[Rcf Shape Designer Software Download Mac

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Luther Lazaro

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Jun 12, 2024, 6:03:22 AM6/12/24
to taroculpral

I'm a bit rusty with any design app, and I've never gotten completely up to speed with Designer. I'm trying to do something which I think is fairly simple, but I don't seem to be able to get it right.

Rcf Shape Designer Software Download Mac


Download Filehttps://t.co/W1zmsvB4Gk



Simply, I have two shapes, and I want one to cut out of the other. Right now I have a group of shapes and I put it on top of the shape I want it to cut from, and I say to mask below, and it makes the bottom shape into the shape of the group above. What I want is in fact the bottom shape minus the group above (so it is transparent where the group was).

Thank you all. I've been able to subtract one shape at a time, but I have a small problem. I have triangles that I want to subtract just the outline of, not the middle. The triangles have no fill, but subtract still removes the middle. Is there a way to get it to work without removing the middle? Thanks.

I went through all the comments here and tried every combination and yet I still cannot figure out how to cut a simple circle shape out of a more complex image. Can someone please help? It just never gives me an option for for substract, it is always greyed out. I checked the "Fill mode" for both, circle and the earring shape. The circle is set to "Alternate", but the earring shape has no selection. Both options (alternate or winding) are greyed out. I am suspecting that this might be the reason why I cannot do substract. Is there any way of changing it or any other way of cutting out the circle?

*** COMPLETE NEWBIE ***

I am trying to insert an image into a custom shape.
I have found a tutorial saying that the shape should be made into a background. Then, that the way to do it is to select a new fill layer. That option does not seem available in Affinity Designer.

I'm pretty stuck and it's something I need for an order and to use on a regular basis in the future.

Any help would be appreciated (preferably not in geek language )

Additionally, is there an online version of Affinity Designer instructions - only found hard copy ones that range between 40-60

I started with the rocks. I knew that I wanted to keep their triangular nature and even exaggerate it. So, I kept the right end flat and pointed the triangular shapes toward the rocks on the left of the composition. I also lined up the right ends of the rocks to be parallel to the distant path in the background. I injected some straights in there focusing on separating the top planes from the side planes.

Design_Outline MUST also be a closed shape so make sure that's what you are using. Turn off the unused graphical layer. When you invoke the command check the Options Pane for class/subclass. if you pick Etch/Top it will create a shape. Make sure you pick the correct class/subclass and you should be fine.

I'm confused, compose the shape onto Board_Geometry / Design_outline which gives you an unfilled shape on that subclass then use Shape - ZCopy to contract that onto Route_Keepin / Package Keepin. Why are you going to Silkscsreen_Top ?

No worries, Ok so import the DXF to a dummy layer (Board_Geometry / Assembly_Details). One it's there use Shape Create Shape from Lines, set the Options to Board_Geometry / Design_Outline then window the imported bits and you should get a close shape on Board_Geometry / Design_Outline. Turn off or delete the Assembly_Details layer and then use ZCopy to make the Route_Keepin / Package Keepin based on the Design_Outline.

The tool lets you initially select objects to be included in the shape building operation. By default, you can then select 'candidate' shape areas within that selection and add, delete or create them as a final step.

In the picture below I have a shape. The shape was drawn on a 100 mil grid. I changed the grid to 50 mils. What I am trying to do is select the shape and then pick the bottom right hand corner of the shape and simply slide it over to the tip of the arrow you see in the picture. When I try to do this the shape is still snapping to the prior 100 mil grid. It is not snapping to the new 50 mil grid.

I can do a move based on Shape center snapping but I don't want to do that because sometimes the shape geometry is not a simple square or rectangle. I just want to move it to the next grid point based on my current grid setting.

Any clues would be helpful. I'm running 16.6 & 17x latest cuts of SW. Seems like the krux is that the shape is remembering that it was created on a 100mil grid and doesn't realize that the grid has changed.

Allegro does *not* have any "memory" of/for shapes. However, there are two key grid systems in Allegro: etch and non-etch. Within etch, each layer can have its own grid. I suspect you might have changed grid for either the wrong type or the wrong layer. The technique supplied by Bram is probably the easiest for moving a shape by its vertex to a new grid point. If the shape is sized oddly you might find you'll be chasing the grid around if it's too coarse.

Hi Red & Bram, Bram's suggestion works good and the macro helps too. In testing things at this end I noticed something odd in 16.6. If I do exactly as Bram says, a shape that has some of the shape off grid can be snapped back to the grid and it works good. Now to an oddity.

If I have the find filter for shapes checked and then hover over a segment of the shape so it's bound is highlighted then do a RMB Move followed by a RMB snap pick to segment vertex I am unable to get the shape to snap to the new grid point. My thinking was that doing this would achieve what I was after. Kind of makes sense to me. Like the object is highlighted and I want to move and also snap to a vertex.

I normally use RMB move as it is less mouse travel. It seems that the Move menu item and the right click RMB move are not working the same. Maybe this is by design ?. Was thinking RMB Move
and menu item Move should work the same for this operation.

Red on my grid I have a macro that changes them but it keeps everything the same for layers, Etch, Non etch etc. All is working now but i'm curious about the RMB Move option..

Now the other way, if you don't select anything and start a 'move' command nothing is selected or attached to the cursor. If you now snap to an element it shall be attached to your cursor at the snapped location.

good job! Where can i find some more details about this specific topic ie practices to how a shape can be improved (especially when dealing with hair,smoke,flowing elements etc).Couldnt find anything related to this subject anywhere.

Hi Sublime91,
The best teacher is nature.
The second best teachers are artists whose work has stood the test of time.
A great practice would be to carefully draw parts of plants that are aesthetically pleasing to you.

There are two rigid-flex design modes available in Altium's PCB design software. The original, or standard mode, referred to as Rigid-Flex, supports simple rigid-flex designs. If your design has more complex rigid-flex requirements, such as overlapping flex regions, then you need the Advanced Rigid-Flex mode (also known as rigid-flex 2.0). The mode is chosen in Tools menu in the Layer Stack Manager.

The Board Shape, also referred to as the board outline, is a closed polygonal shape that defines the overall extents of the board. The Board Shape can be made up of a single Board Region (for a traditional rigid PCB) or multiple board regions (for a rigid-flex PCB). The Board Shape is used by the software for:

Design Redefine Board Shape - use this command to interactively redraw the current Board Shape. Note that this command is not available if the Advanced Rigid-Flex mode has been enabled in the Layer Stack Manager. If the board is in the Advanced Rigid-Flex mode, simply click to select the shape and modify it using the standard polygonal object editing techniques.

After launching the command, the cursor will change to a cross-hair and you will enter the standard polygonal object placement mode. Board shape definition is made by performing the following sequence of actions:

Design Edit Board Shape - use this command to move and reshape the edges of the Board Shape, using standard polygonal object editing techniques. Note that this command is not available if the Advanced Rigid-Flex mode has been enabled in the Layer Stack Manager. If the board is in the Advanced Rigid-Flex mode, simply click to select the shape and modify it using the standard polygonal object editing techniques.

After launching the command, the existing board shape will turn green. The outer shape is defined by a series of edges, where each edge is represented by an end vertex shown as a solid white square, and a center vertex shown as a hollow white square. Each end vertex represents the location where two edges meet.

After launching the command, the cursor will change to a crosshair and you will enter board shape modification mode. A new end vertex point will appear on the existing border. As you move the cursor, this vertex will move also, around the border. To modify the border:

Design Move Board Shape - use this command to move the board shape to another position in the current document. Only the board shape is moved using this command. The actual design and constituent objects remain unmoved.

After launching the command, an outline copy of the board shape will be attached to the cursor, held by its bottom-left corner. Move the shape to the desired new location within the design space then click or press Enter to effect placement. All constituent design objects will be moved also to maintain position within the board shape. To cancel without moving, right-click or press Esc.

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