Nowadays you can play most of these all time old graphic adventure games on modern systems, thanks to the help of ScummVM and GOG. You can buy most of the below adventure games directly on GOG.com, to be played instantly on your modern system.
We cannot talk classic adventure games without mentioning Big Boxes, the thrill and excitement of holding a Big Box PC game that features amazing art at the front and holds a manual and game disks is one that is still appreciated to this day. Many modern releases of Adventure Games have a Big Box being offered, either through a Kickstarter pledge or through platforms like Limited Run Games. If you however want to acquire the old game boxes, it's easiest to acquire them through eBay.
Coming virtually out of nowhere from the aptly named (at the time) Unknown Identity, The Black Mirror became a cult hit when it arrived in 2003. With its grisly subject matter and relentlessly dark atmosphere, the game oozed tension and delivered plenty of perverse thrills, including your own death in disgusting fashion over and over again. It also ended with one of the most shocking finales of all time, which seemed to bring full closure to the saga of the Gordon family curse, though its surprise popularity ensured a pair of sequels would come nearly a decade later. Both are probably better, more polished games than the original, but for laying the bloody groundwork in such compelling fashion, the first will always be the most memorable.
Spoofs are always fun, especially if you're a fan of the genre they mock. And if you happen to be a Western buff who can hum the theme to The Good, the Bad and the Ugly by heart, Freddy Pharkas: Frontier Pharmacist is definitely the game for you. Co-written by Josh Mandel and Al Lowe, the latter of Leisure Suit Larry fame, this little Wild West gem trades the raunchy jokes of that series for tons of tongue-in-cheek puns that satirize every major clich of the Western genre. Midday duels with blazing guns? Check. Moustache-twirling villain who manages to make fun of Sierra's president? Check. Crowded saloon full of prospectors, gamblers, cowboys and prostitutes? Check. And the list goes on. Mel Brooks would be proud.
Twenty years after a large and ominous meteor crash landed on the family lawn of the Edison family, the mansion is now home to bizarre and murderous experiments. Dave Miller suspects that his cheerleader girlfriend has been kidnapped by Dr. Fred and sets out with two of his chosen friends to find her. After picking two friends to accompany Dave (from six choices), you can switch between your three playable characters at any time in order to use each person's skills to solve puzzles in a number of different ways. Some are more mechanically inclined, while others are strong, more artistic, and so on. The simple premise never involves any more than getting into the house, finding Sandy, and trying to thwart the plans of the evil scientist and his equally deranged family. As one of the earliest LucasArts adventures, Maniac Mansion includes some deaths and dead ends, but its open-ended gameplay and quirky, B-grade horror film parody humour ensure it retains much of its original entertainment value today, quite apart from its significant historical contributions to the genre.
The action is set in an exquisitely detailed, multi-dimensional world enlivened by outstanding animation, a nostalgia-inducing background score, and exemplary voice acting. The diverse, memorable supporting cast holds its own against the charismatic leads and adds considerable emotional depth to the story. Its deceptively sophisticated script is at once straightforward and wickedly clever: dialogues are crisp and witty, exposition is kept to an essential minimum, and no time is ever wasted in getting to the point. Though the unlikely swashbucklers have a grand, all-encompassing mission, the game focuses on tracing their tiny, wobbly steps as they visit places they've never heard of and collaborate with people they don't like, eventually discovering strengths of character they never imagined they had. In doing so, The Book of Unwritten Tales reveals a great heart of its own, which will most likely melt that of any adventure gamer who plays it.
Loom originally appeared across several platforms, including the PC, Amiga, Atari St, TurboGrafx-16 and FM Towns. For its time it offered some incredibly polished pixel art visuals. But what makes the game so endearing is the quality of its story and detailed background; the original release even included an audio tape that recounted the rich backstory. The most memorable feature, of course, is its unique control method, which relies on learning new spells and playing their notes on the distaff to trigger different in-game reactions. With no inventory to collect, playing your staff and a single interaction button are the only controls available to the player. Despite its ease and short game length, this boldly creative approach is fondly remembered to this day, and with its haunting coming-of-age story capped off by a bittersweet ending, Loom is as much a work of art as a traditional adventure game, yet fully enjoyable as both.
Another Code was the first game to illustrate the potential of the Nintendo DS as a pre-eminent adventure platform, and remains one of the best to this day. This 2005 release by Cing stands out as a true gem not only for its gentle, melancholy story and characters, but also for the ingenious ways the developer utilized the handheld device's hardware. Fourteen-year old Ashley begins the game believing her parents died when she was a young child, but a mysterious letter turns her world upside down when it reveals that her father is still alive on the remote, ominously-named Blood Edward Island. Upon arriving at the island herself, Ashley ventures out on her own to find him. Soon she runs into the ghost of a boy named D, who seems just as lost as she. Together this unlikely pair explores the island and the massive Edward Mansion to discover the fate of Ashley's family and learn more about D's history.
Any fears that the acclaimed Myst franchise would suffer in the move from Cyan Worlds to Presto Studios quickly proved unfounded when Exile was released in 2001. Taking place ten years after the events of Riven, the third installment sees the unnamed, unseen stranger arrive at Atrus's house to see a new Age he has created. However, a mysterious antagonist steals the book, seeking revenge on Atrus for crimes that his sons committed. To track down the perpetrator and recover the book, there are three new Ages to explore. Each world offers its own unique flavour, including the industrial-tinged Voltanic island, the Asian theme park-inspired world of Amateria (with its own rideable roller coaster!), and the lush garden world of Edanna. The locations are wonderfully diverse and beautifully rendered, and for the first time in the series you could sweep the camera completely around you for a full panoramic view.
The lush historical scenes, from warm Mediterranean waters to the snowy Himalayas, get a much bigger share of the screen this time, a deserving increase given the loving detail lavished on them. They also smoothly incorporate FMV characters into their computer-generated backgrounds. The controls have also been streamlined, making for a much smoother interface than before. For the first time in the series, you even get to interact with people in the past. Through the chameleon ability of the prototype suit, you can copy the appearance of natives, allowing you to subsequently wander around and chat with others undetected. The different reactions you get based on who you are impersonating keep things interesting, and are also integral to the puzzles. With Arthur as witty and informative a companion as in the previous installment, the sum total is a triumphant sequel that offers an enduring legacy of entertainment.
Robin Hood is one of those legendary characters who has made a lasting impression, forever imprinted in our collective imagination. In the second (and sadly final) adventure in the short-lived Conquests series from the pen of Christy Marx, one of Sierra's finest designers (if often forgotten among more recognizable names), Conquests of the Longbow put players directly into Robin's leather boots in 1991 to embark on a classic cloak-and-dagger adventure. It's a powerful tale, backed by copious details about Druidic folklore and English history, in a world populated by iconic characters like Little John and Will Scarlett, the Sheriff of Nottingham and Maid Marian, here in the imaginative role of a Druidic priestess. The gameplay also proved to be incredibly fun, full of innovative puzzles and challenging riddles flawlessly integrated with the storyline.
The real pice de rsistance of The Legend of Robin Hood, however, is the player-guided nature of the gameplay that allows for branching paths and multiple finales. Depending on the choices made and actions taken at pivotal moments, the game plays out a little differently, and there are four possible outcomes that take into consideration how successfully Robin worked against Prince John and his sycophant, the Sheriff, to restore England's rightful ruler to the throne. The lavish graphics and beautiful, fairy tale-like soundtrack significantly add to the mood, creating an exciting adventure that offers just the kind of entertainment one would expect of a Hollywood movie about the Prince of Thieves (and much better than the ones we usually get).
Full Throttle represented a big step forward both graphically and technically for LucasArts in 1995. The soundtrack featured biker band The Gone Jackals, the first time commercial music had been used in one of their games, while the SCUMM engine was overhauled entirely and the superb voice cast sported names like Tress MacNeille (The Simpsons) and Mark Hamill (Star Wars) on the roster. The cast is first-rate, with the late Roy Conrad's grizzled anti-hero Ben providing a completely new take on the point-and-click protagonist; a guy you can never quite understand and would certainly never want to meet in a dark alley. The art direction was unparalleled at the time, and its bleak, dystopian setting was brought vividly to life with some gorgeous backdrops and cutting edge animation thrown in to round it all off. It may have ended too soon, but Full Throttle was one game that fired on all cylinders while it lasted.
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