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Thomas Merino

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Aug 4, 2024, 5:21:56 PM8/4/24
to tanggallfirscomp
Remakeof Castlevania in unreal, that i've been hammering away at for the past.. well a year now.

11.11.2016



finally got a C&D from Konami.

they've allowed me to keep the files up for now, but all development and updates must be ceased.

there's a small glimmer of hope though, Jay from Konami UK will do what he can to see if it's possible to get an official license.


i made those lights static, and turned off the particle effects, and i'm now able to run those areas at over 30 fps on my laptop with a geforce GTX 860M with no loss of visual fidelity. the middle section of level 1 however has temporarily become a bit of a performance hog however, due to some testing i'm doing with deferred decals, so the laptop is struggling with those areas.


i'll probably have to bake down those areas into textures instead or something. whip control has also been improved quite a bit. but i think i'll work some more on that still. level 1 has been shortened a bit to conform more with the originals size. particularly the begin area was too long. i've also brightened up a few spots here and there, and proofed myself from an unreal bug which causes child blueprints to sometimes reset all values for no reason.


Try separating the two parts in different folders and then opening them. You will get an error. Both parts must be present in the same location because they are two parts of the same archive. You were literally copying the same files over twice because they were literally the same files.


My dude... what on earth possessed you to try using a nokia n-gage to play this? This is a fan made game in unreal engine, it's not gonna be well optimized. It also got a C&D like 6 years ago, they're not gonna update or add anything at this point.


Its not hard to believe someone would try to do that when you take a look at other fan games and official games unofficially ported to modded consoles/handhelds, ie. super mario war on a jailbroken nintendo wii/3ds, sonic 3 complete on a jailbroken nintendo wii, SRB2 (Sonic Robo Blast 2) on a jailbroken PSP, with emulation and modding anything is possible.


The game remake looks great. It has an appealing look and the gameplay is fine and fluid. I would work on improving the character's animation and some of creature animations (I would recommend to hire a professional animator). Other than that it looks pretty cool.


It's a pitty about Konami. This is my advice: keep the game structure and just rebranch the project (change the name of the game and the characters names, etc) and you will be able to release it even comercially.


Name can be like.."Tears of blood", vampire nights, demon castle dracula (or dracula's castle perhaps) , night stalkers etc... Vampire Hunter, vampire killer are already used names by respective movies or game developers.


Came back to play this 'demo' again and I still love it. I really wish Konami would try and win back their fans by allowing you to continue development on this. This is a project I'd gladly donate towards.


While it's a shame your work was halted, I applaud what you did manage to accomplish. It's a beauty of a remake and I, personally, would love to see other classics be given the Unreal treatment. I'm not even a big Castlevania fan and this was super nice. Good job.


Just now i came up this game. Gotta say, it looks great and plays quite fair being under development. Runs smooth framerate btw, and i can play with my xbox360 controller for windows just fine, only stairs gives some troubles. Did you know that the music is loud, as loud it almost breaks itself? Maybe too much amped or something. None the less, this game looks nice and plays nice, kudos! PS. Its too shame, that konami seized this, i was looking forward to see the finished game. Oh well, maybe someday?


Is not so simple. By definition, if they don't defend they IP (or TM, I don't remember which), they can lose it. Is not like this remake is a problem to they, but if they don't do nothing, they can lose the IP (or TM, as I said).


I love it and really hope Konami stops the C&D and help the developer (dejawolf) to finish the game, I love Castelvania games from the NES and SNES and the Game Boy but on the PC they have never felt as fun.


This game is hitting all the marks, The animation has a kind of macabre stop monition feeling, the sound and music is very good and the lighting, the colors and effects are very lush and in the correct style for the franchise.


wow, this is just awesome, it's breathtaking especially on de_aztec map. The water is not water yet and you can crash on it, but it's a good start. I would like to know if we can wait for any server multiplayer in this game? As I understood the concept is realized (even AMX mod is present). Thank you Mr. Penis, health and prosperity, I hope this project was not for you just a demonstration of your skill of porting games to the unreal engine.


The developer should add an option to donate through PayPal or something and if he get enough money, he can spend it to show a gameplay of the game on YouTube ads, it actually costs around 50 euros (at least in my country). Then, the game will have players.



It's so cool that you have a third person camera btw, and a zombie mode, AND an Admin Menu. The game pretty much looks done, even though the zombie mode is the only mode that you can play, but I don't have a problem with that.



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