Re: [FULL] Flight 1 Instant Mission Maker

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Vanina Mazzillo

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Jul 11, 2024, 5:08:50 PM7/11/24
to taphasiros

Two things, for the advanced quick mission maker, which is great by the way gives a lot more versatility to quick missions, I was wondering if we could get the ability to set the enemy numbers, and the altitude at which the fights going to take place, I am desperately trying to do high flying bomber intercept missions but its always at like 1500m max. We have all these badass high altitude planes that we never get to use at high altitude. I was stoked to finally jump back on and check out the new mission editor but was disappointed we couldnt set the target height. I want to intercept big flights of like 20 b-26's or A-20s I understand we don't have b-17's and big 4 engine bombers to intercept yet but I am sure b-26's flew higher than 5k feet along with a-20's. The sweet thing about the old 1946 was how easy it was to setup a quick bomber intercept mission to play, you just picked the enemy squadrons could have a hundred planes if you wanted, picked the flight path and altitude and went on your way to a sweet intercept mission.

Maybe it will come here in the future. Especially for normandy. Part two of this basically ties into part one, in the pilot careers in the ardennes I get bomber intercepts and most of the times its like tempests and stuff, would be cool to get some high altitude bomber intercept missions where you gotta take off in a hurry and rush up to 6500-7k km and get on top of these incoming bombers to stop them from destroying the homeland. The g-14, k-4 and FW-190D9 were literally made for this. I haven't done many missions so maybe there will be some and I just haven't seen them. I know on the eastern front stuff was done at much lower altitudes due to terrible weather and the russian planes not being good at high altitudes, but we're on the western front now baby and we need to get up to speed and height.

[FULL] flight 1 instant mission maker


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Noted the same with the AQMB scenarios. Hopefully they can be adjusted for Western Front scenarios so that they are distinct from the East. I wonder if the option for a larger bomber raid intercept (as opposed to a smaller group as we have now) might also be added to the mix. Understanding that the bigger raid may not work as well on lower spec systems.

I am sure because the missions are just using the same generation from the eastern front so it ends up with all low altitude stuff. All the fights for bodenplatte are too low really and I am assuming normandy will be the same. You should see if you can get them to figure out a way to make the western front stuff generate higher altitude missions pretty much across the board.

It's probably as easy as making an exception for the two addons or its going to be insanely complicated and never happen. And hopefully adding altitude adjustment to the advanced battle generator won't be too hard. Would be great things to add. It's the small detail stuff like this that makes a huge difference. Right now it just feels like I am playing eastern front with western planes.

Yeah I was really excited to try it out and ended up bummed out with 4 bombers coming at me and like two times they were just a5's... It's like 4 bombers and then 10 fighter planes... I want to intercept a massive like 20 bomber formation.

I know it's possible there's quick missions for battle of kuban that have like 20 a20's you can attack with the g6 over a river. It's like the funnest quick mission in the game and I use to love playing it in VR.

Seems like it should be possible. We've seen some slightly larger formations in single missions. I can understand wanting to keep the AQMB experience streamlined so there's obviously some limits but yeah I think a separate mission type with a larger formation could be a way to manage that.

Could put a warning that it may stress your computer, but at this point people should have decent enough computers to run this game no problem. I could see maybe 5 yeasr ago. But the graphics cards that are out now should have no issue running this game. I am still on a 1080ti and it runs the game just fine.

I spent like months modding 1946 to make the perfect channel crossing missions to intercept huge bombing formations It's one of my favorite things to do in this games. Ripping up to 20k ft in a d9 and unleashing hell on a pack of bombers there aint a whole lot better. You could make an entire campaign out of the germans trying to push back against massive bomber formations. If i had any idea how to create a campaign I'd try to do it. It's not easy like it was in the old games.

Probably not the answer you're looking for, but Vander's Easy Mission Generator Can do pretty good bomber intercepts. Limited to only 10 bombers I think, and they'll be flying in one big ole' V formation but its better than nothing and they can be as high as you want them!

I almost wish they would of stuck with the old il2 engine when they made this game, cliffs of dover is based off of it, and it can look pretty good. I was just flying a quick mission in cliffs the tobruk expansion and there was a good 100 planes on the mission and it ran great. Just don't get all the cool ass planes we get in box. Plus they feel better in box.

Recently people have put together some MP events with 20+ AI bombers. Your hardware will likely become a limiting factor at some point, but you can make these sort of missions. There's definitely a learning curve to the mission editor, but some amazing things are possible.

I'm seeing larger number of planes on bomber intercept missions in career mode. For instance, an Me 262 bomber intercept mission will typically involve the player targeting a stack of Mitchells or Marauders flying in a group of 12 planes divided into sections of 3 planes each - so, a full squadron. These are typically covered by 4-8 fighters, not counting the other fighters in the area flying low-level ground attack, which are also typically countered by fighters from the other side.

Been doing similar numbers in PWCG for awhile. I try to compensate by eliminating other flights and limiting ground units. Everything is focused on the bomber unit. Seems to work reasonably well. Appreciate the info on average altitude. I think mine are actually too high.

By looking at one ov the Renzic video with a huge bomber formation bombing an airfield, one can see that it is not the number of airplanes that bog down the system in terms of frame rates or FPS, it will impact time dilation much more (CPU load) but this is not visible in cinematic videos.

What does impact heavily the frame rate and can bring it down to a slideshow are the explosion effects. When there 50 to a 100 explosions visible on the screen, these are GPU hungry and will bring any GPU even a 3090 Ti down to its knees. What is at the moment the worst visual effect is that after such a massive carpet bombing the surface is clean and pristine. Only 4 craters will remain visible. This ridiculous situation, and this limitation that is still there since the beginning nearly 9 years ago, I hope will be corrected with BoN. Todays CPUs and GPUs can very well handle this. I have in my campaign and missions hundreds of craters put all over bombed regions (this is done manually with ground elements) and it has zero impact on time dilation and FPS.

I have had a few intercept missions in the AQMG where I was intercepting a flight of 8 A20s at 4k. This was a while back, so may have changed with updates. From memory, the cloud setting seemed to have an affect on their mission altitude ie, the cloud base had to be high so the target wasn't obscured. Will see if I can replicate tonight

[EDIT] was curious so jumped on just to see if I could replicate. On kuban summer map, clouds base at 1500m strato cumulus and set to few I get bomber intercept at 4500m... Quite a race too as my airfeild was anapa and the intercept was just 25km north east of home base. With same settings. But clouds set to broken, I get a 2000m intercept. I Interpreted this as bombers flying below cloud.... But the intercept height was 500m above cloud base. So maybe just coincidence? I dont own BoBp yet so can't comment on that map

I was thinking of this before, maybe there could be an option in the career mode, to sort of specify the amount of aircraft, based on your PC specs. That way if folks are running older systems they aren't hamstrung by poor performance and vice versa. Similar to PWCG really in terms of density, but a bit more specific in terms of enemy formations. I mean really a formation of say 20 bombers should have an escort of around 100 fighters, which was the case during the war. To have that would be absolutely amazing!

Exactly!! They need to differentiate between the modules. We can't have low alt forever. We have all these high altitude fighters designed to fly high and we gotta be stuck at russian early war altitude levels. Would really make the game come alive IMO. I want to fly high!

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