Theplayer takes the role of Karl Fairburne, an American OSS operative, sent to Berlin in 1945 with the assignment of assassinating top Nazi scientists suspected of being involved in a secret V2 rocket program. Fairburne must rely on his intelligence, training, skills, stealth, and arsenal to survive what is left of the German Army. The player will rely mostly on their sniper rifle to push past enemy patrols and complete the objective.
The M1911A1 is the first handgun available. Although it only holds 7 rounds per mag and ammunition is fairly rare, it has a moderate rate of fire and deals the most damage out of all the semi-auto handguns.Oddly if the player manages to get close to a German sniper, Soviet sniper or the "Kill Tally" exclusive Panzerfaust troopers they will draw a Colt M1911A1 handgun on Karl.
The Luger P08 sacrifices less damage in exchange for one round in the magazine more than the Colt, as well as far more common ammunition, making it a worthy alternative.Due to the more fitting Tokarev TT-33 being DLC, Soviet Majors use the Luger instead of the Tokarev TT-33 when not equipped with a PPSh-41.Presumably to compensate for the fact levels sometimes have no officers to take Lugers from, enemies will drop ammo when searched for all handguns though the Luger notably gets more bullets and more often compared to other handguns.
The Tokarev TT-33 was added in the St. Pierre DLC. It has the highest ROF of all pistols and holds the same amount of ammunition as the Luger, but it is weaker than the former.It inaccurately shares ammo with the Luger.
The Webley Mk VI was added in The Neudorf Outpost Pack DLC. The Webley is the most powerful handgun in the game, an almost guaranteed one shot kill weapon, and is extremely accurate. It also has the most range compared to any of the other handguns. However, its hammer must be cocked after every shot, making it a little ungainly in a heavy firefight.It oddly shares ammo with the Welrod, having the same 16 maximum reserve ammo as the Welrod and being able to use Welrod magazines that can occasionally be found in crates.
The British Mark I Welrod Pistol is the first handgun available in the player's arsenal. Being suppressed (the only such weapon in the game), it can be used for stealth kills. However, the bolt-action makes it have the slowest ROF of all pistols. It also deals the lowest damage of all the weapons and is only accurate at point blank range. The weapon is incorrectly depicted with the front sight at the muzzle rather than halfway along the weapon, a configuration only found on a Mark II; the suppressor is also unusually short.
The Arisaka Type 99 was added in the Landwehr Canal Pack DLC. The choice of the Type 99 is odd, as the entire game takes place in the European Theater, however it is arguable that an elite operative on such an operation would be able to choose any gear they so wished. It has a slow ROF compared to other rifles, but is the most powerful, coupled with high muzzle velocity and good scope zooming.
The Gewehr 43 is the only semi-auto rifle that can be acquired without DLC and the last rifle acquired in the campaign acquired in the mission "St. Olibartus Church" from an Allied supply drop. With a high rate of fire and a good scope for zooming, it is often considered the best rifle out of the original three. Its only downside is a low muzzle velocity. Strangely, the magazine holds only 7 rounds compared to the real world 10. This may have been done for balancing purposes.An unscoped Gewehr 43 is the rifle of regular German infantry (presumably the decision to make the Karabiner 98k a DLC/pre-order weapon had something to do with this) and both regular infantry/sniper rifles dropped by enemy troops will vanish after hitting the ground, meaning the player cannot swap their rifle with an enemy's rifle. Instead, all enemies have a decent chance to give rifle ammo when searched, including if using the Arisaka or American rifles.
While it should be ubiquitous during the Battle of Berlin, the Karabiner 98k only appears as a pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is also seen in Fairburne's hands on the front cover of the game box and in the menu diorama.The Karabiner 98k has the best scope zooming out of all the available sniper rifles, but has the slowest ROF. It also suffers from low bullet velocity, ironic given 8mm Mauser's reputation for very fast muzzle velocity.
The Lee-Enfield No.1 Mk.III* was added in The Landwehr Canal Pack DLC. It has the fastest ROF and largest magazine of all bolt-action rifles in the game. However, it has extremely low muzzle velocity and a below average scope.
A scoped M1 Carbine was added in The Neudorf Outpost Pack DLC. It has very low recoil and the fastest ROF of any rifle, coupled with a 15-round magazine, the most of any rifle. However, the M1 Carbine also comes with the weakest zoom of all sniper rifles and extremely low muzzle velocity.
The M1D Garand with M84 scope was added in the St. Pierre DLC. As the sniper variant of the American standard issue M1 Garand, it holds 8 rounds per magazine and has the fastest reload out of any available rifle. It has a decent rate of fire and an average scope zoom, but suffers from low bullet velocity, despite using the same exact round as the Springfield 1903.
The M1903A4 Springfield is the first rifle available to the player. It has a decent ROF for a bolt action and is extremely powerful. However, it has fairly high recoil and has poor scope zooming compared to most of the other rifles.
The Mosin Nagant M91/30 is the second rifle acquired, found in the fourth mission "Kaiser-Friedrich Museum" on a table from a Soviet Weapon drop with nearby Soviet soldiers commenting on how it's planned to be delivered to Prenlau. It has a better zoom and is more powerful than the Springfield, but it also comes with the cost of more recoil.A unscoped Mosin Nagant M91/30 appears as the rifle of Soviet riflemen.
The Tokarev SVT-40 is available as a pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is a semi-auto with a 10 round mag, combined with high ROF. However, it has a very bad scope and is extremely inaccurate, on top of having one of the lowest muzzle velocities in the game.
The Błyskawica submachine gun was added in the St. Pierre DLC. It performs similarly to the Thompson with high damage but with more available ammo but far more recoil and inaccuracy when firing comparable to the PPSh-41, making it a more sustainable high damage submachine gun but one locked to extremely close range outside of short bursts. It shares ammo with the MP 40 since both are in 9x19mm.
It was an improved Polish modification of the simple British Sten, manufactured in secret underground factories in the Warsaw Ghetto by the Polish resistance. Less than 1,000 were ever made, so it would be unlikely that any could be in an American's hands.
The M1A1 Thompson is best compared to the MP 40, which is just about as accurate, however, the Thompson has a higher ROF, higher recoil, and higher damage than its German counterpart. No enemies use the weapon, making resupply problematic as the player must hunt down submachine gun ammo pickups as not even searching enemies will yield additional rounds for it.
The PPSh-41 is first found in the fourth mission and uses drum magazines. It has the largest magazine size and the highest ROF of any SMG. It is fairly common, being found in the hands of many Soviet troops, however, it is woefully inaccurate and uses a weaker round compared to alternative SMGs.
Although an assault rifle in reality, the Sturmgewehr 44 is added by The Landwehr Canal Pack DLC as the "MP44" in the submachine gun category- although historically, the STG-44 was classified as a submachine gun during World War II as the concept of the "assault rifle" did not exist until after the war. While it can be fired in bursts easier than the MP 40 and has fair range, it suffers from high recoil and a lower pickup rate for ammo from Wehrmacht enemies (and no ammo at all from Soviet forces).It shares ammo with the MP 40 and can be refilled by MP 40 magazines from ammo boxes.
The "Landmine" is actually a Tellermine 35 (Stahl); it is erroneously depicted as an anti-personnel mine, as opposed to the anti-tank mine it actually is. It can be placed faster than the POMZ-2 but enemies have to step directly onto it to set it off as opposed to the POMZ-2's tripwire.
The Panzerfaust appears as the game's singular launcher. In the campaign, it only appears in mission 8 "Karlshorst Command Post" and only on "Cadet" difficulty. It cannot be unlocked and uses the secondary weapon slot when picked up.It makes more of an appearance in the survival mode "Kill Tally", where not only is it found in the environment regardless of difficulty but German Panzerfaust troopers (who only appear in this mode) use it. It is rather unrealistically depicted with a fair bit of recoil and also has the impossible ability to be reloaded, whereas the actual Panzerfaust is a single-shot, disposable weapon.Notably, it is possible to detonate a Panzerfaust warhead either before being fired or even mid-flight by shooting it.
The V2 rocket, which gives the title to the game, is seen in two missions. First in the third mission "Mittlewerk Facility", where several of these rockets are seen in parts and almost assembled. An operational V2 at the end of the tenth mission "Kpenick Launch Site" must be destroyed by the player character in game's finale.
A weapon with a silencer can be obtained during the mission and is then called a Found Weapon. It can, for example, lie next to a dead enemy or be stored somewhere. The best chance of finding silenced weapons is by searching the armory and various sniper hideouts. You can find a silenced rifle (example in the picture), a pistol or a submachine gun (SMG).
If you find a good silenced weapon or some other potentially useful one (e.g. MG42), you should use it wisely. For example, use it only to silently kill the most problematic enemies, and for others, rely on the main weapons.
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