OkThanks. I use PLEX and I record a lot. I have 2 hard drives. So when I added the second hard drive for Plex a lot of episodes were recorded again. I found a way to find duplicates in Plex and went through one at a time and deleted all dupes. Since ripper points to one drive at a time, I was wondering if there was a way to catch them on the front end.
This cable ripper slits the outer covering from non-metallic sheathed cable to expose the inner insulated wires. The ripper creates end or mid-run slits and features wire gauging holes for ease of use.
At quick glance, a Ripper appears visually akin to a brown, smooth-shelled turtle, but a closer inspection will reveal three pairs of segmented legs on its sides, confirming the animal as insect-like. On its rear is a short tail and, in later designs, the head is partially enclosed by three horn-like protuberances which result in the Ripper's face being shrouded in shadow apart from its glowing eyes.
One of the two most notable qualities of Rippers is their ability to perpetually fly, albeit very slowly, in a strictly horizontal and straight line. When they eventually touch a surface, they will turn the opposite way and move straight ahead until they touch another surface, repeating a back-and-forth flight pattern without ever gaining or losing neither speed and vertical reach.
The Rippers' second quality is their invulnerability to the majority of Samus's arsenal despite the creatures' small bodies. Only a few select potent weapons can kill them, such as a Super Missile, the Speed Booster/Shinespark or the Screw Attack. However, the original Famicom/NES Metroid game features less durable, red colored Rippers alongside the common brown type, the former which require either 100 Beam shots or a mere single Missile to kill, while the latter are completely invulnerable. In the game's remake, Metroid: Zero Mission, purple Rippers replace the red type; they're as durable as brown Rippers, yet faster in movement. Super Metroid was initially going to feature two different colored Rippers, brown and green types,[3] but the latter was removed in the final version of the game.
Because of their sluggish, unceasing flying movements and near-indestructability, they are infamously inconvenient when Samus moves through halls or shafts filled with Rippers, particularly when using her Wall Jump technique. If she possesses the Ice Beam, Rippers can be frozen and used as platforms to reach otherwise inaccessible areas. In Super Metroid, Samus can also use them as Grapple Points for her Grappling Beam to cross over hazards and, with enough momentum, she can throw herself high up into the air; the Rippers halt in midair each time they are linked to the Grappling Beam.
The most advanced form of Ripper. Jet-propelled with exhaust flames at their rears, Ripper IIs travel at speeds surpassing that of any Ripper. They also have more bulk and are more rectangular in shape. According to the 1986 manga/strategy guide, a Ripper can evolve into a Ripper II, though It is unknown if this remains canon. The Tripper seems to be a variant of the Ripper II.
A rare and unique Ripper, seen only during a boss fight in Metroid: Zero Mission. The Winged Ripper's defining characteristic are its pair of small insect wings which allow it to travel at varying altitudes, rather than the usual back-and-forth patrol. It is the most durable variation of Ripper; the only way to kill it is by making the boss fall on top of it.
Prior to the events of Metroid Fusion, Rippers were captured by Galactic Federation scientists and brought on-board the BSL Station for research, but due to the X Parasite outbreak, these Rippers were all infected and mimicked by the X. Contrary to most other lifeforms on the station, the X did not alter the DNA of the Rippers to give them new abilities, different behavior or any physiological changes except for a slight increase in size. Thus, X-infected Rippers are all brown and float horizontally back and forth, making them perfect imitations.
Rippers do not appear in the final version of Metroid Prime, although a redesigned version of the creature exists in Concept Gallery art, along with unused scan images and an unused 3D model in the game's data. The artwork also appears on page 39 of Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide and on page 119 of the Metroid Prime Official Strategy Guide by BradyGames.
The unused Ripper is drastically different from its 2D counterpart, having a more alien-look to it. It has a sort of "hook" at the bottom, which was intended to serve as a Grapple Point for Samus. A funnel is also featured on the rear end of the creature, likely where the plasma propelling the creature was to be exhausted. The Glider creature encountered in-game replaced the Ripper in its role as a mobile Grapple Point when Retro Studios decided to make the game's creatures more original (including changing Magdollites to Magmoors and Metarees into Shriekbats). However, because the Ripper was never removed from the Glider's ANCS file, it can easily be implemented back into the game by changing the Glider's object property.
It's also important to note that just like scissors and shears dull over time, seam ripper blades also dull the more they are used. It will take a very VERY long time before they are so dull that you struggle to get through a seam. But when you get to that point, it's time to get something new.
Also, if you're new to sewing, you may be wondering what that little red ball is. It is there to protect fabric from being cut because seam rippers can be used two ways! Use the long side for flat seams or hard to reach seams, and flip it around to lead with the red ball for small seams so that the sharp long end does not cut through fabric as you rip.
Garrett Wade is not a particularly well-known company in the sewing community. You may be more familiar with their elegant products if you are a gardener or a woodworker. But this company, known for sophistication, also has a small selection of sewing tools.
Instead, the Garrett Wade seam ripper is designed to have a removable head and replacement ripper heads can be purchased very affordably. When you notice a ripper blade begins to dull, just twist it off and put a new one on. The blade becomes the only garbage (put in a sharps container, of course). And you can even store needles in the hollow handle!
For quilters and sewists with hand pain, ripping a seam out can feel insurmountable. We get it. All those tiny and precise movements can cause frustration if you have arthritis or other hand and wrist issues. That's whey we're always on the lookout for ergonomic options for any and all tools we review!
The Dritz Ergonomic Soft Grip is the perfect option. With a curved handle and soft grip coating, this seam ripper is easy to handle. Remember to take as many breaks as you need to minimize your pain, but pairing your breaks with an ergonomic seam ripper will make this task feel easier.
Dritz is an excellent brand for accessibility, and help with vision is no different. If you have poor vision and struggle to see in dark or low light, try the Dritz Magnified LED Seam Ripper. Attached to the top is a small magnifying glass. That's helpful enough, but Dritz takes the design even farther by also adding a small LED light.
If a surgical seam ripper is just a little too scary for you, try out this folding one. While most seam rippers come with caps to help keep the small blade secure when not in use, the SINGER ProSeries Folding Seam Ripper takes safety to the next level.
Sometimes you have to rip big seams, and sometimes you have to rip small seams. Did you know that there are two different sized seam ripper blades? And this double-sided one does it all. With special grip caps on both sides, designed to help remove small threads out of fabric when seam ripping, just flip it over and you have the exact blade size you need.
Ok, so technically this isn't a seam ripper. But it cuts thread, which is just what a seam ripper does! If you use a seam ripper, thread snips, or scissors to cut chain pieced blocks, you might just love this next nifty tool.
The BladeSaver Thread Cutter sits on top of a table so you can easily just push the thread connecting the chain pieced blocks together down over a blade to quickly cut that chain apart. And are you ready for the best part? I promise that you're not ready. Are you sitting down? Good. The BladeSaver Thread Cutter is designed to use your very own dull rotary cutter blades to cut the chain piecing! Just open the flower shaped holder, pop a dull rotary cutter blade inside, and you're instantly extending the life of your rotary cutter blade. It's a win-win!
When you make a mistake, you want to fix it right away. I get that! But what if your seam ripper is broken or too dull to do its job? What if you don't want to wait for a new one to be delivered or have time to go to your local quilt shop?
Some clever sewists on social media have figured out that an electric razor can be used to rip seams. To do this, you'll gently separate the seam and run the razor along the inside of the seam, between two layers of fabric.
Think of this as a last resort though. You have significantly less control over an electric razor that moves incredibly quickly verses a slow and steady seam ripper where you see each and every thread that is cut. Plus you run the risk of cutting a hole in your fabric if you don't handle the razor correctly. So in general, stick with the tried and true for the best results!
I used a scissor sharpening stone (a whett stone or water stone) on my seam ripper that had a burr. A drop off sewing machine oil with it. Mine is by Gingher and my dad sharpened my scissors with the stone. (Now I only buy Famor and let them sharpen my scissors! ?)
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