Five Nights At Freddy 39;s 1 Freddy

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Austin Vermont

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Jul 9, 2024, 10:01:46 AM7/9/24
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Your mission is to try to survive five nights at Freddy Fazbear's Pizza, where strange events often happen. As a nightshift guard, you need to keep an eye on animatronic characters' movements via the restaurant's security cameras and avoid getting caught by terrifying dolls. When you are captured, the game ends.

five nights at freddy 39;s 1 freddy


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Why are the animatronic characters so scary? The animatronic characters are usual during the day, but their behavior becomes unpredictable at night. They could catch you anytime if you are caught off guard. Make sure that you carefully monitor the security cameras positioned throughout the restaurant to observe the animatronic characters from your small office. If anything's wrong, namely that if Freddy Fazbear and his mates aren't in the right place, you have to find them on the screens. If not, hide immediately.

Besides that, the energy source you can use every night is limited. If you run out of power for the evening, there will be no safety doors and no lights anymore. As a result, you can be caught by Freddy. Let's use power sparingly to protect yourself!

Hello there! Welcome to the Five Nights at Freddy's Fanon Wiki! Be sure to read the Rules, especially if you plan to join our community and create pages.
Look here to get help on how to contribute!

NOTICE: Hello everyone, original creator of the page here, back on a new account way long after I first made it! It's been a long time since I've edited on this Wiki, way back somewhere in 2015, as I lost interest in Five Nights at Freddy's shortly after the release of the fourth game. I made the page shortly before Five Nights at Freddy's 3 was released and it was my little 13 year old self's vision for what the game could have been like. Of course, much of what's been written here is completely inaccurate due to how much the lore has changed since then. Now that I'm getting back into the series with the new movie out, it's pretty nostalgic for me to look back at this page and what I've written here, especially as an adult in the middle of college now! :)

I'm not really sure if I want to just leave everything as it is, start editing on the Wiki again or simply mark everything for deletion. Maybe I'll even give this page a rewrite, but that's unlikely. I guess we'll just see what happens! ^-^

Five Nights at Freddy's: Freddy's Revenge is a fan game idea by Silver Cyberlink. It takes place in 2013, and it is set inside the three-storey "Freddy and Friends Pizzeria and Store" complex. You play as security guard Bert Hennson, and there are new game mechanics. Seventeen, yes, seventeen animatronics have been confirmed so far (well, eighteen if you count Golden Freddy, but he's just an easter egg).

"Hello, my good friends, and welcome to Freddy and Friends Pizzeria and Store! Three stories of fun, excitement and enjoyment await you! Watch Freddy and his band, including Bonnie and Chica, perform all your favourite songs live, or have a bite at the restaurant. Try out your luck and skill at our arcade, or maybe play with friends in our exclusive new areas! We have a whole assortment of animatronic animals, which have been professionally been tested for safety! So, come on in, sit down, and enjoy the show!"

Bert Hennson is a middle-aged man who is looking for a job. He decides to work five nights as a security guard at Freddy and Friends, having fond memories of the company's previous place (Freddy Fazbear's Pizza). He arrives in the office, only to realize his big mistake. He gets over his regret later, knowing he is doing this for the safety of others.

Eventually, Hennson leaves after his fifth night and reports to Mr. Olesen that the restaurant wasn't safe. He decided to hire a mechanic again, because the first one never came, and to monitor the restaurant on the last day, Mr. Olesen chose an anonymous guard.

This is where Freddy 3.0 starts. A wide and spacious room made primarily of marble, this lobby features a wooden reception desk, and orange armchairs lined up against the far wall. The lobby is decorated with children's drawings, potted plants and antique vases with ornate details.

A long marble hall plastered with drawings and posters of the animatronic characters. Wooden shelves are placed in the corners, filled with various paraphernalia for the pizzeria. A children's guestbook also sits on a table here, next to a Freddy plush toy.

This is where Mr. Handy starts. A wide area lined with tables covered in plates, each one dotted with pizza. A large banner reading "Let's Eat!" can be seen hanging from the ceiling. A hatch to the side leads to the kitchen, and a waiter's trolley can be seen near the entrance there.

This is where Chica 3.0 starts. A room lined with a stove, an oven, a shelf with various cooking utensils, and an area for pizza toppings. The floor here is tiled and a small food spill can be seen upon careful inspection. A poster of Chica 3.0 can be seen here.

This is where Foxy 3.0 starts. A new and improved play area in the style of a pirate ship. A wooden mast and deck can be seen, as well as a treasure chest. Foxy himself is seen beside the wheel of the ship, staring up into the camera.

A very narrow hallway with a tiled floor, connecting the Dining Area and the Party Room and Show Stage. A few torn posters can be seen on the wall, as well as a map of the building. A dark green door is built into one of the walls.

A storage room filled with spare mascot suits, animatronic parts, and a bare endoskeleton or two. The room itself is built out of grey stone, and the walls are made of ceramic white tiles. Mold grows near the ceiling, and some cracks can be seen worming through the material.

This is where Bonnie 3.0 starts. A high-tech stage with a glass floor, a large plasma TV screen for the visuals, strobe lights of multiple colours and even laser beams for the really special effects. Various chairs for the crowd can be seen scattered across the room below.

The primary party room is lined with tables covered in various "party" foods, such as pizza, cola, chips, cupcakes and stuff like that. A huge banner reading "Happy Birthday Kids!" is seen hanging between the two far walls. Coloured streamers are sprawled everywhere.

A hallway located to the left side of the back of the restaurant. It is very dark, with only a single flickering light keeping it from being completely shadowed. More children's drawings can be seen here, as well as some miscellaneous items on the floor.

A hallway located to the right side of the back of the restaurant. It is brighter than the West Hall, but it's still dark. It is littered with newspaper clippings, which read "FIVE CHILDREN MISSING", "GUARD ATTACKED" and "BITTEN BY ANIMATRONIC" on the visible ones, referencing the past games.

A colourful room filled with balloons, banners and a prize dispenser in the corner. Children come here to collect prizes, although this is not shown in-game. A variety of plush toys themed after the animatronics can be seen sitting on top of the counter.

A wide area with a marble floor and walls, where the elevators are located. Two metal elevator doors are seen set into the wall, with Foxy, when he's in there, standing between them. Balloons can be seen here, as well as pizza-like decorations.

A long hallway where lots of people pass through to get to various other places on the second floor. It is decorated with armchairs, patterned wall tiles and various posters. Some doors can be seen near the southern end, leading to various amenities.

This is where Peter starts. The Atrium is a room made of green marble, overlooking the Dining Hall on the first floor. This place also leads to the Storytelling Room and the Ice Cream Parlor. Golden metal can also be seen decorating this room.

This is where Samuel starts. A small wooden room surrounded by a series of blue-tinted windows and a crimson curtain. A throne-like chair, as well as some books, can be seen overturned in the corner, and some papers can be seen near where Samuel starts, in the darkest corner.

This is where Hazel starts. A tiled area with shiny tables and a bar area which is filled with tubs of different flavours of ice creams. A freezer can be seen in the corner, and when she's still there, you can see Hazel's little head poking out of there.

Another narrow hallway, this time decorated with orange marble. Posters can be seen here, as well as some plates. It connects the Atrium, the Generator Room, the Mini-Mall and Christian's Arcade. Only a couple of animatronics can be seen in here.

This is where Melissa starts. A steel-plated room with a large generator in the middle. Melissa can be seen underneath a pile of red and green cabling to the far side of the room, looking up at the camera in the dark.

This is where Gary starts. A colourful shopping arcade decorated with neon lights and signs. Various things being sold, mostly Freddy and Friends merchandise, can be seen through the shop windows. A television screen can be seen on the wall, broadcasting what's happening directly below on the Show Stage, although during the game, it shows static.

This is where Christian starts. A futuristic arcade room echoing with chiptune music and illuminated by flashing arcade machines. Various posters can be seen behind the games, and an air hockey table with Freddy's face printed on it is in the middle. When Christian is here, he can be seen leaning against it.

A small storage room for animatronic parts and documents. Rubbish is littered on the floor and a "No Entry" sign is fixated on the wall. A few character heads can be seen collecting dust on top of a shelf, which itself with stuffed with documents and other important papers.

A playroom where everything is built out of colourful plastic. A slide, a ball pit, a small table with paper and crayons littered on it, and a crawling tunnel can all be seen around the place. The walls are a checkerboard of green and white.

The animatronics active on this night are Freddy 3.0, Bonnie 3.0, Chica 3.0 and Hazel. The way to get rid of Freddy 3.0 is to see if he is in the Restrooms. This is the last place he goes to before attacking you, so if he's there, immediately lower the monitor and shut the door there. The North Doorway is the only Doorway with a door, so wait until you hear footsteps again before opening the door. Refrain from checking the Restrooms camera, because he might be there, and this will make him stay there longer, forcing you to waste power.

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