Evony The King 39;s Return Upgrade Subordinate City

3 views
Skip to first unread message
Message has been deleted

Vanina Mazzillo

unread,
Jul 10, 2024, 10:07:48 PM7/10/24
to taphasiros

Open the screen of a subordinate city of the main city and press the arrow to the right of the subordinate city name to display the upgrade screen. In addition, to upgrade, you need to reach a certain level of keep in the subordinate city and pay gems.

By increasing your rank, you can increase the maximum number of subordinate cities (e.g. +1 for a knight, +6 for an archduke). In order to increase your rank, you must earn prestige and increase your rank ranking.

evony the king 39;s return upgrade subordinate city


Descargar https://urlcod.com/2yPIxG



Note that attacking NPC subordinate cities will result in deaths rather than wounds.
For more information on how to reduce the number of dead, please refer to the following article.
Fastest way to earn General EXP & level up

If you choose a historic general as your mayor, that alone will provide a buff to speed up training in the subordinate cities. Try to avoid choosing non-historic generals. (See this article for more information on who is a historical general.)

If I ascend a general to mayor, will the additional skills he gains upon ascend work?
For example, if I ascend Nero to red star 1, he gains a skill that debuffs enemy troops by -10% HP. Does this work when I make him mayor?
I was curious because I saw in an article that the ascend skill for defender assistant is invalid.

I have 4 subordinate cities. I was able to level up my first subordinate city to Legend, but the subordinate cities I have acquired since then have not been able to level up from the first level even though the keep is 20. Are there any other conditions?

I have a question. For normal bosses and event bosses, I have subordinate cities equipped with monster debuff mayors and equipment, but from the midway point, I feel that the debuffs are not effective enough.
Do you think maybe there is a debuff cap for normal and event bosses like there is a cap of the troops type debuff for world bosses?

Lately, my subordinate cities are constantly being destroyed, so I have no need to increase the troop capacity of my subordinate cities.
I have only recently learned to fight with subordinate cities.
This game is very deep, so one step at a time.
The strong people are what make this game interesting for me.

Tip: if you need to use Construction Speedups for the Consuming Return Event but you are low on RSS, apply the speedups to your subcity construction items. You can meet your Consuming target without consuming RSS. Hat tip to ReDShifT.

The quantity is not automatically adjusted to capacity, but if it is lost manually, it cannot be recovered. It is not possible to increase more than the capacity.
It is best not to lose it until you are again in the ranks and your capacity is increased.

I have several L18 subs in which all stables, barracks, and archer camps are also L18 but are still producing only T6 troops. Why? They are all uncommon. Is there a limit to the tiers you can achieve based on sub type or something? It makes no sense and has been driving me crazy for weeks!

is it worth to defend sub city? I mean extraordinary attack, when I can count with win. not in case someone wants to take it. when I defend sub city, with main city army, defense there is slightly lower and in the main. right? so its waste of army to defend it. or it can be healed?

When I occupy a subordinate city, do my marching troops return to the castle? Or do they stay in the subordinate city as troops of the subordinate city? If so, is there any way to return the troops to the castle while still occupying the subordinate city?

Is it possible to have a subordinate city at a higher level than your keep? Someone was postulating on WC yesterday that you could have t14 troops produced in your sub whilst you could still only make t12 in your city.

Hallo,
Wenn ich das spirituelle beast einen Unterstadt General hinzufge z.b Harald greifen die Werte als debuff auch ein oder spielt es keine Rolle? Wie sieht es aus beim wandgeneral oder Bogenschtzen Turm greifen da die Werte ein? Desweitern schreibst du in der Ausrstung zhlen nur die Werte als debuff die ein Schwchungzauber haben. Kannst du ein Beispiel mir mal schreiben an ein Ausrstung Gegenstand? Vielen Dank und ich hoffe stell nicht Zuviel fragen.

Boa Noite , excelente contedo , parabns !A respeito do debuff , se eu tiver o mesmo general em diversas cidades subordinadas o debuffs sero cumulativos , por exemplo tenho cinco Mansa Musa e quatro Harald ?

You can find it in the following way.
1. Open the subordinate cities menu and view the list.
2. press the subordinate city you want to find to open the detail screen.
3. Press the coordinates below the illustration of the subordinate city.

Thanks for the info.
Does it matter for the size of the debuff if you have 1 or 2 of the same subordinate cities? Is it cumulative or not? I thought its not cumulative and its better to mix, so having all cultures.

Not only will the level be restored, but so will the number of troops you had when it was abandoned. Of course, if someone attacks you and takes it The troops would have all just died right before you lost it so it will not have troops immediately if you take it back.

The copyright and other intellectual property rights of the game screenshots and images used in the contents of this site belong to TOP GAMES Inc.
This site provides content created independently by evonyguidewiki.com.
Unauthorized use or copying and replication (including translation into other languages) of the data, images, etc. on this site is strictly prohibited.

There are seven cultures in Evony TKR, each with their own cultural bonuses, such as boosting research speed or increasing mounted attack. Additional different bonsues come from your in-city subordinate city, which follows the culture of your keep.

Players often wonder which set of benefits are right for them. Although some cultures have definitively better perks than over others during long term, the best culture for any player depends on where they are in the game and what they need to accomplish.

This guide will analyze in detail the perks of each culture, give guidance on how to maximize your benefits by changing cultures and upgrading your attached subordinate city.

Players choose one culture as the first thing they do in the game, and many players keep the same culture for months. Keeping the same culture for months as an active player in Evony is usually not a great idea.

Evony gives one free culture change at the start of the game, and additional culture changes cost 2000 gems. This makes it reasonable to occasionally change your culture.

There are two types of cultural changes: semi-permanent and temporaray. One is to semi-permanently swap your culture to another. Two is temporarily change your culture for an event or a set of actions.

One example of a semi-permanent change in culture is switching Europe to Korea in mid to late game. After an alliance or a player establishes their fast and powerful boss rally marches, the cultural bonuses from Europe become less useful. Instead, the player may chose to focus on their ranged PvP march, for which lumber production, ranged attack and gathering bonus make a nice trio.

An example of a temporary culture change is switching to Arabia to speed up healing troops in a full hospital, or to get bonus experience and prestige from bulk offering a large stack of tributes.

Another example of a temporary culture change can be switching back to Europe from Japan to speed up construction of an expensive building, such as a late game keep upgrade.

The important lesson is that cultures are fluid in Evony, and switching to maximize the goals you are trying to accomplish often will save you much more resources, speeds or even gems compared to the switching cost.

All experienced players upgrade the rarity of their in-city subordinate city, although upgrading costs quite a few gems. For example, the upgrade from green (uncommon) to blue (excellent) costs 50,000 gems. But the upgrade from a blue to legendary (purple) costs 500,000 gems.

The benefits are often worth it. For example, let's say you spent 55,500 total gems upgrading your subordinate city from white to blue. As America, that blue subordinate city gives you a +9% research speed, much higher than China's culture bonus of only +3% research speed .

In addition, that blue in-city subordinate city is culturally fluid - meaning it has the ability to provide you the bonuses of any blue subordinate city when you switch cultures. This makes your in-city subordinate city incredibly more useful compared to other subordinate cities you own.

Most players will have at least a green in-city subordinate city; many players have a blue or purple in late game.

Don't ignore the benefits of your in-city subordinate city which follow the culture you choose. The bonuses of your in-city subordinate city often outweigh the cultural bonuses of the culture, and should be a large factor into what culture you sign up for or switch to.

Europe is a very popular culture to use in early to mid game. The boosts for mounted attack and march speed to monsters benefit rally starters, and the in-keep subordinate city boosts construction speed and growth of your generals through bosses or monsters.

If your alliance is starting out and you can use that extra help running boss rallies with cavalry, Europe is the culture for you.

However, very few players use Europe in late game Evony, other than to switch to Europe when there is an expensive building to upgrade.

Some very experienced players choose China in the early to mid game. This is often a specific situation - when they are part of an active large alliance who have other rally starters, and they do not want to train many troops for a while.

They choose China as a way to rush their keep. Training very minimal troops, the extra troop load helps them gather resources with less troops and increased main city production also helps them gain more resources.

Another situation where China could be helpful is when you have a ton of troops you want to train. The in-city subordinate city offers up to 10% training speed bonus, larger than 3% culture bonus from America. If you are short on training speeds, but have a ton of resources, switching to China temporarily to train many troops is worth it.

d3342ee215
Reply all
Reply to author
Forward
0 new messages