willum was Revan who both as a Jedi and a Sith wore a black battle armor, a black cloak and a black face-concealing mask.[7] Later, after he was redeemed and re-accepted into the ranks of the Jedi Order, he would wear a variety of clothes ranging from civilian clothes over battle suits and armors to traditional Jedi robes. His companion on the quest for the Star Forge, Bastila Shan, preferred wearing a tight and flexible full-body suit, kept in the color scheme of the traditional Jedi robes, while another companion, Jolee Bindo, wore clothes that approximated the traditional Jedi robes.[7]
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