The Idolmaster is a series of raising simulation and rhythm video games created by Bandai Namco Games (formerly Namco). Its first game premiered in Japan in 2005 as an arcade game, and the series has grown to numerous ports, sequels and spin-offs across multiple video game consoles. Each game in the main series deals with the training of prospective pop idols on their way to stardom. The main talent agency featured in the series is 765 Production, and other studios introduced in later games include 876 Production featured in The Idolmaster Dearly Stars, and 961 Production originally introduced in The Idolmaster SP, but which later returns in The Idolmaster 2.
There are 73 songs initially available across the entire series. There is a large amount of overlap between the songs as many of them are featured in multiple games. In addition to the original versions of these songs, 16 remixes are also included in The Idolmaster Live For You! which have to be unlocked by satisfying certain events in the game. The Idolmaster 2 also features a remix of the song "The Idolmaster", in addition to two songs that also have to be unlocked. The original arcade game has 10 songs, and this is increased to 16 in the Xbox 360 port.[1] Not counting the remix versions, Live For You! contains the same 16 songs from the Xbox 360 port. The three versions of The Idolmaster SP each contain 20 songs, though 17 of them are common to all versions. The Idolmaster Dearly Stars contains 10 songs. The Xbox 360 version of The Idolmaster 2 contains 18 songs, and its PlayStation 3 version contains 23 songs. The three versions of The Idolmaster Shiny Festa each contain 20 songs, though 6 of them are common to all versions. One song is initially available in The Idolmaster Shiny TV. Lastly, The Idolmaster One For All contains 21 songs.
Starting with The Idolmaster Live For You! in 2008, downloadable content (DLC) packs have been released which add to a game's initial setlist of songs. The packs are available either through the Xbox Live Marketplace or the PlayStation Store depending on the game. As of June 2015, 109 songs, including various remixes, have been released in DLC packs, 66 of which are also initially available in one of the games in the series. This includes "The World is All One!!", which is available for The Idolmaster Shiny Festa via a product code contained in the limited edition of the three game versions. The remaining 43 songs are only available in DLC packs.
This is the official song listing for the Project-iM@S wiki. It contains all the songs that we have worked on and the ones that we are working on completing. If the song has a blank spot next to it, that means that it is complete and does not need to be worked on. (Excluding romanization checking and grammar). We encourage you to only edit this page once you have finished a part of a song. Refer to the Romanization Standardization and Clarifications and table template for song lyrics pages for any additional questions about song completion.
An asterisk (*) in the Album/Series column denotes a "request/cover song", which is not owned by Bandai Namco (with few exceptions being songs originated from Bandai Namco properties) and was covered by the cast of THE iDOLM@STER. Please make sure the original artist is mentioned in request/cover song pages.
These songs appeared in the 2011 anime and were released along with other new songs on albums/singles in the real world. Includes the ANIM@TION MASTER, Namassuka SPECIAL series, and the PERFECT IDOL series. The "Kagayaki no Mukougawa e!" series contains songs from the eponymous movie.
Songs in THE IDOLM@STER RADIO are not sung "in character", and are credited to the actresses themselves instead of the idols. While most of these songs had made an appearance on official CD albums for this radio broadcast, only a few had made an appearance on official IDOLM@STER CDs or on other radio broadcasts.
As with previous THE IDOLM@STER radio shows, they are not sung "in character" nor they are credited to the idols; instead, these songs are credited to the actresses themselves. While most of these songs had made an appearance on official CD albums for this radio broadcast, only a few had made an appearance on other radio broadcasts.
THE iDOLM@STER Starlit Season reintroduces the song with the choreography from the Hatsuboshi mix and also includes a version where all the idols of Project LUMINOUS perform the song onstage together.
I'm over those depressing yesterdays
Today onwards is the beginning of my legend
If the boys see, they'll surely think it's a silly mistake
I'll do it even if it means repeating those
The original arcade game's cabinet had, as part of its design, English-language lyrics. Additionally, early albums in THE IDOLM@STER MASTERPIECE series included the lyrics in the background of their album art.
But I think it's also needed to be self-conceited and audacious.
Sometimes, being shy is only a ridiculous attitude.
Be pure, be clean, be steady -- I'm so fed up!
I want to take the significant step for my future.
Nal wihae taeyangeun tteugo jigo harureul seonmulhaejwo
Nunbusin haessal balgeoreum wiro hana dul ssahyeoman ga
Hayahge pyeolchyeoissneun sesange nae kkumeul meosjige geuryeonohja
Sijakhae sijakhae nan hal su isseo
Nami jeonghae noheun teul ane gathyeoseo salgin silheo
Nan nuguboda deo jayuropge haneureul nalgo sipeo
Dan hana boseokcheoreom banjjagil geu bichi doeryeogo noryeokhallae
Sijakhae sijakhae nan hal su isseo
Machi nan i sesange cheoeumeuro taeeonan deusi
Sum swineun bangbeopbuteo wanbyeokhage baewogadeusi
Nae sone kkumi dahneun sungankkaji sumi chadorok
Dalligo tto dallyeoga majimage keuge useul rae
I'll learn everything perfectly, starting from how to breathe
Just like when I first came into the world
I'll run until I'm out of breath and then run some more
Laughing out loud until I reach my dreams
Andoenda biuseotdeon siseondeureul nollage hallae
Chagapge doraseotdeon sesangege sorichyeo bollae
Eonjenga nae ireumeul hwanhohaneun nari ondago
Mideumyeo tto mideumyeo kkumeul hyanghae dallyeo galgeoya
No, I'm going to make them eat their words
I'm going to cry out at the cold world that turned its back on me.
Someday, the day will come that people scream my name
So I'll keep running towards my dream
The use of templates in the song list section of the game pages is slowly deprecated due to some pages reaching the translusion limit of Fandom (and in extension, the MediaWiki it running on). As such, it is recommended to edit the song list in source edit mode.
Exclusive to The Idolm@ster Must Songs is the Live Festival mode (Japanese: ライブフェスティバルモード, Raibu Fesutibaru Mōdo), in which player will have to play several songs in a single run. However, each run requires player to pay a fee with in-game money that can be gained by either playing the song in Song Produce mode or get stamps by completing certain achievements.
The differences between the two versions of the game is that Red Album contains songs from first generation of the video game series as well as the Master Artist/Master Special soundtrack albums, while Blue Album contains songs from recent game titles and media from 2010 onward (including the TV anime series and movies). In addition, player will takes control of Don in Red Album, and takes control of Katsu in Blue Album.
Despite those differences, both games shares the same save data and because of this, game progress are linked to each other and certain customization parts from one version can be used in other version once unlocked.
Producing idols is one of the things that you can do in Song for Prism, the others being Lives and climbing through the Challenge Tour. The overall goal of produce is to create live idols which can enable you to get high scores in the Live aspect of the game. Each Produce run costs 10 stamina, and you can recover 1 stamina every 10 minutes, or through use of a stamina restoring item. These produce runs also unlock card-, idol-, and scenario-specific commus between the idol and the producer, as well as card-specific commus for your chosen support idols, all of which delve deeper into the character of the idol.
The production timeline for the produce mode has 3 seasons and 1 subseason. Each season lasts for 7 weeks, with the last season being an audition. Passing the audition allows you to progress further into the produce mode. Finishing all three auditions will allow you to create the fes unit from the produce idols you have chosen. This also allows you to view the memorial live for that particular unit, showcasing the game's 3D move as well as quickly look back at what you and your chosen unit have done for the past 3 seasons.
Unlike in the original Shiny Colors game, you get to produce units instead of individual idols. Each idol has their own stories and these stories have multiple episodes. Each episode can have a recommended stat to build up, as well as different produce cards and starter decks for your unit to use during lessons and auditions. Each episode as three difficulties: easy, normal, and hard. The harder the difficulty, the harder the auditions and lessons can be, but can each net out higher stats. Unlocking higher difficulties also require you to manually clear the previous difficulties at least once.
As stated earlier, unlike in the original Shiny Colors game, you can only produce full units and not individual idols. However, you can still select which version of a particular produce idol you want to produce in the unit. This is done by selecting the idol and selecting which of her produce idol versions you want to produce. If you have awakened your idol, you can also use other skills that it can have. A given produce idol can have up to 5 produce skills that it can choose to use; the available skills are dependent on what that produce idol's current awakening level is.
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