"Making Movies: A Guide for Young Filmmakers" is a step-by-
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Toy Story is a 1995 American animated comedy film produced by Pixar Animation Studios and released by Walt Disney Pictures. The first installment in the franchise of the same name, it was the first entirely computer-animated feature film, as well as the first feature film from Pixar. It was directed by John Lasseter (in his feature directorial debut) and produced by Bonnie Arnold and Ralph Guggenheim, from a screenplay written by Joss Whedon, Andrew Stanton, Joel Cohen, and Alec Sokolow and a story by Lasseter, Stanton, Pete Docter, and Joe Ranft. The film features music by Randy Newman, and was executive-produced by Steve Jobs and Edwin Catmull. The film features the voices of Tom Hanks, Tim Allen, Don Rickles, Jim Varney, Wallace Shawn, John Ratzenberger, Annie Potts, R. Lee Ermey, John Morris, Laurie Metcalf, and Erik von Detten.
Following the success of Tin Toy, a short film that was released in 1988, Pixar was approached by Disney to produce a computer-animated feature film that was told from a small toy's perspective. Lasseter, Stanton, and Docter wrote early story treatments, which were rejected by Disney, who wanted the film's tone to be "edgier". After several disastrous story reels, production was halted and the script was rewritten to better reflect the tone and theme Pixar desired: "toys deeply want children to play with them, and ... this desire drives their hopes, fears, and actions". The studio, then consisting of a relatively small number of employees, produced Toy Story under minor financial constraints.
Tin Toy gained Disney's attention, and the new team at The Walt Disney Company, CEO Michael Eisner and chairman Jeffrey Katzenberg in the film division, sought to get Lasseter to come back.[9] Lasseter, grateful for Jobs' faith in him, felt compelled to stay with Pixar, telling co-founder Ed Catmull, "I can go to Disney and be a director, or I can stay here and make history."[9] Katzenberg realized he could not lure Lasseter back to Disney and therefore set plans into motion to ink a production deal with Pixar to produce a film. [9] Disney had always made all their movies in-house and refused to change this. But when Tim Burton, who used to work at Disney, wanted to buy back the rights to The Nightmare Before Christmas, Disney struck a deal allowing him to make it as a Disney film outside the studio. This allowed Pixar to make their movies outside Disney.[10]
The script went through many changes before the final version of it. Lasseter decided Tinny was "too antiquated"; the character was first changed to a military action figure in the likes of G.I. Joe and was then given a space theme. Tinny's name changed to Lunar Larry, then Tempus from Morph, and eventually Buzz Lightyear (after astronaut Buzz Aldrin).[22] Lightyear's design was modeled on the suits worn by Apollo astronauts as well as the aforementioned G.I. Joe action figures. Also, the green and purple color scheme on Lightyear's suit was inspired by Lasseter and his wife, Nancy, whose favorite colors are green and purple, respectively.[23][24] Woody was inspired by a Casper the Friendly Ghost doll that Lasseter had when he was a child; he was a ventriloquist's dummy with a pull-string (hence the name "Woody"). This was until character designer Bud Luckey suggested that Woody could be changed to a cowboy ventriloquist dummy. Lasseter liked the contrast between the Western and the science fiction genres and the character immediately changed. Eventually, all of the ventriloquist dummy aspects of the character were deleted as the dummy looked "sneaky and mean".[25] However they kept the name "Woody" to pay homage to the Western actor Woody Strode.[22] The story department drew inspiration from films such as Midnight Run and The Odd Couple,[26] and Lasseter screened Hayao Miyazaki's Castle in the Sky for further influence.
Lasseter was embarrassed by the current state of the film, later recalling, "It was a story filled with the most unhappy, mean characters that I've ever seen." Katzenberg allowed him to take the script back to Pixar for rewrites,[47] and the production crew shifted to television commercials while the head writers worked out a new script, being funded personally by Jobs until Disney resumed production.[47] Although Lasseter attempted to keep morale high by remaining outwardly buoyant, the production shutdown was "a very scary time" according story department manager BZ Petroff.[49] Schneider appealed directly to Eisner to cancel the project altogether.[50][20] Stanton and the other story artists worked to quickly produce new script pages, with help from consultants such as Whedon, and the first revisions were completed in two weeks as promised.[49]
Recruiting animators for Toy Story was brisk; the magnet for talent was not mediocre pay but the allure of taking part in the first computer-animated feature.[52] Lasseter said of the challenges of computer animation, "We had to make things look more organic. Every leaf and blade of grass had to be created. We had to give the world a sense of history. So the doors are banged up, the floors have scuffs."[31] The film began with animated storyboards to guide the animators in developing the characters. 27 animators worked on the film, using 400 computer models to animate the characters. Each character was first either created out of clay or modeled from a computer-drawn diagram before reaching the computer-animated design.[54]
Lasseter did not want to make Toy Story into a musical, as he felt that it would make the film feel less genuine. Whedon later agreed, saying "It would have been a really bad musical because it's a buddy movie. It's about people who won't admit what they want, much less sing about it. ... Buddy movies are about sublimating, punching an arm, 'I hate you.' It's not about open emotion."[31] However, Disney preferred to make it a musical, as they had had much success with incorporating Broadway-style musical numbers into their animated films, and encouraged Pixar to do the same.[31] As a compromise, although the characters would not sing, the movie would feature non-diegetic songs as background music.[28] Despite this not happening, the first musical number is seen at the end of Toy Story 2 (1999), and Toy Story: The Musical (2012) is the first version of the original to actually feature the cast of characters singing.
Translating the film into 3-D involved revisiting the original computer data and virtually placing a second camera into each scene, creating left eye and right eye views needed to achieve the perception of depth.[77] Unique to computer animation, Lasseter referred to this process as "digital archaeology".[77] The process took four months, as well as an additional six months for the two films to add the 3-D. The lead stereographer Bob Whitehill oversaw this process and sought to achieve an effect that affected the emotional storytelling of the film:
When I would look at the films as a whole, I would search for story reasons to use 3-D in different ways. In Toy Story, for instance, when the toys were alone in their world, I wanted it to feel consistent with a safer world. And when they went out to the human world, that's when I really blew out the 3-D to make it feel dangerous and deep and overwhelming.[77]
Toy Story was released by Walt Disney Home Video on VHS and LaserDisc in the United States and Canada on October 29, 1996,[83] with no bonus material. Within the first few weeks of this release, VHS rentals and sales totaled $5.1 million, ranking Toy Story as the No. 1 video, beating out Twister.[84][85] Over 21.5 million VHS copies were sold during the first year.[86] A deluxe edition widescreen LaserDisc 4-disc box set was released on December 18, 1996. This THX certified LaserDisc release features bonus material, such as the history and development of characters, storyboards and story reels, abandoned concepts and characters, outtakes, deleted animation and trailers.[87] On January 11, 2000, the film was re-released on VHS, but this time as the first video to be part of the Walt Disney Gold Classic Collection with the bonus short film Tin Toy. This release sold two million copies.[86]
Yes, we worry about what the critics say. Yes, we worry about what the opening box office is going to be. Yes, we worry about what the final box office is going to be. But really, the whole point of why we do what we do is to entertain our audiences. The greatest joy I get as a filmmaker is to slip into an audience for one of our movies anonymously and watch people watch our film. Because people are 100 percent honest when they're watching a movie. And to see the joy on people's faces, to see people really get into our films... to me is the greatest reward I could get.
Particular praise was offered for the film's 3D animation. Leonard Klady of Variety commended its "razzle-dazzle technique and unusual look" and said that "the camera loops and zooms in a dizzying fashion that fairly takes one's breath away."[105] Roger Ebert of the Chicago Sun-Times compared the animation to Disney's Who Framed Roger Rabbit, saying that "both movies take apart the universe of cinematic visuals and put it back together again, allowing us to see in a new way."[106] Due to the film's creative animation, Richard Corliss of TIME claimed that it was "the year's most inventive comedy".[107]
The sequel, titled Toy Story 2, was released on November 24, 1999. In the film, Woody is stolen by a toy collector, leading Buzz and his friends to launch a rescue mission. Initially, Toy Story 2 was going to be a direct-to-video release, with development beginning in 1996.[146] However, after the cast from Toy Story returned and the story was considered to be better than that of a direct-to-video release, it was announced in 1998 that the sequel would see a theatrical release.[147]
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