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Conversely, Norn Warriors, especially male ones, are ridiculously over-proportioned, armour skins are just stretched versions of human ones, and they've never fixed the ridiculous weapon scaling on male Norn characters, which means a greatsword is about 50% larger drawn when stowed.
Charr are by far the best pick for Warriors. They're the only race able to easily handle their 2 handed weapons without much effort, they have weighty swings and motions, fierce fangs and claws, and their entire life structure is built around military discipline. But even besides all of that, they're just larger than the other races where it matters. With all of their weight on their torso and arms, it gives them much better momentum, and being more or less feline in nature, makes them easily flexible.
I prefer my lettuce chopped, but I think Sylvari would be the worst Warriors. Their nature alone makes them less fierce than other races, as they're extremely young and full of whimsy, and their physiology is strange. You may think "But Asura are smol!", but at least an Asura can have body bulk. A Sylvari is just plant matter for all I know. Though wood can get pretty durable.
-Why charr over norn? Easy, because they literally got a big part of their civilization being a warrior, a soldier with discipline, they're used to fight each other in trainings, while norns are not that organized, they mostly just fight animals, for their festivals/huntings, and sometimes, some svanirs.
-Why Norn over Human? Big physical advantage and their civilization is more used to the physical fights in general, and they managed to resist the charrs a while ago, humans could've got far less presence on tyria if norns lost that war.
-Why Sylvari over Asura? Physical advantage, but still not an advantage that big, Asuras are usually more intelligent, they can master their weapons better and faster, better warrior tactics, and Bladesworns doesn't depends that much in physical strength as Berserker, Core and Spellbreaker does.
Sylvaries can also have a body bulk, and their nature says that their way to be is based on what time of the day they've born + collective memories, so, yes, they're the only race where you can tell that they've born as a fierce warrior and prepared for that.
Human due to main bias ?
I have an Asuran and Norn warriors as well though and they are fine.
I love my Charrdian, turning a Charr into a warrior seems as cliche as making a wood elf ranger in Ever Quest tbh, says the person who has a salad ranger ?
Best: Charr followed by Norn. Why? Charr are in a culture of war which values physical power and skill, and have an entire Legion devoted to physical combat; Norn are physically imposing and have a culture of selfishness and labour their own legend, albeit the nature theme of Ranger fits them more. They are mostly nomads and hunters-gatherers.
Humans with all their background of organization and use of magic are more slanted towards Guardians, Guardians also doesn't fit well in Charr culture due distrust towards magic, spell casters, gads and everything related.
Worst- I's divided between sylvari and asura - they both don't look suited for brute force and stuff what warrior do but asura have great animations and sylvari VA's did great job with shout skills but somehow I can't imagine them being only a class that isn't using any magic in their kit.
But, I will admit to having a soft spot for Asura. They are ridiculous, to be sure. But as I've gotten older (and I am old), I've found myself moving away from the need to have my toons look super kitten and begun taking such things less seriosuly. An Asura warrior fits this approach well. They are comical, absurd, and yet somehow perfectly awesome.
You see this somewhat in the mook sylvari NPCs like Wardens and Valiants. The overwhelming majority are Rangers, with the odd earth elementalist. Nightmare Court have a few (enemy factions are generally more fleshed out), but they're also inherently more violent.
The timeline is difficult to pin down, but I always had the impression that the charr-norn clash came after the charr-human one. The charr prefer the lowlands and only tried to go into the mountains after they were pushed out of Ascalon.
Ultimately, though the charr-human wars were mostly decided by magic. During the first war, humans had it and charr didn't. In the second, charr suddenly had a lot of it while human magic-users had been attrited down during the Guild Wars.
Humans do still seem to have less guardians than warriors - the Seraph didn't even get a generic guardian until Lake Doric. Guardian seems to be a difficult profession to get into fluffwise - probably because while it doesn't need as much magical training as scholars or as much martial training as warriors, the need to have a high degree of skill in both makes it harder to learn than professions that are more focused on one or the other. The White Mantle are the only organisation I can think of that has guardian numbers close to warrior numbers, but they're near the top of a selection process that favours magic-users (you can see this in how few magic-users you see among bandit forces, which are where a lot of the pool of recruits for the White Mantle proper are).
Yeah, I was more adding to your point rather than opposing it. Dream sylvari seem to be more inclined to being curious about things rather than fighting, and professions like ranger allow them to have the ability to fight without building their identity around it.
That said, I think this probably goes double for asura. Asura really put a high cultural premium on magitech and research, which tends to push them into scholar professions, engineer, and thief in an "unconventional information collection" role. Sylvari also seem to be a bit more organised and willing to fight for a cause than asura tend to be (noting that there are of course exceptions).
Any race that has a narrow beginning onto an even narrower trail needs a strategic start. So I weaved my way close to the starting line and got close to the front runners, expecting to be in the top 20-30 of the 500+ runners in the second wave.
Then I realized I was winning. My competitive instincts took over and I quickly established a new goal of winning my wave of Warrior Dash. I thought how crazy I was, laughed it off, and thought it would be fun.
The race felt like a fartlek workout: run hard between the obstacles, try not to die climbing twenty feet into the air, jump down, and repeat. Add the Wave 1 runners I was passing for the final 2 miles and it was madness.
And the hills. The damn hills! The course was on an unrelenting rolling course of wet grass, uneven footing, and brutally steep hills that destroyed your quads and burned your lungs. Even though I was going at about marathon pace during the race my effort level felt like 5k pace.
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