Ifyou are wondering just how impressive these titles might be, it seems the third-party publisher and developer could be going all out. During a chat with The Japan Times, the team at Sega's relatively new Sapporo Studio mentioned how it was "participating in the development of Triple-A titles, including Crazy Taxi".
Crazy Taxi was part of Sega's original legacy revival announcement, which also includes the return of Jet Set Radio, Streets of Rage, Golden Axe and Shinobi. Several other games also appear to be on the way.
Right now, Sapporo Studio isn't working on any titles independently but does "intend to do so" in the future. It was originally founded in December 2021 during the pandemic and is led by Takaya Segawa.
Sega has previously revealed how its new legacy revival series is "now in development" with the same projects expected to be released in the coming years. You can learn more about what Sega might have planned in our previous coverage here on Nintendo Life.
Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. He's also got a soft spot for Sonic the Hedgehog.
@PikaPhantom Well how else would you make a big revival of an otherwise small arcade game? The original isn't exactly the biggest game in the world and the same could go for it's sequels. They're always meant to be replayed over and over.
What does triple A mean? Was the original Crazy Taxi considered a triple A game? I'll be honest, I don't recollect that term being thrown around back then. Especially for arcade games. Mind you, it's the kind of horse manure that I wouldn't have paid much attention to. All AAA usually means is a massive budget and probably some disgusting business practices to hit their sales target.
If Crazy Taxi fits it's wackiness and can offer enough things to do I'm fine with it. If not then well it will be another generic open world with nothing that great of missions. Even most car based open worlds bore me so I go circuits/rally/many city layouts and different modes types, fair arcade or sim physics/handling model.
Burnout Paradise was fair but kind of lacking and repetitive of events types and the layout of the city was awkward. Even the duels to get the cars were confusing at first and once awarded only somewhat offered much. Even playing the linear Burnouts circuits are fine in older games to a point.
Forza Horizon and others don't interest me either. But many sims have been hit and miss or more miss of just boring game design. GT/Forza aren't iRacing or other assets individually sold greedy but still lack in areas of appeal, eh progression, eh leveling systems too far and too gated, nothing exciting of a cool feature/gimmick to make it stand out. Basic modes yet I played WRC 3 on 360 and raced a helicopter, have drift, single stage/rally,
WHERE IS THE CREATIVITY INDIES! Wreckest is probably the obvious arcade racing game (not arcade but still it's not a sim game) but it embraces while not it's obstacle course aspects of Flatout does still have sofas, buses, tractors, lawnmowers to drive. You can get lawnmowing racing on PC sure from the 2000s but a modern game with some not usual things to drive. Yes please. Give me more interesting modes or things to drive please.
Crazy Taxi has so much possibilities of silliness and events/modes to offer multiplayer or singleplayer in a world, city, middle of nowhere, whatever creativity and cartoony logic they want to go with.
I have not played the games I just know from the Dreamcast/GameCube one and the music, part of what the world/gameplay is but not enough, I haven't seen enough of the series on PSP or the sequels or whatever the case. So the series has probably done a lot for all I know but I doubt it also as well.
Seriously this is why the industry sucks. I can look so many places and most are so narrow and so boring they can't even look past a few steps of other games or come up with more ideas themselves to experiment. Just the same boring things over and over. Get creative developers.
Where are the unique modes? Where is touge/hillclimbs we haven't had in years since Grid 2008 or Tokyo Extreme Racer or Forza Motorsport 4 or others maybe. Touge probably hasn't been in a western racing game in years, maybe in Japan in modern games I don't know enough about, only older ones of the 2000s.
Then again many racing games have sucked in good ideas. So retro I go or what annual WRC/MotoGP did in the past (7th gen, 8th+ gen have either been eh nostalgic Indies or AAA borefests of just safe games that aren't exciting and level gating and other things like i again before) were good.
If we get some silly stunt or moveset things to do, location requests, driving experience requests as a bonus not goals to perfect, varied vehicles, varied city design, I doubt a city that evolves though no one does dynamic things anymore it's all heavily scripted. It could be a really good Crazy Taxi, arcade driving open world game. But I am picky on my open worlds and most devs don't fill it with 'that' much either so eh like I have much trust in it returning in an exciting way.
I feel like "triple-A games" have a more negative connotation than they used to--probably because of all the recent industry layoffs. I don't think they're saying they're investing $100 million into a live service game or anything; just that they're prioritizing it as much as their other titles by giving it the budget and resources they feel it deserves. Which I think is a good thing because it means they're not treating this or their other titles like cheap afterthoughts like the Panzer Dragoon remake was.
I'd like to see PlayStation in particular undertake this same initiative with their legacy franchises. Give us a new, "triple-A" Ape Escape, Jak and Daxter, Sly Cooper, etc. Same budget as something like Ratchet & Clank. Would be awesome to see.
So if they're going all out then this will presumably be a full open world/area. Maybe something like Crazy taxi mixed with Burnout Paradise. Or something more similar to Rare Games from the 90's where you have a set amount of goals in an area, and try to complete them all. I shouldn't get my hopes up though.
@Not_Soos I'm not saying all those game shouldn't get newer sequels, they're all great, but I've been really wanting one of the big companies to take a risk and make a new Mascot 3D Platformer. Something Like Vexx or A Hat in Time but on an even bigger scale like Odyssey
Not everything needs to be AAA. The original Crazy Taxi is a good example of that. It was a mid-budget arcade game that was fun. I think that's more important than however many A's a company puts in front of their games.
@Danrenfroe2016 they will have to expand on the formula a lot more if they want it to be played in anything more than fairly short bursts, it's probably why they had crazy box in the first one, but it needs that and a lot more I would say.
So what would a triple a Crazy Taxi look like? Will we be able to create our own taxi vehicle, pick up Uber and Lyft passengers, fight rude passengers, carpool passengers, unlock new vehicles, be open world like Cyberpunk 2077, follow an in-deph story, etc? If it doesn't had any of that and be over 30 hours of play time then I don't count it as a triple A game.
We'll see. Aside from the persona, and like a dragon games, is there even anything they make that people would consider AAA? Sonic superstars was an average to good game at best. And that was better than most of the sonic releases in recent history.
Hmm. Ever since I got my hands on Saint's Row IV I kind of look down on cars... at least in gaming. I'mma just run at super speed to get where I wanna go, while jumping, gliding, bombing and tanking everything in my way like the stuff of Sonic's wet dreams. Crazy taxi? whazzat?
That reminds me; Nintendo and Square-Enid are like the only Japanese devs I can easily name all the teams for, and Square's about to completely reorganize again. Does anyone know a good resource to keep track of the different teams each publisher owns? You know aside from the "we really like this contract studio in particular" type situations like how Namco' remakes and Square's Team Asano projects happen.
I struggle to think of a way to make a AAA Crazy Taxi game outside of turning it into GTA, which (if that happens) then begs the question: Why not just buy GTA (especially with VI coming out next year)?
@heisnbrg here here. I play mostly on my Switch and several other portables and PS5. Its funny when the hardcore gamer types call Nintendo games "baby games." I can't even tell you how many games I have played on PS5 where I just hold the right stick up until someone stops talking and then get a few minutes of gameplay before a cutscene or more walking and talking. It's so tiring.
To be triple "A", you need to be an "A" list studio and the project needs an "A" list director and "A" list lead (1). That sorta translates to games! Honestly, until recently the media used it pretty accurately. A triple A game was from a established studio with a lead designer or producer who had already made a hit game, as well as a few creative directors that had done the same.
1 - This is where "B" movie comes from as well; if you had no A listers but a B list star and B list studio. This would actually work BETTER in gaming, as we could call Child of Light and Dave the Diver, both games from new teams but backed by huge studios, "B list games" instead of how we (mis)call them "independent" now. Oh well.
Do the people over at Saporo studio know, there is already a (spiritual) knock-off of Crazy Taxi available for the "modern" platforms? With Taxi Chaos not being completely useless, there may not be such a pressing need for a propper Crazy Taxi game...no matter how many As can the marketing dept. promise to the users.
Arcade racing games are just not that mainstream anymore. There's been a string of AAA flops (or at least, underperforming) releases, starting with Split/Second, Motorstorm Apocalypse, then DriveClub and Onrush, that made publishers wary of investing in the genre.
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