Modpack Minecraft 1.7.10

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Renau Sheard

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Aug 3, 2024, 4:22:14 PM8/3/24
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So im having a issue where my Minecraft skin doesn't show when I play a modpack that has Forge as its modloader and I've tried everything to see if i can get my skin to work but i cant get it to work, But if I play on a Fabric modpack my skin works fine.

2. (assuming you're using curseforge and you did step one to figure out that it is forge causing the problem) Try using a different modpack manager, or just copy and paste your mods into your mods folder in your MC installation and install forge the normal way.

Let me guess, you are playing a modpack for Minecraft version 1.18 or newer correct?
If so then we both have the same issue, what that issue is however... Is yet to be found for all I know.
Last response I got said that my error meant I was used a cracked launcher, which I can disprove since even other launchers have given the same result. *Currently GDlauncher*
I only noticed one common trait in the logs... The existence of "Connection Timed Out", appearing only in the Forge instances. Even just having forge installed gives this error.
To me it would seem that something in Forge's coding slows the transfer down just enough that it just gives up and refuses the token, or something.

To compare here is a log for both instances, same mods for the most part. One for Forge and One for Fabric.
Fabric:

Forge:
A few players are definitely having this issue, regardless of their launcher however Forge is the one thing they all have in common... I wonder if there is a JVM argument one could add to allow it to allow it to take more time to make the connection to the authentication servers... Since Forge does seem to have more console loading than fabric.

Okay if this issue is in minecraft 1.18 or newer, then you might have had the same issue I had.
Now here is the possible solution.
Long story short.. ipv6...
Someone posted about before.
Add the following to the JVM Argument in the launcher you are using "-Djava.net.preferIPv4Stack=true".
Seems that after 1.18 Forge manages to use ipv6 by default if your PC has it enabled, but this argument can force your game's launcher to use IPv4 instead.
It squashed the problem instantly for me.

Thank you! I have been looking for a solution to the problem for 3 months now, without finding an answer. The problem with displaying the skin was precisely on version 1.18.2, even in a single player game and only with Forge. Moreover, everything worked correctly on another computer. I'm already tired of looking for the problem. I deleted everything I could from the programs on my PC, nothing helped. I saw your post and unchecked IPv6 in the properties of my network connection and the problem disappeared! Thank you, you saved my nerve cells! Sorry for my English.

BRO. Thank you! This has been driving me NUTS. I've been using Curseforge for a while, and all of a sudden since 1.20.2 (I have a few basic QoL mods on such as minimap, Waila etc and my skin wasn't showing, even in singleplayer by myself! This has sorted it. Bit of a weird workaround, but this'll do.

I'm having an issue while playing my modpack where interacting with blocks (breaking or opening them) or items (picking them up/attacking) is heavily delayed from anywhere between 2 to 15 seconds. I have looked around on Google without any real solution. I have tried:

Of course, none of these things work. Many have pointed out to other users that it may be caused by hardware being maxed out. This is not true in my case. I have watched the task manager while playing at high settings in fullscreen mode. The results are clear that my CPU usage stays just above 50%, my memory usage stays around 40%, and my GPU usage never passes 20%. All of this being said, I have 0 performance issues. I maintain 60 fps at all times during gameplay with no lag spikes or stutters. Here's my main hardware:

Nevermind, I fixed the issue.The Animals Plus mod was creating a lot of insect entities in the world which was lowering my TPS to about 2.25. I removed the mod and now my TPS is back to 20. I hope this helps someone later on.

Just an afterthought - 'interaction lag', as it was called, is when the integrated server is lagging but the client is not. It can happen on multi-core computers (which is just about any computer these days), and is usually caused by entities.
Also, when the CPU usage isn't 100%, you should still check individual core usage, because on a 4-core system, 25% usage could be one core at 100% due to a single thread that may then lag.

Our extensive array of modpacks caters to nearly every taste, ranging from Skyblocks to wild nether-based adventures to hardcore expert progression packs. With millions of players enjoying our content, including your favorite streamers and creators, there's something for everyone. Explore our expansive collection and find your perfect pack!

ATLauncher is a simple and easy to use Minecraft Launcher which contains 155 modpacks for you to choose from, as well as the ability to browse and install packs from other platforms including CurseForge, Modrinth and Technic.

So why not take a look at the different packs that are available or just download ATLauncher and give a try yourself. If you're still unsure about us, then visit our about page to get a list of features.

Currently there are known issues with logging into Microsoft accounts. Check Downdetector for user reports of the issue.

This issue is intermittent over the last week, and affects all launchers and websites that use Minecraft services, including the vanilla launcher and minecraft.net.

This issue is at Microsoft/Mojang's end and is not something that ATLauncher or individuals themselves encountering issues can fix.

Some people have had luck using a VPN set to another country in order to login, but other than that all that you can do if you face login issues is to keep trying, logins start and stop working constantly, so just keep trying.

Again, please note that ATLauncher staff cannot do anything about this, please have some patience and just keep trying the above. Our support cannot do anything to fix this and will just direct you to the above.

Thanks

Unfortunately there is another exploit going around the modded Minecraft community at the moment.

This is an RCE which allows bad actors to run code remotely on your computer when connected on the same server as them.

The scope at the moment seems to mostly affect mods on 1.7 and 1.12 but may also occur on other Minecraft versions, there is still work going on to find a full list of mods and affected versions. If you play singleplayer only you don't have anything to worry about, only if you play online on public servers.

Due to the nature of this being a remote code execution exploit, any attacker on the same server as you could've run any code on your computer, so as such there's no way to tell if you've been affected or what code was run.

The best course of action currently if you play older modpacks on 1.7/1.12 is to simply not join any public servers unprotected and to add this mod to your instances to protect yourself from the exploit.

More information about the exploit and affected mods and solutions can be found at

There is a thread in our Discord if you have any questions.

NOTE: We posted this on our Discord when it happened, but forgot to post to our News feed, so if you already got the ping from our Discord about this issue, this is the same issue, not a new one.

The situation seems to have relaxed a bit, the details on the malware and what it does is known (again if you're interested take a look at this GitHub repo) and we have tools available to detect if you're infected:

- CurseForge Infected mods detection tool
- NekoDetector

Both these tools will detect for any traces of the malware on your PC or within your modded Minecraft installations (be sure to scan your entire drives, or at least your user folder and any folders where you run Minecraft from).

Several platforms have come out and confirmed that they've scanned and removed all traces (if there were any) of the malware from their sites:

- ATLauncher: All clear to install and use ATLauncher modpacks
- CurseForge: All clear to install and use CurseForge modpacks and install and use CurseForge mods
- Modrinth: All clear to install and use Modrinth modpacks and install and use Modrinth mods
- Technic: All clear to install and use Technic official modpacks. Non official modpacks were not verified as they use external download sources, so if you plan on installing a third party pack from Technic, you should be cautious and scan after downloading.

Make sure that you have scanned your system using the tools mentioned above before installing or playing Minecraft.

ATLauncher will be investigating how we can detect for and warn against this type of attack going forward, including checking not only for this specific type of malware, but also checking for changes to your mods since downloading. Keep an eye out for more updates on that in the coming week or two.

As always, if you have any concerns or questions, please reach out in #malware-incident channel in our Discord.

There is currently an ongoing incident within the Minecraft modding community where malware has been found to be included in some Minecraft mods (and bukkit plugins) on CurseForge. This included being included in some modpacks.

There are some smart people going through and finding out what the malware does, but at a high level it looks like it steals authentication credentials for Minecraft/Microsoft accounts that are logged into various launchers (not including ATLauncher), as well as stealing browser cookies and discord tokens as well as other things.

It self replicates itself, injecting a payload into any Minecraft mods in your system so that it can spread, and that's believed to be how it got onto CurseForge, unknowingly uploaded after the devs machines were infected.

Due to the fact that it can replicate itself into mods, it's highly likely that anyone who has been infected with the malware now has it injected into the mods on their system.

You can check if you're infected by using the detector tools released by CurseForge here.

The situation is still very much ongoing, and we'll be looking to place mitigations in place within the launcher to check for the presence of these infected mods as well as at the system level if you're infected. Will be looking to roll that out soon, again some smart people are looking into mitigations and what can be done to detect and remove the malware.

While more information is still being found out, for now the recommendation is to still not download any mods from anywhere which includes CurseForge, Modrinth and from any other sources, including friends.

If you have any questions or more information, please visit us in Discord in the #malware-incident channel.

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