Run Shell Input Tap - too slow?

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tr91

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Apr 11, 2014, 9:17:23 AM4/11/14
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I'm trying to repeat a screen tap, but it's really slow. There's always like a 1.5 sec delay, even though I've adjusted the wait from 0 to like 0.5 second, to make sure that the steps are not skipped.

Trying to use it in a game to tap a button. Ideally, it would be to continuously tap every 250ms or so. Can't seem to do so. Any ideas?

Jay M

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Apr 11, 2014, 9:48:04 AM4/11/14
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Search this group this was asked before, you might see some decent info there.

IIRC the game was Cooking bad so search for that.

Jay M

On 11 Apr 2014 14:17, "tr91" <zhongl...@yahoo.com> wrote:
I'm trying to repeat a screen tap, but it's really slow. There's always like a 1.5 sec delay, even though I've adjusted the wait from 0 to like 0.5 second, to make sure that the steps are not skipped.

Trying to use it in a game to tap a button. Ideally, it would be to continuously tap every 250ms or so. Can't seem to do so. Any ideas?

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Jay M

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Apr 11, 2014, 9:49:25 AM4/11/14
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Clicking bad.

My bad

Jay M

tr91

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Apr 11, 2014, 9:54:51 AM4/11/14
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Well, I searched through that. Will simulating Dpad work faster? I already use run shell and loop it, but it takes way too long to be useful.

easiuser

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Apr 11, 2014, 10:22:27 AM4/11/14
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From my experience Dpad is much slower than input tap. 
 
There is overhead associated with running the shell command.  You could try stringing multiple commands together in the same run shell action with a semicolon like "input tap 100 100;input tap 100 100;input tap 100 100" and see if it is faster.
 
It may also be possible with javascript.

Jay M

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Apr 11, 2014, 11:41:03 AM4/11/14
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I think that's just the way it is because its a root action, i don't no of any root actions that are instant.

Jay M

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