If you are a fan of Nintendo DS games and want to play them on your PC, you might have heard of Desmume, a popular emulator that lets you run DS games on your computer. But what if you want to use a controller instead of a keyboard and mouse? Is it possible to use controller with Desmume?
The answer is yes, it is possible to use controller with Desmume, and it is not very difficult to set up. In this article, we will show you how to use controller with Desmume in a few simple steps. Whether you have a wired or wireless controller, you can enjoy your favorite DS games with more comfort and convenience.
Congratulations! You have successfully set up your controller with Desmume. Now you can enjoy playing DS games with your controller. You can also save and load different control configurations for different games or controllers by using the Save and Load buttons in the Control Config window.
I recently came across the minor issue of needing to remap my keyboard keys so that I could play certain games easier. Castlevania, for instance, required me to hold down L, use B and one of the keypad directions all at once to get to a higher area. It wasn't much of an issue at the time.
But when I went to remap the keys in the Control Config area on the desmume, it automatically remapped them all to #255 and wouldn't let me change it. I checked the hotkeys section and it's doing the same thing. I've tried getting rid of the emulator and redownloading it and even going up to v0.9.9 and it still doesn't work. Both versions are doing this now and I haven't been able to find anyone else having this issue or how to solve it.
weve never been able to figure out whats causing this for some people. are you using a laptop? try detaching other input devices from your system. does it look like #255 is getting spammed constantly somehow? for example, if you click on any of the bindings (the binding should turn green), will it immediately get set to #255 (and return to blue)? If you were to edit bindings in the desmume.ini file, would they show up as #255 still?
Yes. Toshiba laptop. I've tried unplugging my headphones, usb keyboard and usb mouse and it still does the same thing without them plugged in.
When I click on control config, it doesn't give me even a split second to change anything, it autofills all of it immediately and I'm unable to do more than click out of it. It stays blue and clicking on any of them refills each one with #255 in blue all over again.
Also, I've tried editing the file and adding in A=A and so on, but to no avail. It doesn't change the keys at all, nor will it let me use them afterwards.
I get this issue if using Save States. I played through a bit of Castlevania DoS. Keys worked. Saved State, loaded later, Keys worked. Now, loaded save state, keys do NOT work (except for Arrow Keys) I try to reassign them but it auto goes to #231
Hi there. I just set up DS emulation through hyperspin simply because I could do it. The DS has always been one of my favorite systems. I use xbox 360 controllers for all of my emulators. Now that everything is configured, I'm wondering how some of you use it. Do you always keep a mouse nearby to access the touchscreen, or perhaps program a controller to interface with the touchscreen? Do you play only games that don't involve the touchscreen? I'm hoping to make it somehow usable from my couch, but for now it seems like I'll just stick to games that don't involve touch. Thanks!
You could use a keymapper like xpadder to emulate mouse controls but I believe djvj said it best that you're going to get the best experience using an actual mouse. Another alternative would be to have a keyboard with the touchpad but nothing imo works better than the mouse. I've never really enjoyed emulating the mouse with DS so to use a controller only with the system has never been a viable option.
DS4 has full quality audio through a standard headphone jack at the bottom of the controller. As of now i don't think they have it functional on pc but it is a work in progress. The Touch interface being utilized in NDS Emu sounds great though. I'm tempted to steal my brother's controller and test it out right now. I've always been a fan of 360 controls over Dualshock especially with the nativity on pc being 360, but after playing around with PS4 and recently connecting a DS3 wirelessly to my Microsoft Surface for Emu Sony is slowly stealing me over. with Bluetooth there's no damn dongle hanging out of my pc. The 360 wireless dongle only works with USB 2.0 ports and my pc has only one 2.0 port, USB 3.0 has its downfalls unfortunately. Hope my little spill on controllers gives you a little insight to my opinion.
move with left stick, and click with right trigger which is unused on real DS. I would like to do on AHK a bit of limiting, for example, not allowing the cursor to go beyond a certain range, so it always stays within the screen (faster for point and click).
That does sound great, zero. I hope it ends up working out because that would be a really nice solution for DS games. If you happen to have one of the drawing tablets for artists I bet that would work nicely as well. They can be expensive so thats probably not a good option unless you already have one.
The libretro version of Desmume included in the latest test builds of RetroArch is pretty cool in that it maps the left analog stick as a cursor for the bottom screen and right trigger as tapping the screen. I've remapped them in my config for that core to be right analog stick and left trigger which works better for using the dpad and cursor at the same time (and I use right trigger for fast forward for most systems). You'd still want to use a mouse for touch heavy games, but it works well for games that use the touchscreen for extra buttons, like Super Princess Peach:
In this example, you can leave the cursor on an emotion and press the trigger to activate it. The cursor will disappear after a couple seconds of not being moved too, so it's not always in the way. And you can still trigger whatever you have it placed on even when it's invisible (so in New Super Mario Bros. if you place it over the item icon, it's like assigning your trigger to activate the reserve item).
If you check my xpadder profile it is set as the libretro version, left analog with right trigger (I didn't look up, was a coincidence). For some reason using my right thumb for cursor feels awkward, like if I didn't have enough precision. Anyway I don't recommend using any other DS emulator than 432X, 3D games look like crap otherwise.
432X? Did you mean the X432R build of Desmume? I agree that it really helps with 3D games and makes them look better but it's poorly optimized once you go above 2x resolution. I'm not sure how much that build will be updated with fixes either.
I didn't even realize RetroArch had support for dual screen, let alone touch screen too. They must've recently implemented it. What about when you need to rotate too? Try out "Nanashi no Game (Japan) (Translated En)" for example, requires some weird rotation to display properly.
For many systems you either add scanlines or give it an internal resolution increase. Since the desmume shaders aren't very good to start with I opt for the extra added resolution. In my opinion there's no need to go over 2x, you can add AA on top of that so it fixes the remaining aliasing, the result is very smooth and clean except there are still on the emu side some polygon popping and flickering going on, but I expect those to get fixed along the road.
You can rotate the screens 90 degrees in RGUI's video options, but that won't automatically fix the aspect ratio currently. That's something that could be added I think, since vertical games in MAME have the correct aspect ratio while being rotated. For now, you could figure out what the aspect is supposed to be when rotated 90 degrees and set it in your config.
Unfortunately the pointer controls don't rotate with the screen, so it makes rotated games unplayable. I was thinking changing the pointer core option from Relative to Absolute might fix that, but it didn't seem to.
Figured it'd be a RGUI option. I actually use the old RetroArch and just update the libretro cores as they come out. Can't stand that RGUI they switched to, reminds me of trying to navigate a clunky DOS menu like something out of 1988. Not very PC friendly like the old Phoenix GUI that takes two seconds to set up per-system configs. It's also missing a bunch of useful hotkey binds last I checked. Seems catered to mobile or console users.
Naturally I would prefer to use a controller rather than keyboard/mouse, so I grabbed my trusty 360 controller. Here's where things get tricky: I would like to be able to use both the analog stick (which is ideal for running around) and the D-pad (which is perfect for navigating menus) on the controller.
I tried SNES9x, and it doesn't appear to support mapping multiple buttons to the same input. I tried the latest version of bsnes/higan and it did support that feature, but my computer just isn't powerful enough to run the accuracy profile (the only profile available in current versions) without obnoxious audio problems. I tried the last version of bsnes/higan with the balanced/performance profiles (v0.98) and of course it doesn't support that feature.
(Sigh)... I am wanting to have a Nintendo DS Lite on 2017 xmas, so i dont want to have the original Nintendo DS, and with DeSmuME emulator my gaming on Pokmon will be TERRIBLE, now that "Pokemon games are better on real hardware, but bad on emulators!" Also i wanted to complete my Pokdex one day when i get this games... Will it REALLY work only with the original Nintendo DS??? Please help me.
Hello, I'm sorry to say that the DS Lite has a different screen connector from the available capture cards so only the original DS can have a capture card. If you want to use the DS controls buy a ds shell with buttons solder tact switches to perf board and connect that to a teensy for a usb input to your pc. Then you can use it as a controller and map the buttons in DeSmuME.
795a8134c1