Even before millions were confined to their homes by a global pandemic, improvements in internet connections and service offerings had led to an exponential increase in the use of streaming video around the world. With few options left for entertainment, streaming services are taking off. In this commentary, we examine the carbon footprint of these services.
Streaming services are associated with energy use and carbon emissions from devices, network infrastructure and data centres. Yet, contrary to a slew of recent misleading media coverage, the climate impacts of streaming video remain relatively modest, particularly compared to other activities and sectors.
Drawing on our analysis and other credible sources, we expose the flawed assumptions in one widely reported estimate of the emissions from watching 30 minutes of Netflix. These exaggerate the actual climate impact by up 90 times.
The relatively low climate impact of streaming video today is thanks to rapid improvements in the energy efficiency of data centres, networks and devices. But slowing efficiency gains, rebound effects and new demands from emerging technologies, including artificial intelligence (AI) and blockchain, raise increasing concerns about the overall environmental impacts of the sector over the coming decades.
Update 11/12/2020: The energy intensity figures for data centres and data transmission networks were updated to reflect more recent data and research. As a result, the central IEA estimate for one hour of streaming video in 2019 is now 36gCO2, down from 82gCO2 in the original analysis published in February 2020. The updated charts and comparisons also include the corrected values published by The Shift Project in June 2020, as well as other recent estimates quoted by the media.
Looking at electricity consumption alone, the original Shift Project figures imply that one hour of Netflix consumes 6.1 kilowatt hours (kWh) of electricity. This is enough to drive a Tesla Model S more than 30km, power an LED lightbulb constantly for a month, or boil a kettle once a day for nearly three months. The corrected figures imply that one hour of Netflix consumes 0.8 kWh.
With 167 million Netflix subscribers watching an average of two hours per day, the corrected Shift Project figures imply that Netflix streaming consumes around 94 terawatt hours (TWh) per year, which is 200 times larger than figures reported by Netflix (0.45TWh in 2019).
The assumptions behind the Shift Project analysis (largely based on a 2015 paper, whose assumptions have been significantly revised in 2019 and 2020) contain a series of flaws, which, taken together, seriously exaggerate the electricity consumed by streaming video.
This difference stemmed from a stated assumption of 3Mbps apparently being converted in error to 3 megabytes per second, MBps, with each byte equivalent to eight bits. The Shift Project corrected this error in their June 2020 update, but did not revise any of their other assumptions, discussed below.
The Shift Project analysis overestimates the energy intensity of data centres and content delivery networks (CDNs) that serve streaming video to consumers by around 35-fold, relative to figures derived from 2019 Netflix electricity consumption data and subscriber usage data.
My original February 2020 analysis showed that the Shift Project assumptions for data transmission energy intensity (0.15-0.88 kWh/GB) were much higher than more recent estimates (0.025-0.23kWh/GB). However, the latest research shows that these data-based intensity values (kWh/GB) are not appropriate for estimating the network energy use of high bitrate applications such as streaming video. Instead, experts advise using time-based energy intensity values (kWh per viewing hour). Therefore, my assumptions for data transmission energy use have been updated with time-based energy intensity values.
Taken together, my updated analysis suggests that streaming a Netflix video in 2019 typically consumed around 0.077 kWh of electricity per hour, some 80-times less than the original estimate by the Shift Project (6.1 kWh) and 10-times less than the corrected estimated (0.78 kWh), as shown in the chart, below left. The results are highly sensitive to the choice of viewing device, type of network connection and resolution, as shown in the chart, below right.
The IEA estimate is also substantially lower than other estimates quoted in the media, including 22-times lower than the Despacito claim (cited on Channel 4, the BBC, Fortune, and Al Jazeera, assuming a global average grid mix) and 11-times lower than the claim by Save On Energy that 80 million views of Birdbox emitted 66ktCO2 (cited in the New Yorker, Euronews, Forbes, Die Welt, and the Daily Mail). My estimate of 36gCO2 per hour is over 2100-times lower than Marks et al. (2020) who estimated that 35 hours of HD video emits 2.68tCO2, or 77kgCO2 per hour.
But as the chart above shows, this figure depends heavily on the generation mix of the country in question. In France, where around 90% of electricity comes from low-carbon sources, the emissions would be around 2gCO2e, equivalent to 10 metres of driving.
Using country average emission factors may still overestimate emissions, particularly from data centres. Technology firms operating large data centres are leaders in corporate procurement of clean energy, accounting for about half of renewable power purchase agreements in recent years.
The electricity mix is also rapidly decarbonising in many parts of the world. For instance, the emissions intensity of electricity in the UK fell by nearly 60% between 2008 and 2018. Compared to 2019 levels, global emissions intensity of electricity falls by around a quarter by 2030 in the IEA Stated Policies Scenario and by half in the Sustainable Development Scenario.
As well as changes that are invisible to the consumer, there are also obvious trends in the technology seen everyday. Devices are also becoming smaller and more efficient, for example, in shifts from CRT to LCD screens, and from personal computers to tablets and smartphones.
Many new video streaming and cloud gaming services have also launched in recent months. Particularly noteworthy is the rapid growth in video traffic over mobile networks, which is growing at 55% per year. Phones and tablets already account for more than 70% of the billion hours of YouTube streamed every day.
The ease of accessing streaming media is leading to a large rebound effect, with overall streaming video consumption rising rapidly. But the complexity of direct and indirect effects of digital services, such as streaming video, e-books, and online shopping, make it immensely challenging to quantify the net environmental impacts, relative to alternative forms of consumption.
Moreover, emerging digital technologies, such as machine learning, blockchain, 5G, and virtual reality, are likely to further accelerate demand for data centre and network services. Researchers have started to study the potential energy and emissions impacts of these technologies, including blockchain and machine learning.
It is becoming increasingly likely that efficiency gains of current technologies may be unable to keep pace with this growing data demand. To reduce the risk of rising energy use and emissions, investments in RD&D for efficient next-generation computing and communications technologies are needed, alongside continued efforts to decarbonise the electricity supply.
Streaming video is a fairly low-emitting activity, especially compared to driving to a cinema, for instance. As consumers, we can further reduce our environmental footprint by using smaller devices and screens, which consume less electricity. Replacing devices less often can also help, since the production phase accounts for around 80% of the lifecycle carbon emissions of mobile devices (and about a third for televisions), and electronic waste is a growing problem across the world.
Sustainable design and coding could also help, such as further improving video compression. A recent study explored the potential energy and emission reductions of shifting YouTube music videos to audio only when playing in the background.
All sectors and technologies are needed to help achieve the goals of the Paris Agreement and digital technologies are no exception. In fact, digital technologies, such as AI, could help accelerate climate action. But without sound climate policies, AI could end up just helping to make oil extraction cheaper or extending the lifetime of coal plants.
This analysis was updated to include new data on viewing hours and new research on the energy use characteristics of data transmission networks at high bitrates, as well as the revised estimate from the Shift Project published in June 2020. The update also adds comparisons to other estimates widely quoted in the media.
Netflix is an American subscription video on-demand over-the-top streaming service. The service primarily distributes original and acquired films and television shows from various genres, and it is available internationally in multiple languages.[6]
Launched on January 16, 2007, nearly a decade after Netflix, Inc. began its pioneering DVD-by-mail movie rental service, Netflix is the most-subscribed video on demand streaming media services, with over 277.7 million paid memberships in more than 190 countries as of July 2024.[5][7] By 2022, "Netflix Original" productions accounted for half of its library in the United States and the namesake company had ventured into other categories, such as video game publishing of mobile games through its flagship service. As of October 2023, Netflix is the 23rd most-visited website in the world, with 23.66% of its traffic coming from the United States, followed by the United Kingdom at 5.84% and Brazil at 5.64%.[8][9]
Initially, Netflix offered a per-rental model for each DVD but introduced a monthly subscription concept in September 1999.[20] The per-rental model was dropped by early 2000, allowing the company to focus on the business model of flat-fee unlimited rentals without due dates, late fees, shipping and handling fees, or per-title rental fees.[21] In September 2000, during the dot-com bubble, while Netflix was suffering losses, Hastings and Randolph offered to sell the company to Blockbuster for $50 million. John Antioco, CEO of Blockbuster, thought the offer was a joke and declined, saying, "The dot-com hysteria is completely overblown."[22][23] While Netflix experienced fast growth in early 2001, the continued effects of the dot-com bubble collapse and the September 11 attacks caused the company to hold off plans for its initial public offering (IPO) and to lay off one-third of its 120 employees.[24]
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